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8 years ago
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Heroes Premier League Qualifiers


I. General Questions.
1. Throughout the tournament, each participant plays 2 games against each opponent in their group.
2. Game Version SoD + HD mod (latest version) + HW_rules patch (current version is 1.38).
3. Games are played in groups over rounds. Each round lasts two weeks. As in football and many other games, each pair of players plays two games – one "home" game and one "away" game. Details about these games are below.
4. Map Selection is made by the player playing "at home" from a list of 9 maps: 2SM4d(3), Anarchy 160%, Jebus cross, Mini-Nostalgia, Mirror Diamond, h3dm1, 8mm6a, 6LM10a, Spider. The player who is playing "at home" also has the right to choose the color, ban library option (ban, no ban, ban everywhere except for their own faction), and obelisks (except for mirror matches). In mirror matches, it is assumed that the player last scratches out undesirable factions and heroes.
5. Trading on non-mirror maps only concerns the castle; trading on mirror maps concerns the hero.
6. Rules are standard.
The default timer is chess clock, with parameters as specified in the rules.
Mage Guild Restructuring is ENABLED on all maps.
Any changes to the game rules may be allowed by mutual agreement between players, provided they do not conflict with the priority of the "home" player's choice.
If identical castles are rolled on maps other than anarchy and mirrors, the pair is regenerated.
Additional map rules:
Mini-Nostalgia. The selection of computer secondary factions begins with the tournament participant who receives the blue color after the bidding.
Anarchy 160%. Played without the HW_rulez checkbox. If the same factions are played, trading occurs for the right to choose the first hero.

II. Organizational Questions.
1. The tournament will be held once, and its results will subsequently be used to form the Premier League, First League, and Second League.
2. Tournament goals:
- eliminate complaints about uneven distribution of players in tournament brackets;
- push beyond one's comfort zone in terms of maps and rules;
- gain valuable experience and improve one's gameplay.
3. The tournament is conducted according to the Rules for Organizing, Conducting, and Participating in Tournaments.
4. Players listed on the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament organizers and judges:
Tournament Organizer: Zawulon (ICQ 5676388)
Tournament Judges: vacant, please apply

If it is impossible to resolve a controversial issue independently, the judges will seek assistance from the Administration Committee (AC).
The organizer has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Organizers reserve the right to refuse registration to any player without publicly explaining the reasons.
7. For each played game, participants must submit a report and confirmation in this thread, created automatically.
Saves of all games must be saved until the end of the tournament and submitted upon first request by the tournament organizer or any member of the AC.
8. Information about the progress of the tournament is updated as needed and is located at the beginning of this thread.
9. All tournament games count towards the seasonal rating. A list of tournament reports is also located at the beginning of this thread.
10. Based on the results of the qualifying games, leagues will be formed with players of approximately equal strength.

III. Schedule.
1. Immediately after the start of the next stage or round, contact your opponents for preliminary arrangements regarding the games. Agreeing means reaching an agreement after negotiations and discussion. An offer without a response will not be considered an agreement.
2. Since regular play is planned, and people have real lives, the deadlines are slightly more flexible. The schedule for each half of the games will be announced at the beginning of the league's halftime stage. Each player will be able to review it and compare it with their plans. It is possible to postpone up to 2 games simultaneously, but no more than one month in advance, by mutual agreement with the respective opponent. If the opponent already has other postponed games, they have the right to refuse, so please do not abuse this possibility. When postponing, the player who initiated the request announces it in the thread and writes the approximate date of the game. If the game is not played within a month, the player receives a technical defeat.
3. The preferred time for tournament games is daytime (12:00-00:00 Moscow time) on weekends and evening (19:00-00:00 Moscow time) on weekdays. If a participant cannot play at this time, the absence of a result will be interpreted by the organizer in favor of their opponent.
4. Players who miss 3 or more games due to deadline violations will be disqualified, and the results of previous games against them will not be counted. Since the second rule is lenient, the fourth will be strict, and no mitigating circumstances will be taken into account.

Registration - December 1, 2017 – January 1, 2018.
Approval of the list of participants - January 1-2, 2018.
Draw - January 2, 2018. The draw will be conducted taking into account the seasonal rating of players for a more even distribution of players into groups.
Start of the tournament - January 2, 2018.
(there may be changes, stay tuned)

IV. Regulations.
1. Depending on the number of participants, a certain number of qualifying groups will be organized.
2. At the end, it is planned to create a Premier League, two First Leagues, and several Second Leagues with the number of participants in each group depending on the number of participants in the tournament.
3. At the end of the tournament, the first 2 places in each group will go to the Premier League, places 3 through 6 will go to the First League, and the rest will go to the Second League. In the future, the bottom 4 players in the Premier League will move to the First League, and the top 2 players in the First League will move to the Premier League. A similar rotation will take place between the Second and First Leagues; the number of participants who will transfer will depend on the number of Second Leagues.
4. New participants will enter the Second League or the First League if the organizers consider the player's level high enough and there is an opportunity for such inclusion.

