Skip to content

Posts from Walkthroughs for custom maps.

No ratings yet — be the first to rate!
8 years ago
Auto-translated
Here is the map and my Walkthrough.

The goal is to find the Grail or kill everyone. You can play as any faction except for Purple. There are few obelisks, and they are guarded by dragons; one is also located next to the Purple hero, locked behind a Purple guard.

The first time, about 10 years ago, I played as Dungeon and lasted for several months, visiting all the tents (a mandatory condition to reach the Purple Tower). He has only one Tower, and the last obelisk is located nearby. But on the way to it, there are guards from all the tents, and the first one has a level requirement of 20. I'm writing this now, after I've already completed the map. When I played the first and second time, unfortunately, I didn't know this and got caught. Seeing a chain of guards (and lacking an editor), I decided to open the guards and see what was behind them (maybe a dragon utopia or something else). I opened the 1st, 2nd, and 3rd, and then Solmyr jumped on me with skills of 60 and a decent army. Unfortunately, he just didn't have enough space to jump. And I helped him. My hero was immediately defeated, he jumped further - well, that's the end of the story.

I came across the map again recently. The name was in Polish, which didn't tell me anything. I started playing and remembering. I remembered part of the map, but I can't remember if I finished it or not. I played as Dungeon again, with déjà vu at every turn. As I played, I freed the necromancer Lord Haart from the dungeon and made him my main hero. And... ta-da, I led him to the chain of guards, opened four of them at once, and Solmyr jumped on Haart. With a fatal outcome for Haart. Damn! Only then did I remember how I got caught the first time. And I remembered the map. Unfortunately, I didn't save before opening the guards, so I closed the game.

I decided to start for the third time, this time playing as Necropolis, which is Lord Haart's native faction. Having been burned twice, I started leveling up the hero to skills comparable to Solmyr's. I obtained the King of the Undead cloak. I even forgot about the Grail; killing this jumper became a matter of honor or something))). I saved before opening the guards and attached the save and the map. The third time, Solmyr didn't jump; he stayed in the Tower. Where he died, giving away a wagonload of artifacts before his death. Yes!! I finally finished the map!
Attachments 2
2 files attached • Total size: 645.2 KB
User Avatar
8 years ago
Auto-translated
Xaart, thank you for the review! It turns out I had already downloaded this map before; it was in the "holding area" of unverified maps, but since you completed it, I'll move it to the main folder with good maps.
I have a big reason to celebrate today: on the "Ray of light" map, which I had put aside because I couldn't defeat a certain enemy, after reassessing the situation with a fresh perspective, I did what I needed to do, and now the enemy has fallen. I'm moving on.
When I put aside the maps I got stuck on, I started playing "Wings of heaven." Yes, it's a very good map, and for an experienced player (at least in the first few months of the game), it's quite easy. I don't know what will happen later, but for now, I really like it.
By the way, the author of another Polish map, "Scars of old wars," has uploaded its updated version to Maps4Heroes and promises to publish an English version soon. At the same time, he will also fix the errors that players from Maps4Heroes pointed out.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
8 years ago
Auto-translated
Marmot
Xaart, thank you for the review! It turns out I had already downloaded this map before, and it was in the "holding area" of unverified maps, but now that you've completed it, I'll move it to the main folder with good maps.
I have great news today: on the "Ray of light" map, which I had put aside because I couldn't defeat a certain enemy, after reassessing the situation with a fresh perspective, I did what I needed to do, and now the enemy has fallen. I'm moving on.
When I put aside the maps I was stuck on, I started playing "Wings of heaven." Yes, it's a very good map, and for an experienced player (at least in the first few months of playing), it's quite easy. I don't know what will happen later, but for now, I'm really enjoying it.
By the way, the author of another Polish map, "Scars of old wars," has uploaded its updated version to Maps4Heroes, and promises to publish an English version soon. He will also fix the errors that players on Maps4Heroes have pointed out.

Marmot, thank you!

"Scars of old wars" is not in my collection, I'll try to play it.

