Skip to content

Posts from Reimian Empire Auto-translated

No ratings yet — be the first to rate!
User Avatar
#5005
Auto-translated
Nebok, another suicide case?
Why? I'm not planning on making a bio. So let him at least end up as an inquisitor's anal slave.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to Siverfale
User Avatar
#5006
Auto-translated
Siverfale
That's why you should pick an Araid – no one will accuse you of copying someone else's idea.
I was also considering Araid... but the results were disappointing.
User Avatar
#5007
Auto-translated
I will introduce a new rule in advance and give a small warning.
From now on, I will not accept submissions without a biography. I will not set any limits and will make the final decision on whether to accept or reject each submission individually. Sorry, but I'm not going to strain myself with calculations and micromanagement with such an attitude.

I remind you that I am not forcing anyone to play my games. If there aren't enough players to run the game, that's fine, and I'll move on to other things. It will be a little disappointing because of the effort and time spent, but there's nothing I can do about it.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to kcfgogbfalgfl
User Avatar
#5008
Auto-translated
Hakurei
I will introduce a new rule and give a small warning in advance.
From now on, I will not accept quents without a biography. I will not set any limit and will make a final decision on whether to accept them or not on an individual basis. Sorry, but I'm not going to strain myself with calculations and micromanagement with such an attitude.

I remind you that I am not forcing anyone to play my games. If there are not enough players to run it, that's fine, and I will do something else. It will be a little disappointing because of the effort and time spent, but there's nothing I can do about it.
The rule is garbage, and I'll explain why.
Ple-Sen creates characters with amazing productivity and even provides one or two paragraphs of quent for each. Does this mean that his "attitude" is somehow better than someone without a bio? Especially when a former Ataraxia-demon-worshipper is created several times?
Where do we go?
Where do we end up when we save the world?
User Avatar
#5009
Auto-translated
Does this mean that his "stats" are somehow better than those of a character without any bio enhancements? Especially when you create a former Ataraxia-worshipping demon enthusiast multiple times?
It's strange to see such a claim in 2017.
User Avatar
#5010
Auto-translated
I also find it strange to see Revan claiming to have a quenta in 2017, Pless.
Where do we go?
Where do we end up when we save the world?
User Avatar
#5011
Auto-translated
I agree with the rule. It's not just about the character sheet. Let me explain.
I created a character. I'm not judging how new, original, or interesting she is. But she's well-developed. In her biography and later on, I wrote a lot about her thoughts, feelings, and the logic behind her judgments. At one point, we encountered this evil purple priestess, and the priestess had an ability that changed the character's alignment. Pay attention: if I hadn't put all this effort into developing her beforehand, what would the GM write? Something like, "Information for the player: your character is now evil. Very interesting, don't you think?"
And in general, it's hard for me to say how to role-play if it's unclear what the setting is like. And it's also hard for the GM to role-play his characters. Although, in some ways, I can understand Sky; losing a well-developed character that you've become attached to is very sad, but I don't know. Perhaps the easiest thing to do in such a case is to create characters who are well-defined in terms of personality, but not to become too attached to them and not to spend too much time on their backstory? Although, without a backstory, it's probably difficult to fully develop the character, huh.
 

К А
Стикеры GBF в Telegram
User Avatar
#5012
Auto-translated
)))

I'm talking about your complaint. Especially since it's the fault of a certain player who likes to kill other people's characters. In Dal-Shabet, I wrote that the characters were former Ataraxians, aiming for a larger number of stats. This player didn't let me play normally. By the way, he was the only demon worshipper among them. Or maybe the only one at all.
User Avatar
#5013
Auto-translated
As the game master, I have no complaints about Plesen regarding writing quests and actively participating in the gameplay, so your argument doesn't have a solid basis for me. As for not writing any backstory at all and the corresponding roleplaying (or lack thereof, as Nebo mentioned a page ago), this is a mismatch between my efforts and the time I invest and the player's actions. I don't get any joy from messing around with numbers, rewriting stats, managing inventory, and especially responding to other non-player characters based on the actions of an anonymous character. For me personally, and again, as the game master, a large part of the gameplay is overcoming the imperfections and lack of automation of all game mechanics. You can complain as much as you want about the vagaries of fate, like "I wrote a quest, and then my character died – it's unfair, why did I even write it?", but I can just as easily (though not very fairly, but correctly for the current comparison) say that you can write a quest in an evening and then relax, while with the game, you strain yourself day after day over a long period of time and do things that aren't the most interesting for you, again, dealing with numbers and micromanagement.
To reiterate what I wrote above: if you don't want to roleplay, you can play Diablo instead of here.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#5014
Auto-translated
Attention, question: if I hadn't bothered with all this before, what would I write to the GM about?
It's easy. Thomas would tell the story of his life to anyone who offered him a drink or asked him questions. His worldview is reflected in his actions. And that's enough.
As a GM, I have no complaints about Plesen regarding writing quests.
Okay, then, I didn't read any further.
Moreover, it's the fault of a certain player who likes to kill other people's characters, which is why in Dal-Shabet, I wrote characters as former Ataraxians, aiming for a larger number of stats.
Oh, that Siever, he makes people create a dozen characters and then commit suicide with them after they lose some important stat.
Where do we go?
Where do we end up when we save the world?
User Avatar
#5015
Auto-translated
Sure, it's easy. Thomas would tell his life story to anyone who offered him a drink or asked him about it. His worldview is reflected in his actions, and that's enough.
So, to understand a player's character, the GM needs to go out of their way, send various NPCs to interact with them, and painstakingly extract their history and personality? It's not very clear from their actions, especially since people's actions generally correlate with their worldview from -100% to 100%. Well, that's just life, nothing you can do about it.
In my opinion, it's easier to write a couple of paragraphs of backstory.
 

К А
Стикеры GBF в Telegram
User Avatar
#5016
Auto-translated
and use them to commit suicide after they lose some important stat.
I committed a kill only once, when the character was already a walking corpse. Strangely, Nemo, who had lost a lot of stats, didn't commit suicide. You killed her. Even though the non-player character boss told you that it didn't make sense.
User Avatar
#5017
Auto-translated
So, to understand the player's character, does the GM need to go out of their way and send various NPCs to interact with them, painstakingly extracting their history and personality?
Well, if he considers this important information for himself, then yes. But if neither the GM nor the players are interested in it, what's the point of writing all this?
I committed murder only once, when the character was already a walking corpse.
Ah, well, if it was only once, then it doesn't really count. One time doesn't make you a homosexual, as they say.
Where do we go?
Where do we end up when we save the world?
User Avatar
#5018
Auto-translated
Well, if he considers this important information for himself, then yes. But if neither the GM nor the players are interested in it, what's the point of writing all this?
I think Revan is talking about this right now – that these kinds of things are the only things he finds interesting. Or at least the most interesting.
Players are all different, but personally, this is a very important part of the expedition for me. I don't know if it's the most important, but without it, a lot of the fun is lost.
 

К А
Стикеры GBF в Telegram
User Avatar
#5019
Auto-translated
Ah, well, if it happens only once, then it doesn't really count. People say that one instance doesn't make someone homosexual.
Is it okay to kill a player once, just to spite them, using your own character as a kamikaze? Is it acceptable to kill your own character once, knowing that it's doomed and there's no point in prolonging the inevitable, showing a dismissive attitude towards your characters? Well, I guess that's clear enough about you.