English version: To be done.
P. S. Moderators: I couldn't find how to make this a tournament; if possible, please turn the thread into a tournament.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
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8 years ago
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Will there be a League championship? Or will players who were eliminated from this tournament be included?
ICQ 694248141

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8 years ago
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o1dboy79
Will there be a League championship? Or will players who were eliminated from this league participate in it?
What is meant by the championship? Games will be held regularly, and the rotation between leagues will occur at the end of the season based on the results of the current league.
Right now, these are just qualifying rounds to create those leagues.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
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8 years ago
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You shouldn't ignore good advice... :rolleyes:
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8 years ago
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Where is the button?
Ася 581706700, Скайп Sevan_80

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8 years ago
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Sevan_80
Where is the button?
It's written right here:
Zawulon
- step outside your comfort zone of templates and rules
So, let's do without the button :D
In reply to Wicc
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8 years ago
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Wicc
So, let's skip the button :D
I don't know about you guys, but I can't do without G.
Ася 581706700, Скайп Sevan_80

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8 years ago
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Yeah, I can live without the G button, but I definitely can't without these: and .
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8 years ago
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Wicc
Yeah, I can live without the G button, but I definitely can't without these: and .
Hmm, can we skip the subtle and witty irony? I mentioned in my first post that I can't figure out how to make a tournament a tournament, and not just a regular topic.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
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8 years ago
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Zawulon
Hmm, could we skip the subtle and witty irony? I mentioned in my first post that I couldn't figure out how to make a tournament a proper tournament, and not just a regular topic.
The irony was in #4, and after that, it was just simple chatter :)

//waiting for the arrival of the evil romantic//
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8 years ago
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Wicc
Yeah, I can live without the G button, but I definitely can't without and .
Lider1
I don't know how long it's been since I last played, and I'm not feeling it anymore. I haven't even visited the forum in almost a year. So, I came back about a month ago to see what the community is up to and what's trending. But as for the game itself? No, it's not appealing.
It's an unbalanced mess that wastes thousands of hours of real time, and the non-stop matches make my head spin. I don't need that.
That's how life goes, really. And what have you been doing? "I've been moving units around." And the cheaters still want more, demanding faster timers! (Some kind of mythical skill in wasting over 100 movement points)
RTS games are much better; you play a match in 20 minutes and then go about your business.
My dad could do it, and I can too.
Wicc

//waiting for the arrival of the evil romantic//
Besides Roma, there are other guys
Ася 581706700, Скайп Sevan_80

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8 years ago
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Sevan_80
Besides Roma, there are other guys.
3 of whom are in a state of deep inactivity :smile28:
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8 years ago
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Wicc
3 of them are in deep inactivity:smile28:
Looks like they got banned.
Ася 581706700, Скайп Sevan_80

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8 years ago
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Our answer 2 Lider1:
Play is only possible with the presence of rational activity. A necessary condition for the start of the game is an excess of forces (energy). Play is a resource-intensive behavior. Games that are based on agonistic behavior reflect the species-specific behavior of adult individuals. The ability to perform game-like actions is innate. The main types of games: - SOLITARY GAMES Actions involving the use of the body's physical capabilities (jumping, running, kicking, climbing trees, sledding down a hill in winter). - IMITATION OF HUNTING, AGGRESSIVE, SEXUAL, PARENTAL, AND OTHER FORMS OF BEHAVIOR Different scenarios are implemented: how to approach one's own and others, interact with a sexual partner, children, objects of hunting, escape from danger (a predator), attack, fight, win, yield, obey, dig, build, hide, etc. For game behavior, the change of roles is important. A person thus checks not only his own actions but also learns what the other party can do in contact. Play allows breaking, minimizing individual (personal) distance, entering into physical contact with a partner, learning, feeling, understanding what another person's body is like, what can be expected from him, and how to behave with him. Sometimes, a weaker, clearly losing partner is allowed to win in order to prolong the time of enjoyable contact. Sounds, facial expressions, and body movements signal that no harm will be done. - OBJECT GAMES Games using various material objects - toys. Inanimate and living (dragging a cat by the tail). - SOCIAL GAMES Games developed by society, aimed at the organizational, communicative, intellectual, professional, and creative development of a person. As the game becomes more complex, the requirements for communication skills, brainpower, and other resources increase. Games are designed to develop memory, quick wit, reaction speed, and erudition. They play a significant role in social adaptation, preparation for adult life, and increasing competitiveness in the modern world. With the help of play: - the world is explored under conditions where it is possible to return the situation to its original state; - existing abilities and opportunities are tested; - the rules of ritual behavior are mastered: predator (hunter) - prey (one runs away, the other searches, catches, catches), mating partners (rituals of acquaintance, courtship, accompaniment, intimate contact, rivalry, building a house are practiced), parents-children (one as if feeds the other, protects, calms, warms, dresses, cleans, carries from place to place); - the execution, debugging, adjustment, and training of behavioral programs are checked; - the systems of control of the organism are adjusted in different situations; - a preliminary identification of hierarchical status is carried out, the ability to implement it (lead, obey) and change it is acquired, a habit of dominance, subordination is developed (the foundations of hierarchical relationships are laid). Game struggle is emotionally positive and has an integrating effect. The most important role of play is that innate elements of social behavior are integrated into a whole and refined to meet the demands of the environment.
(c) Games, biological meaning
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8 years ago
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Here's another excerpt:
The traditional view of children's games as a useless way to spend time was first questioned by the German poet and philosopher F. Schiller (1759–1805) as early as 1795. In his "Letters on Aesthetic Education," F. Schiller analyzes gaming experiences through the category of aesthetics. He interprets the phenomena of gaming life as manifestations of a person's aesthetic and spiritual life. According to I. Schiller, the world of beauty is revealed to us only when we rise above our needs, and it is then that we are truly human. These manifestations – the absence of utilitarian needs and freedom of action – are characteristic of creativity and play.

Philosophical analysis brings to the forefront the dual nature of play as a special aesthetic state of mind. A child playing with a stick realizes that it is not a sword, but behaves as if that stick were a real masterpiece of weapon craftsmanship. This duality opens up the possibility for reflection on the conventionality. From an aesthetic perspective, play is defined by the awareness of conventionality and illusion.

In the second half of the 19th century, the English philosopher G. Spencer (1820–1903) became interested in the problem of play. Following Schiller, he believed that play is close in its essence to the aesthetic sphere and does not aim to satisfy needs.
(c) THEORIES OF CHILDREN'S PLAY

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