I tried "Ray of light," but I can't break through the garrison with rusty dragons at the very beginning, and there's no other way. The author is a sadist)
User Avatar
8 years ago
Auto-translated
If you're talking about the very first battle, you need to take out the Rust Dragon with other units and then attack twice with the Crusaders without receiving any counterattacks. If you do everything carefully, you should have 10 Crusaders left.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
8 years ago
Auto-translated
Marmot
By the way, the author of another Polish map, "Scars of old wars," has uploaded its updated version to Maps4Heroes, and promises to publish an English version soon. He will also fix the errors that players on Maps4Heroes pointed out.

I finished this map in 22 months. Most of the time was spent searching for passages to the tents (the Dungeon is just hell!) and the Necropolis of the Sylvan faction. I played as the Purple faction, using the Castle.
User Avatar
8 years ago
Auto-translated
Xaart, congratulations! How difficult was it? And on what difficulty level did you play?
Yesterday, the author uploaded an updated and corrected version of the map, fully translated into English: "Scars of the old wars".
Author: Michael, 11-11-2017 01:39
Newest version 1.1
Added a big update. Changes:
-> Translated each hero plot to English so now everything should be understandable for everyone (Tried to do my best with translation however I am not the best English fantasy writer :)
-> Fixed a couple of bugs so now AI shall be even more challenging.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
8 years ago
Auto-translated
Marmot
Xaart, congratulations! How difficult was it? And what difficulty level did you play on?
Yesterday, the author uploaded an updated and corrected version of the map, fully translated into English: "Scars of the old wars".

I played on horse difficulty)) which is the default. I should increase the difficulty...

The difficulties were the lack of Spatial Gates and Flight. I would have completed it much earlier with them, as it's impossible to defeat the enemies without visiting the tents. Each hero has their own tent, and the main castle is closed off by gates. And all the tents are grouped in the upper part of the Dungeon behind the garrisons. Besides my purple one, I managed to find a blue one (guarded by Lazures near the Orange lands) and a white one (at the bottom of the Dungeon), which made the walkthrough a little easier (and cost the Pink one its life). Getting to the rest was the most difficult task.

Of the enemies, the Gray one was the strongest. He and the Pink one are from the Dungeon, and the Gray one was the first to reach my purple tent. I had to work hard to defeat him. Plus, in addition to his Necropolis and the Pink one's Dungeon, I spent a long time looking for a path through the one-way portals.

Of the magic books, I acquired the Fire book (I almost immediately had to give it to the guard to open the gates) and the Water book. I didn't find the Earth and Air tomes. I learned the City Portal by defeating an army of dragons, Wizards, and others from Pandora's Box. Besides me, the Gray one was the only one with the Town Portal. I completed it without saves, in one evening.
In reply to bolotnik
8 years ago
Auto-translated
Hello! I have a question! I'm stuck on the Paragon map at the point where I need to cross the river using the "walk on water" spell and reach the magical stream, then get to dry land! But I can't do it; the cursor doesn't appear on the stream. I've tried everything, replayed it, changed the hero, but nothing works. The arrow is there, but the horse doesn't appear at that fountain. What should I do?:smile05:
In reply to sankevuch
8 years ago
Auto-translated
sankevuch
Hello! I have a question! I'm stuck on the Paragon map at the point where I need to cross the river using the "walk on water" spell and reach the magical stream, then get to dry land! But I can't do it; the cursor doesn't appear on the stream. I've tried everything, replayed the map, changed heroes, but nothing works. The arrow is there, but the horse doesn't appear at that fountain. What should I do?:smile05:
Don't play SOD maps on the HotA client.
User Avatar
8 years ago
Auto-translated
Yes, and this is stated in the answer to the FIRST question in the FAQ section in one of the very first posts AT THE START of the game:
FAQ
Q: Which version of "Heroes" should I play the map on?
A: The map was created for SoD/Complete Collection of the latest version. For a comfortable gaming experience, the HD mod is highly recommended. The map is likely to be unplayable or completely unplayable on WoG/HotA.
If you want to play through this map without reading any of the texts, it's not for you. You will miss a lot of information that is necessary for completing the game. Here are the author's instructions in a separate file for your convenience: see the attachment.
Attachments 1
1 file attached • Total size: 10.5 KB
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
8 years ago
Auto-translated
Map Name: Metataxer's Revenge
Version: English, 20.0
Author: Nautilus
Downloaded: from the Heroesportal map catalog

