And since we're at it, we should add a system for weapon and item durability, a fatigue system, a system for changing weather conditions and landscapes, and a system for eating food and defecating.
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However, I decided to implement food in a completely different way in the upcoming update, and there will probably be no provisions as such.
a system for changing weather conditions and landscapes
a system for breaking weapons and items
a fatigue system
Evening came, it started to rain, and mountains rose from the ground...
Implemented - indestructible weapon.
Implemented – indestructible weapons.
Implemented – resting in an inn.
I would gladly add a weapon breakage system, fatigue, weather conditions, and terrain, but, unfortunately, it would be too problematic for me to implement, primarily due to the additional requirements the system would place on me.
However, I decided to implement food in a completely different way in the upcoming update, and there will probably be no provisions as such.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Or carry a bunch of supplies with you.
It was evening, it started to rain, you got wet, in the morning you found out you had a cold, the next day it got worse, and after a few days you died due to the lack of first aid.
Well, I always carried a spare with me, by the way. Just in case something broke.
Will there be a defecation system?
e si ieu muoir, er mi grans deliuriers