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#1
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to KobRa_RR
#1096
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KobRa_RR
But I never said it would be free ;)
Kobra is a businessman, a Jew :smile04:
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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#1097
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LuckyF
Kober is a businessman, a Jew:smile04:

Everyone earns money in their own way, you of all people should know that :D
PS. And yet, no one wants to be a host, that's strange :p


In reply to matador99
#1098
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matador99
Started playing because of an external dwelling of Minotaurs, but otherwise the layout looked rather sparse - lots of blocks, penalty adjacent zones, and a path to the nearest swamp computer opponent through roadless terrain.
There were also few resources to build the Mage Guild, so I bet on 2 scouted Dragon Utopias. On day 131 I entered the 3rd level with 20+ Wyverns and 20+ Minotaurs, got Air Magic Resistance, Knowledge? (КО), +10 Knowledge, and shackles. On day 132 a Dragon Utopia gave +6 all stats, I captured the computer's castle with a Capitol, and from the income I realized the opponent had likely stuck the Grail.
On day 134, a stabled Gunnar with Boots, Gauntlets, and 2 angular distance artifacts reaches the opponent's very distant capital on the last moves. Getting the Grail and the 4th level of the Mage Guild there :smile01:

We saved there on 30.08. After that, the opponent was inactive both on ICQ and on the forum, and I was never able to contact him.

Thanks for the game
+
In reply to KobRa_RR
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#1100
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By 115, Crag rushed into my respawn and missed a rest at the meeting point by one move. By 116, figuring he wouldn't reach the town, I hid all my heroes in the bushes and sent Solmyr home with 70 mana. By 117, Crag had +1 speed and bought himself out, preventing me from casting Chain Lightning. At home, 1–4 in the Citadel and an external dwelling of giants.

By 122, Solmyr crushes a triple Griffin Conservatory: 120 gremlins, 2 giants, 50 skeletons, 9 golems, and other trash. I emerge with untouched gremlins and a giant.

After the Griffin Conservatory, the entire game boiled down to Solmyr traveling across the map in search of Crag, while he kept slipping through my fingers. In the meantime, I built Town Portal and Fly; Dimension Door wasn't granted on the first rebuild. I left the opponent without towns and lazily explored the map, spending nights with Solmyr in towns to be ready to meet him.
The opponent decided not to wait for the game to tell him the result after seven days without towns :rolleyes:

Thanks for the game!
ICQ 423164784

Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
145 days
Game Date
11/29/2017
Reported
11/29/2017 8:49 PM
Rating Impact Archived
Sanin 1664 1682 +18 ↑
Georg_ 1747 1729 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/29/2017 10:02 PM

In reply to Sanin
#1101
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Sanin
On 115, Crag charged into my respawn and was one movement point short of reaching the rest spot for a meet fight. On 116, figuring he couldn't reach the town, I hid all my heroes in the bushes and sent Solmyr home with 70 mana. On 117, Crag got +1 speed and bought it, preventing me from chaining. At home, 1-4 in the Citadel and an external dwelling of gigas.

On 112, Solmyr tears apart a Griffin Conservatory-three: 120 gremlins, 2 gigas, 50 skeletons, 9 golems, and other junk. I emerge with untouched gremlins and a giant.

After the Griffin Conservatory, the whole game boiled down to Solmyr traveling around the map searching for Crag, while he kept slipping through my fingers. In between, I built Town Portal and Fly; Dimension Door was not given from the first rebuild. I left my opponent without towns and lazily explored the map, spending nights with Solmyr in towns to be ready for a meeting.
The opponent decided not to wait for the game to tell him the result after seven days without towns :rolleyes:
Thanks for the game!
I haven't played 8mm in a long time and sold Tower too cheaply, for just 1000. And on this template, Tower has a lot of value compared to 6lm because mages have an advantage in early encounters, and thanks to the Library, control can be built quickly, while the template is poor and finding control is often problematic.
That's exactly what happened — my opponent came at me in the second week with strong magic, and I was forced to flee to a corner treasure zone looking for outs, but found nothing.
Thanks for the game

In reply to KobRa_RR
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#1103
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Aenann's expert review, the strategic overview, and a couple of tips (1+3) greatly helped in implementing the game plan. I was already in my opponent's main base at turn 127. Thanks for the game!


Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
131 days
Game Date
11/29/2017
Reported
11/30/2017 7:16 PM
Rating Impact Archived
KobRa_RR 1888 1895 +7 ↑
graalzzz 1677 1670 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/30/2017 11:10 PM

In reply to TT_HNK
#1104
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Almost a 4k rollback, on turn 112 I took the native AI, and based on the map overview, I rushed to turn 115 to a hidden Angel dwelling, but there was a guard of 10+ creatures. However, nearby in a refuge, there were 2 Wyverns, and I also found money for 2 Unicorn glades. On turn 121, I took a Medusa dwelling, built town halls, but I was short on money. By turn 124, I took the only Hive, and lost 2 Unicorns and a Wyvern to the 25-creature guard – I didn't even have enough money for regeneration. On turn 126, I almost reached the Conservatory, but an opponent snatched it right away, but ultimately didn't manage to take it – it's at maximum level. Thanks for the game.
648050691
Battle Report Accepted
Random Faction Random
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
126 days
Game Date
11/30/2017
Reported
11/30/2017 9:19 PM
Rating Impact Archived
zoog 1242 1267 +25 ↑
rebellious 1525 1500 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/30/2017 9:57 PM

In reply to zoog
#1105
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Even with my army, I wouldn't have stood a chance against an expert player.
Thanks for the game.
Summer 2013


In reply to KobRa_RR
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#1106
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KobRa_RR
Aenan's expert review, the strategic overview, and a couple of cons (1+3) greatly helped in implementing the game plan. I was already in my opponent's main castle at turn 127.
Thank you for the game!
The opponent made a sudden move... and the plan was to take the utopia in a couple of turns... but the opponent turned out to be quite skilled.)
Thank you for the game!
P.S. The green faction gave me a headache by building a citadel and killing my grunts, which prevented me from gaining a good tempo!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
In reply to KobRa_RR
#1107
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KobRa_RR
+7500. The start on 113 is very cool - 21 bibas and 3 angels, but ГО includes 5-9 fairies... a total disaster; if they were foot units, I could have come out immediately, but as it is.. well, it's not like I'd take a restart)) Plus, the full set of heroes arrived))) Went into the depths of the respawn to level up mages in hopes of boxes with fly or дд or similar scrolls. By the end of the week, I cleared 2 external dwellings of dragons and took the Dragon Utopia on 5all! had 4 heroes 10+lvl! planned to come out in the worst-case scenario with 7 blacks on 124, but the opponent threw themselves in the center on cyclops during КВ. Goshan scaled up as usual like M. )(
Thanks for the game!
Thanks for the game!
ICQ: 611436269

In reply to OUTLAW
#1108
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OUTLAW
The opponent never found the time to finish the save game.
Thank you for the game!
Thank you for the game!
ICQ: 611436269

In reply to KobRa_RR
#1109
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142 defeated his opponent using his main hero, equipped with 7 Archdevils, 1200 gold worth of Skeletons, and other minor units. The hero's stats are 29/17, with a Knight Shield and a cloak providing +2 to speed.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Кси / Xsi Main Hero Кси / Xsi
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
8mm6a
Game Length
142 days
Game Date
12/1/2017
Reported
12/1/2017 11:15 PM
Rating Impact Archived
Jelen117 1725 1733 +8 ↑
TT_HNK 1540 1532 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2017 11:18 PM

In reply to Jelen117
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#1110
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Jelen117
142 defeated his opponent in his main game with 7 Archons, 1200 gold worth of skeletons, and other units. His stats were 29/17, with Knight Shield and a cloak providing +2 to speed.

A bag of gold blocked the main path, and the Djinns told the Angel on the second level that they were in the wrong place! The pace was terrible; he killed everything that moved.