I can hardly believe it myself, but I have finally finished the walkthrough. This is the most time-consuming map I've ever played (keeping Rise of the Sun King in mind). I spent over a month of real time, which is about two weeks longer than what I needed to tackle Xiedu. I played with the feeling that I was going to work, with the only difference being that at work you don't have to strain yourself as much as during the MR walkthrough :)

I got the impression that the author purposefully tried to make the most difficult map for SoD. And it must be admitted that he came very close to realizing such a goal. The map is complex in every aspect: tight timings, logistics calculated down to the cell at the start, hidden passages and artifacts, a bunch of puzzles related to hero movement across the map, and as its main feature, an unprecedented combat component. The sign at point 0.53.1 contains the following text: "In obeicance to season, one of the best mapmakers ever" (yes, frifix's English translation here is quite clunky). Well, I can confidently state that the student has surpassed the teacher. To be honest, any of Season's scenarios are inferior in difficulty to MR (which doesn't mean they are worse, of course). From my own experience, only Limes Inferior (when playing at 200% you need to maintain a higher pace) and The Last Crusade (a much more complex map in terms of logistical puzzles) are harder than Metataxer in certain aspects. Again, let's remember Rise of the Sun King (I fear this scenario will remain something of a heroic enigma, given the author's negligent testing and the originally stated difficulty — on the author's site, MR is marked "standard", while RotSK is "extreme").

Regarding the similarity between MR and Season's maps. It is visible to the naked eye, of course, but there is absolutely no feeling of plagiarism. These analogies are perceived more as amusing easter eggs. At the same time, a mass of original ideas have been implemented on this map. MR was made in the VOG editor, like all the best maps of recent years (in my personal opinion); there are several episodes with object replacement, some quite insidious (for example, a swan pond instead of a fountain of luck at point 94.116.0 or invisible white gates at point 77.139.1).

The translation from German, as I've already written, is quite sloppy, but the texts on the map do not have any particularly important meaning for the walkthrough. At the beginning of the game, there will be a text message with hints:
1) the last day to leave the burning respawn is the sixth;
2) after this we will meet a companion with powerful own weapon;
3) on the seventh day you must kill the nomads;
4) a vague hint that you need to give away this very weapon;
5) the hero A Friend needs to reach level 18 to undergo transformation no later than day 21 (but actually by the 14th, whether it's an error or a deliberate mockery from the author);
6) Metataxer must be defeated within 13 months (actually there is a question keeper to whom you must send the re-bought Metataxer no later than 13.1.1, otherwise the map becomes impassable without angel wings).
The rest of the messages on the map are of little use. The only thing I would consider useful is the warning before the city of Bayou that the green heroes will vanish into oblivion after capturing this Castle, which must not be allowed, as the same question keepers on the way to Metataxer's palace request the scalps of Sleeper and Captain Rudy.

As for the plot, it is present here in a rudimentary form. The action takes place in the universe of Marods of Damelon (where the events of Bug-Race and Rise of the Sun King also occur); one of the starting messages contains characteristics of the heroes and gods who inhabit this world. The supreme deities here are Chaos, Metataxer, and Damelon. They are challenged by a group of heroes that we play. Among them are A Friend (protagonist, logistics specialist, who transforms into a shooting specialist as he goes), Smash Downhill (swordsmen specialist, whose sole purpose is to give the armor of wonders to Resus), Mr. Fat (attack specialist, who must win a famous battle with 5 snipers and 1 crystal dragon against hero Sir Lock with 20 rusty dragons and 160 imps, although it seems the map can be completed even if you lose this battle), Mr. Vertigo (Wizard specialist, actively used at the start in key positions, but later needed primarily for fetch-quests due to a lack of intelligence), LiLaLauneBear (intelligence specialist and for the most difficult battles), Brewster (logistics expert; there are locations on the map that only he can reach), Sepello (defense specialist, capable of quickly turning into a tank and breaking through specific guards). But the plot is not detailed. It's unclear why Metataxer intends to take revenge on someone. In my case, he unleashed his wrath upon Damelon, wiping out his entire army with four Armageddons.

