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Posts from Reimian Empire Auto-translated

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#5035
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And since we're at it, we should add a system for weapon and item durability, a fatigue system, a system for changing weather conditions and landscapes, and a system for eating food and defecating.
Enough with feeding Revan ideas... Although, it's just a joke; the food consumption system was already in the previous game, but it didn't work out.
 

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#5036
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Here, too, you can find them, providing provisions in the desert and on the ship. And also, they act as pre-battle buffs.
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#5037
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I would gladly add a system for weapon breakage, fatigue, weather conditions, and terrain, but unfortunately, it would be too difficult for me to implement, primarily due to the additional demands it would place on the system and, consequently, on me. In the case of provisions, it was just an element of a specific quest, not a very good one, but it was what I had.
However, I decided to implement food in a completely different way in the upcoming update, and there will probably be no provisions as such.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#5038
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a system for changing weather conditions and landscapes
Evening has fallen, it started to rain, and mountains have risen from the ground...

Whatever
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#5039
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a system for breaking weapons and items
Implemented - indestructible weapons.
a fatigue system
Implemented - resting at an inn.
My sword, my trusted ally, unphased by my aspect.
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#5040
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Evening came, it started to rain, and mountains rose from the ground...
So, evening came, it started to rain, and it washed away the soil, making the terrain mountainous.
Implemented - indestructible weapon.
In this case, it is destroyed only by special abilities.
 

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#5041
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Implemented – indestructible weapons.
Constant weapon breakage. So that you would have to run back to the city for a new sword after each battle. Or carry a bunch of spares with you.
Implemented – resting in an inn.
Constant fatigue. So that you would have to sleep and sit by the campfire. And all of this would be recorded. Didn't sleep well – minus to stats. Didn't sit well – hemorrhoids, minus to stats.
I would gladly add a weapon breakage system, fatigue, weather conditions, and terrain, but, unfortunately, it would be too problematic for me to implement, primarily due to the additional requirements the system would place on me.
I understand.
However, I decided to implement food in a completely different way in the upcoming update, and there will probably be no provisions as such.
Will there be a defecation system?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#5042
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Is there a special ability to “try to break down the door with a katana”?
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#5043
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Evening came, it started to rain, you got wet, in the morning you found out you caught a cold, the next day it got worse, and after a few days you died due to the lack of first aid.
Or carry a bunch of supplies with you.
as in the first King's Bounty.

Be strong. Believe
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#5044
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Well, I always carried a spare with me, by the way. Just in case something broke.
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#5045
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It was evening, it started to rain, you got wet, in the morning you found out you had a cold, the next day it got worse, and after a few days you died due to the lack of first aid.
It was in the trial.

Whatever
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#5047
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With a special skill.
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#5048
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Will there be a defecation system?
Yes, it will be implemented directly into the game.
My sword, my trusted ally, unphased by my aspect.
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#5049
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By the way, Revan, if you're so keen on realism, maybe you should reconsider the book and potion system? Hanging out at the bar for stats and having side conversations about who should pass which book to whom looks even worse than the queue for the witch's diary in the Dungeon.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers