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#1
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to KobRa_RR
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#1111
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I managed to get full control a bit earlier and take the town with the tower from my opponent, thereby depriving them of the ability to rebuild Dimension Door.

Thanks for the game
discord matador99

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
8mm6a
Game Length
137 days
Game Date
12/2/2017
Reported
12/2/2017 9:32 AM
Rating Impact Archived
matador99 1720 1738 +18 ↑
De_Luxe 1817 1799 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/2/2017 9:33 AM

In reply to matador99
#1112
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matador99
I managed to get full control a bit earlier and take the city with the tower from my opponent, thereby depriving them of the ability to rebuild Dimension Door.

Thanks for the game

played like trash(
In reply to KobRa_RR
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#1113
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Thank you for playing!
Battle Report Accepted
Красный / Red
ЯR
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
125 days
Game Date
12/2/2017
Reported
12/2/2017 6:15 PM
Rating Impact Archived
ЯR 1739 1753 +14 ↑
Ihromant 1713 1699 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/3/2017 5:36 PM

In reply to KobRa_RR
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#1114
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Bought Tazar and chose a color, and we started playing the very first generation. Everything was very slow and with little money; I couldn't register because of Kirill and my own computer, but that one turned out to be too far away and heavily overbuilt, so I had to go around it and only took it on turn 131. The first utopia was only on turn 141, but there was a level 5 building there. Tazar had no earth magic, but he was an air magic expert, so he went on the attack. After taking the very first village, Max surrendered. Thank you for the game! P.S. Thank you to the organizers for the tournament! Keep it up!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
8mm6a
Game Length
144 days
Game Date
12/2/2017
Reported
12/2/2017 7:59 PM
Rating Impact Archived
sir Davos Seaworth 1613 1621 +8 ↑
MaxGor 1417 1409 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/2/2017 8:04 PM

In reply to sir Davos Seaworth
#1115
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sir Davos Seaworth
Bought Thazar and chose a color, and we started playing the very first generation. Everything was very slow and we had little money. I didn't manage to win because of Kir and my own computer, but he turned out to be far away and heavily over-leveled, so I had to go around him. I only managed to win on turn 131. The first utopia was only achieved on turn 141, but there was a spell that required level 5. Thazar had no earth magic, but he was an expert in air magic, so he went on the attack. After taking the first village, Max surrendered.

Thank you for the game!
Thank you for the game.
In reply to De_Luxe
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#1116
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It was a very dirty game. The Miner with three stacks, Gosh [presumed nickname, kept] with two, 2 Knowledge stones near the town. On day 113 I took a level 2 Griffin Conservatory, and another level 1 a day later. The only problem was a severe lack of money and strange roads. After taking the Conservatory, I split the army immediately. The Miner with 2 Archangels and the remaining Troglodytes went towards the opponent, Gosh with 1 Angel and Skeletons went to the other sector and the corner treasure zone.

The road to the central treasure zone went through another treasure zone costing 12500 and through trackless terrain, so I had to fight 4 tough guards. By the end of the second week, Gosh had cleared the corner treasure zone, while the Miner had cleared/wasted time in the central one. Both are leveling up like crazy. At the start of the third week, I combined the armies, grabbed a few more beehives, already 50 ducks [contextual: likely an informal term for a specific creature, likely Faerie Dragons or similar, kept as "ducks"]. I took a Dragon Utopia, which immediately gave me the spell Scroll of Cloak of the Undead King. Then I grabbed a few more Dragon Utopias and resources, and finished building the Town Portal on day 134.

On day 135, I captured the town where the opponent was building a Citadel, killed a strong support hero there, after which he conceded. Over there, everything is much sadder—no starting chocolate [contextual: likely goodies or bonuses], no Dragon Utopias.

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8mm6a
Game Length
135 days
Game Date
12/3/2017
Reported
12/3/2017 2:28 PM
Rating Impact Archived
boovli 1861 1876 +15 ↑
Diabler 1875 1860 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/22/2018 8:32 PM