Now for the walkthrough itself. I am ninety percent sure that without a general idea of the map and without periodically using hints from RoseKavalier, I wouldn't have managed. The map has a very tricky start. Here you should either study the walkthrough plan for the first three weeks in detail or replay the beginning countless times. I took the first path. Global goals for the first month are to complete the transformation on time and prepare to break through heroes Wendigo and Boss. Resurrection and a sniper's bow will be very appropriate by this point. After that, you can relax a bit, but I tried not to slow down, guided by the following: the timer for hero One Eye to leave the city of Sharp Corner. Upon leaving, there is a very high probability he will take the sign of courage, and how to counter his shooters after that remains a mystery to me. And as a nice bonus — reach Pandora's box with additional troops before 3.1.1 (surprisingly, I made it).

And now to the main part. The main thing on this map is the battles. The player is required to overcome simply unimaginable brutality throughout almost the entire scenario (you can only breathe after the fight with Nosferatu near the end of the map). Main strike stacks are titans, Wizards and archdevils in very modest numbers; later there will be archangels, ancient monsters, vampire lords for Sepello; auxiliary ones — pegasi, mages, ghosts, djinns, dragonflies, imps, ifrits, phoenixes and other small things. Enemy heroes are expected to have massive armies and stats, very often supported by immunity to mind magic due to signs of courage and shackles of war included (I am attaching a screenshot with the collection of these artifacts).

At first it will be difficult to fight creatures on the map, and gradually the difficulty will shift toward fighting enemy heroes. In my opinion, the jump in difficulty starts from the battle with Roaring Beer (painfully long pounding him with hidden archdevils); the next jump is Theophrast. This battle marked the transition to total grinding, where many subsequent battles would require several hours, conducting test fights, selecting the appropriate army, and checking how the AI behaves during the fight, what it casts and how to counter it. A two-hour battle in a final (!) version against hero Bunzenburn convinced me to install Turbo SoD. I recommend speeding up animations as much as possible when playing this map, otherwise it's just a nightmare in terms of time.

Regarding combat tactics. It must be different every time; you won't be able to beat opponents one after another easily by following the same pattern. But overall, in the vast majority of cases, it can be reduced to the following: find a way to make the AI idle, drain its mana and let the shooters or mages spend their arrows and casts respectively. Or conversely, do not give enemy shooters the chance to shoot without releasing flying creatures from behind the castle walls (controlling the shooter by timely resurrecting a stack right next to them). Another frequently used tactic when besieging castles is to quickly lose the army, leaving summoned elementals. The AI reacts strangely to them, not bringing troops out of the castle even after the shooters have fired and mages don't cast magic at them if no other creatures are present. This can and should be utilized. Another interesting point with the explosion bug: if the AI has an explosion, then even with drained mana and zero ammo for shooters, it stays in the castle if opposed by melee troops or a small group of shooters. There are battles tied to the terrain. For me, the most tedious part of the map was the chain of heroes INGE - Guy le Fort - Athmos - Tongue - Isegrim - frifix in the city of frifix' end - Nosferatu. And all this during a parallel mass invasion by red. I spent over a week of real time on this.

A brief summary of battles:
- battle that I couldn't conduct without a hint: 6000 + 6000 magical elementals + 4000 minotaur kings in the garrison;
- longest battle in final version, which forced me to install Turbo SoD: Bunzenburn;
- most agonizing battles with hours of attempts: Resus, Nosferatu;
- battles that required hit-and-run tactics: Bunzenburn, ScytheScroge (a clinical case, about ten hit-and-runs), Bellpell, the last frifix, Nosferatu;
- shock-effect battles: Blue Sniper, frifix in the city of frifix' first, Bellpell;
- unexpectedly easy battles: Wendigo, Cow Heel, Kalryh (the latter would have been difficult if I had fought him before Arth. Dent and Mr. Canoli, but not after; thus Sepello broke through the opponent head-on);
- battles in which through various manipulations (presence/absence of tactics for us and the enemy, selection of troops and artifacts) one can force separated same-type units of enemy troops into one stack: Nemesis, Marde Le G., Athmos. But with hero Boneman!!! this trick didn't work at all.

