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#1098
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matador99
Started playing because of an external dwelling of Minotaurs, but otherwise the layout looked rather sparse - lots of blocks, penalty adjacent zones, and a path to the nearest swamp computer opponent through roadless terrain.
There were also few resources to build the Mage Guild, so I bet on 2 scouted Dragon Utopias. On day 131 I entered the 3rd level with 20+ Wyverns and 20+ Minotaurs, got Air Magic Resistance, Knowledge? (КО), +10 Knowledge, and shackles. On day 132 a Dragon Utopia gave +6 all stats, I captured the computer's castle with a Capitol, and from the income I realized the opponent had likely stuck the Grail.
On day 134, a stabled Gunnar with Boots, Gauntlets, and 2 angular distance artifacts reaches the opponent's very distant capital on the last moves. Getting the Grail and the 4th level of the Mage Guild there :smile01:

We saved there on 30.08. After that, the opponent was inactive both on ICQ and on the forum, and I was never able to contact him.

Thanks for the game
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