In reply to De_Luxe
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#1117
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We started playing without restarts, bought a Necropolis town for 4200, sold a flower for 500. By turn 117, Necro Conservatories were built in the Citadel, 1 Angel was taken from the Griffin Conservatory. By turn 123, I took 2 beehives for 8 Wyverns, a Necromancer's cloak. On turn 131, I built Town Portal on the first try, and on the first try on turn 134, Dimension Door :rolleyes:. I took 1 Dragon Utopia on turn 137 — a one-stack, but it didn't give anything worthwhile. The main hero didn't level up very well, got Water Magic, Earth Magic came as the second-to-last skill, Air Magic didn't appear at all. On turn 212, Gurney is 6 hexes short of reaching my main, and his army appears bigger than mine :eek:. I think I won't test my luck — I'll sit in the town. On the next turn, Solmyr also arrives, thins out my shooters, and dies. Gurney attacks, and in the final battle, 1600 skeletons (+3 HP), Armageddon, Mass Water, and Blindness decided the outcome. Gurney stayed there. Thanks for the game!
icq - 346047955
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
8mm6a
Game Length
212 days
Game Date
12/2/2017
Reported
12/3/2017 4:52 PM
Rating Impact Archived
mals 1367 1390 +23 ↑
Russel_lDHl 1576 1553 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/3/2017 8:31 PM

In reply to ЯR
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#1118
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YaR
Thank you for the game!
My main hero was actually Moandar. I almost reached the swamp, and Bron also arrived with basilisks. There was a bounty for the bandits, and then I didn't use Moandar with Dungeon troops and ran around with Gunnar and his basilisks. I defended the passage to the lookout, saw the opponent's castle. In the second week, I broke through to the connecting tiles, and on one of them, I saw that I was very close to the opponent. That's what happened; the opponent ran past, and I saw Kirr with 17 ducks. I had to strategize and position Moandar with his entire army on the portal to avoid losing all my castles and towns (they were very close to the portals). He attacked without hesitation; I had 2 slows due to the pegasi, and in the end, after the exchange, he had 10 ducks left, and I had 140 skeletons. But the ducks were stronger because there was very good luck on 7 ducks during the exchange.

Thank you for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to De_Luxe
#1119
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On turn 124, I was almost killed by lightning, but my opponent didn't have enough gold to buy 200 skeletons, and they couldn't catch up with anyone, so I just had to run away. Then we spent a month recovering, and I had more success.
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
216 days
Game Date
12/3/2017
Reported
12/3/2017 6:12 PM
Rating Impact Archived
Antiplayer 1970 1978 +8 ↑
Dima Surmay 1783 1775 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/3/2017 6:20 PM

In reply to Antiplayer
#1120
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Antiplayer
At turn 124, I was almost killed by lightning, but my opponent didn't have enough gold to buy 200 skeletons, and they couldn't catch up with anyone, so I just had to run away. Then we spent a month recovering, and I had more success.
Thanks for the game!
In the excitement of almost securing the victory, I forgot that I might not be able to catch up with skeletons and would have to run away. I also wasted 14 mana before the final battle to raise 30 skeletons while breaking through the pegasus formation, and that mana wasn't enough in the final battle.
Thanks for the game!
In reply to mals
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#1121
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mals
Started playing without restarts, bought a Necropolis castle for 4200, sold the flower for 500. On 117, Necro Griffin Conservatories are built in the citadel, 1 angel is taken in the Griffin Conservatory, on 123, I took 2 beehives for 8 wyverns, a Necro shroud. On 131, I built Town Portal on the first try, and on the first try on 134, Dimension Door :rolleyes:. I took 1 Dragon Utopia on 137 (a small one), but they didn't give anything worthwhile. The main hero didn't level up very well; got Water, Earth came as the second-to-last skill, Air didn't appear at all. On 212, Gurney is 6 tiles short of reaching my main, his army is bigger than mine :eek:. I think I won't tempt fate and will sit in the castle. On the next turn, Solmyr also arrives, thins out my ranged units and dies. Gurney attacks, in the finale it came down to 1600 skeletons (+3 HP), Armageddon and Mass Water, and Blindness. Gurney stayed there. Thanks for the game!
Damn, brutal, played in one sitting due to scheduling conflicts. And I guess I was getting tired around the 12th hour of the match.
Thanks for the game, and also for the Armageddon and other ridiculous stuff!
Attachments 1
1 file attached • Total size: 369.6 KB
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Russel_lDHl
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#1122
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Russel_lDHl
for Armageddon and other stuff!

Sounds like a toast :smile08:
ICQ 423164784

In reply to De_Luxe
#1124
Thanks for a game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Кальт / Kalt Start Hero Кальт / Kalt
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
215 days
Game Date
12/4/2017
Reported
12/4/2017 9:01 PM
Rating Impact Archived
theShevanesian 1584 1601 +17 ↑
Huanito 1639 1622 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2017 9:02 PM