I would also like to note two points that I never fully figured out:
1) for a long period of time, two enemy heroes (Double Bert and Cpt. Rudy) are blocked by summoned ships. We constantly need to make sure not to summon these ships from their designated spots. At the same time, I couldn't understand how it happens that A Friend first blocks Double Bert but later can summon boats without removing the block, while LiLaLauneBear, who blocked Captain Rudy, immediately removed the block when attempting to call a boat. The point is that A Friend underwent transformation (we start the game as Dessa and continue as Orrin, meaning they are different heroes). It turns out that in most cases, the hero summons exactly the boat he summoned before. But! Sometimes just the nearest boat is summoned. The logic here is unclear to me. Another strange moment: at a certain stage I drove Captain Rudy through Leak in Heaven to the east and fortified the shore. After this, it was impossible to step onto the burrow cell from the castle;
2) I noticed that a creature resurrected in battle can move either in the same round it was actually resurrected or (more often) in the next. While things are transparent with clones (decided by simple speed priority), resurrection is an obvious mess.

P.S. As it turns out, the German and English versions of the map differ not only in text language. The German one is slightly harder. From what I noticed — 180 ruhs instead of 1 ruh at point 51.60.0, 450 green dragons instead of 450 naga queens at point 61.52.0, an additional 1500 boosted snipers in event 120.143.0 for Double Bert.

P.P.S. Finished the walkthrough on 4.2.5. One of the best maps for a trio.
Attachments 3
3 files attached • Total size: 597.6 KB
In reply to Marlo_Stanfield
8 years ago
Auto-translated
Congratulations! The map is challenging, well done! :smile02:
Marlo_Stanfield

- the longest battle in the final version, which made me install Turbo SoD: Bunzenburn;
What is this Turbo SoD? Is it some kind of plugin?
User Avatar
8 years ago
Auto-translated
Thank you. Turbo SoD is an executable file for launching the game, compatible with the HD mod. I got it from here.
8 years ago
Auto-translated
Great review:cool:

I haven't played this map, but I read a walkthrough. I especially remember the battle against the Lazurites, where you need to take cover using the trick with the wall of fire. It seems to be the first map where something like this was implemented.

I think that the only one who could compete with such a map in terms of thoughtfulness and, possibly, difficulty is Rose Cavalier. At least, of the remaining active Heroes of Might and Magic map makers, only he has a sufficient level of knowledge of the game mechanics, hex editing, and programming to create something fundamentally new.

Season hasn't been active for a long time, and I haven't heard anything about Aeris either. BioBob wrote that he decided to switch to WOG. And that's not surprising. It's quite difficult to create something original in a game that is already 18 years old; mastering the usual editor becomes insufficient, and other, more complex skills become increasingly important.

BioBob and Aeris set a very high bar after Season, both in terms of difficulty and originality. By the way, Aeris's maps are somewhat underrated compared to Season's creations, although there are even more original features in them. Perhaps this is because most people prefer to play XL-sized maps.
In reply to wenwell
User Avatar
8 years ago
Auto-translated
wenwell
I haven't played this map, but I read a walkthrough, and I especially remember the battle against the Azure Dragons, where you need to take cover using the trick with the wall of fire. It seems to be the first map where something like this was implemented.
I read about this trick in Nautilus's tactical file (he has it on his website in German) and used it when playing Bug-Race. It's used to slow down the black dragons.
wenwell
By the way, Aeris's maps are somehow underrated compared to Season's creations, although there are even more original features in them. Perhaps this is because most people prefer to play maps of XL size.
But Aeris's maps don't seem to be ignored either. For example, Where the Beauty has gathered as many as 130 comments on maps4heroes.

Statistics

Welcome our newest member: recijeb