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Posts from Reimian Empire Auto-translated

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#5020
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Just don't write lengthy quests spanning three pages, where only two cases from an entire life are described, and usually filled with unnecessary details and dialogues, as if it were an excerpt from a fanfiction. It's better to have a smaller volume but more events, even if briefly described.

Be strong. Believe
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#5021
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You can write whatever you want. The main thing is that the character's personality should be evident.
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#5022
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Added the priest's items to the post about item distribution.
Added the item distribution post to my signature.
 

К А
Стикеры GBF в Telegram
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#5023
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I suggest that, for the sake of fairness and simplicity, we consider all of this as isolated incidents in specific, unique cases, which should be strongly discouraged from happening again in the future. One instance of a non-homosexual character, yes. One instance of attacking another player, one instance of suicide, one instance of an empty quest – these are all possible the first time, as there are no clearly defined rules in the game, but each player should have some sense of proportion and a sense of what is acceptable. A player shouldn't repeatedly engage in behavior that spoils the game/immersion for others. THIS IS RUDE.
My sword, my trusted ally, unphased by my aspect.
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#5024
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Well, Lock, I didn't start digging up the past; you can see that for yourself. I have no idea why he started bringing this up. Apparently, someone always needs to be blamed.
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#5025
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Just don't write quests that span three pages, where only two cases from an entire life are described, and usually contain a lot of fluff and dialogues, as if it were an excerpt from a fanfiction. It's better to have less volume but more events, even if they are briefly described.
Not better. Overall, reading quests is an interesting and enjoyable activity, and I am personally very grateful to the players who write not only plot-rich but also beautifully written biographies.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#5026
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Is it okay to kill a player once, just to spite them, using your own character as a kamikaze?
You got your revenge, so there's no reason to complain. My character, again, was fine with it from a role-playing perspective. The problem is that after that, I realized that role-playing, despite everything, should still be pushed to the back burner if it conflicts with the enjoyment that other players can get from the game. Well, you actively played the rest of the Shaabet, and I didn't, so even this realization doesn't change anything.
Where do we go?
Where do we end up when we save the world?
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#5027
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You got your revenge, so there's no reason to complain.
I never took revenge on anyone. I only killed your character after he tried to start a fight with mine. You know, when a player who has already been involved in killing your characters says something like that, you're going to try to take measures to protect yourself. Right?
My character was just roleplaying.
)))
Through roleplaying, I found out that we, me and Arц, are half-demons and were sent to kill us. Yeah.
Well, you actively played the rest of the Shaabet, and I didn't, so even this realization doesn't change anything.
You didn't join it right away. And you did it very quietly. So, your argument is weak.
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#5028
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You killed her. Even though your immediate superior told you that it didn't make sense.
But I think I killed her back then, lol.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#5029
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The assassination plot was initiated by Sive. He even tried to persuade the assassin to attack me, promising her extra payment.
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#5030
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Seriously, what's wrong with you guys?
things like NPCs blowing up cities
:( For me, on the contrary, it was a cool feature.
I wanted to write something about it, but after reading your comments, I lost the motivation. Maybe later.

Whatever
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#5031
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For me, on the contrary, it was a great indicator.
Yes, I remember every explosion from the experience gained.
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#5032
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Over time, I began to dislike such large-scale and uncontrollable events and came to the conclusion that local, grounded, and detailed stories are more interesting to me than various cataclysms and the like.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to Arandor
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#5034
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Instead, you spend day after day on the game for an extended period, and you end up doing things that aren't the most interesting for you, again, dealing with numbers and micromanagement.
There's no need for excessive micromanagement. In my opinion, all this fuss with water and supplies in the desert and other similar things is unnecessary. It adds a headache with numbers for you, and it gives players a chance to completely mess up the quest (which is what happened). And if we're going that route, we should add a system for weapon and item breakage, a fatigue system, a system for changing weather conditions and landscapes, a system for eating food and defecating. Just a bit of realism. If you forget to eat, you get a penalty to your strength. If you forget to go to the bathroom, you get a penalty to your dexterity and charisma. There are already more than enough unpleasantries from directly completing quests and interacting with NPCs. Or is it just me who thinks that adding these elements of realism to the game is unnecessary?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]