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Reimian Empire

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#5011
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I agree with the rule. It's not just about the character sheet. Let me explain.
I created a character. I'm not judging how new, original, or interesting she is. But she's well-developed. In her biography and later on, I wrote a lot about her thoughts, feelings, and the logic behind her judgments. At one point, we encountered this evil purple priestess, and the priestess had an ability that changed the character's alignment. Pay attention: if I hadn't put all this effort into developing her beforehand, what would the GM write? Something like, "Information for the player: your character is now evil. Very interesting, don't you think?"
And in general, it's hard for me to say how to role-play if it's unclear what the setting is like. And it's also hard for the GM to role-play his characters. Although, in some ways, I can understand Sky; losing a well-developed character that you've become attached to is very sad, but I don't know. Perhaps the easiest thing to do in such a case is to create characters who are well-defined in terms of personality, but not to become too attached to them and not to spend too much time on their backstory? Although, without a backstory, it's probably difficult to fully develop the character, huh.
 

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