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Posts from Reimian Empire Auto-translated

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#4930
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/ ) Well, technically, we did manage it, but it was tough. Some people got pots, some didn't. In general, I'll write an epilogue, but after the update. / When are you planning to, Revan? /
 

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#4931
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Well, technically, we did manage, but it was tough.
"Managed" means we got stuck in the very first room, almost sacrificing additional squad members (if not for the GM's help), and then dragged through the battles due to poor balance? =/
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#4932
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/ Yes. ) The balance is normal; Mika is officially overpowered in this dungeon, and the others were useful within certain limits. Well, yes, there is a problem that non-Japanese and non-Reimy characters will be weaker than the others, but it didn't really affect us. /
 

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#4933
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Damn, I told you guys, take the priest's things!( They're probably expensive.
Well, they were left on the chair. Let Menti finish writing it.

Personally, I liked the palace. But maybe that's because I was useful and survived))
The atmosphere of despair, the building horror, cool design. The main problem was only how we got stuck in the first room. Considering what we had already seen, and the fact that this is Revan's expa, I simply *didn't want* to try and solve the puzzle. Do something wrong (or right, in a certain place) - you die or end up disabled. And without trial and error, you could sit and guess for the whole week. Then the gentlemen started making faces at the disposal of Alex and the NPCs, sat on the floor, hugged their knees and rocked back and forth; that was total crap, but here the fault isn't with the design itself. Fortunately, this period was eventually passed with the help of CastorNPCs and Alex (what would we do without him?) and a more familiar format began.
The number of corridors was slightly disorienting, that's true, but by then we were moving relatively briskly, and the general design was quite decent, in my opinion. Various wings, rooms, bosses, themes—a purely atmospheric dungeon.
Ples complained about abuses and imbalance, but he just wasn't in our party. Personally, I felt danger every minute, behind every corner and door. The way we gradually died off from a dozen people down to five, and then to three, added some epicness and speaks for itself. I really wanted us to win on the last bits of HP, and that's exactly how it happened. The fact that there were many useful items in the dungeon was also offset by the Revan-expa nature; you can add that as a plus to the atmosphere. And "balance" has never been the main feature of expas—either you were lucky enough to create a strong character and they ended up in the right quest at the right time, or not, and you ripped like an idiot. I've been on both sides; this time I got lucky.
In short, some moments could have been worked out differently in terms of gameplay, mainly regarding the puzzle, but the rest is quite decent.
My sword, my trusted ally, unphased by my aspect.
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#4934
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The balance is normal.
You deal as much damage with one attack as a warrior with a two-handed weapon. At the same time, you ignore armor, have more than twice the accuracy, better speed, parrying, and a better area-of-effect attack. This is not a "normal balance." You have a build that incorporates all the strengths of standard melee weapon styles (all three), while also improving some of their aspects.
Mika is officially overpowered in this dungeon.
She is officially overpowered everywhere. Only Purification is a skill specific to this dungeon; the others can be safely used in any situation.
but it didn't really affect us.
Because you used them as cannon fodder for puzzles, opening doors, and disarming traps.
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#4935
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Well, they stayed on the chair. Let Menti finish writing.
/ Yes, I took it, I took it. I was writing. I don't see it in the inventory, so I didn't mention it, I'll add it later./
You deal as much damage with one attack as a warrior with a two-handed weapon. And at the same time, you ignore armor, have more than twice the accuracy, better speed, parrying, and a better AoE attack. This is not a "normal balance." You have a branch that incorporates all the strengths of standard weapon styles (all three), while also improving some of their aspects.
/ Well, yes, that's how it is. And what about the fact that the local guys aren't pushovers either? And what kind of nonsense would we be dealing with if it weren't for all this... Our losses show quite well that without all these overpowered characters, we would have simply died and that would be it. So the balance... is normal. Especially in our case./
Because you used them as cannon fodder for puzzles, opening doors, and disarming traps.
/ And then, when they ran out, I put myself in danger. I was on the verge of death at least three times and only survived thanks to stolen equipment. So what?
And in any case, purely in terms of role-playing, killing the emperor, the evil and powerful mage who terrorized the entire empire in the past, is an achievement, in my opinion. Especially considering that even winning a duel against the frail Japanese girl gave you experience points.
I understand that Reven has probably already planned everything and the discussion is pointless, but just... /
 

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#4936
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/When are you planning it, Revan?/
It’s hard to say. Maybe in a few days, or maybe in a month.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to Ple-Sen
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#4938
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I also liked the palace. It really put our nerves to the test. And the atmosphere was great. As for the fact that we easily defeated our opponents, they also had very powerful damage, and they also easily defeated us (otherwise, we would have had succubus extracts left). Let's just say it was either crush or be crushed. Yes, I had a powerful AoE, and Nebok left me with an excellent staff that helped our team a lot. Locken was destroying all the monsters, and Ment sometimes helped us win the battle cleanly. However, in the situation with the ghosts, Locken helped me fully restore my mana. In short, there were many factors and random circumstances. On the other hand, we lost Celia and Dillon in the most ridiculous circumstances, and I almost died too (I could have used an extract on Locken!). In short, balance isn't the most important thing here. Just follow the plot and survive.
In short, even though I feel sorry for Alex and Heroist (I don't feel sorry for Nebok, he ran away from the game like a coward, but he gave me an excellent staff and other loot), I'm happy with the outcome.
Графомания путешественника
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#4939
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Yeah, that's exactly what happened. And what about the fact that the local guys aren't pushovers either? And what kind of mess would we be in if it weren't for all of this...? Our losses clearly show that without all these overpowered characters, we would have just died and that would be it. So, the balance... is fine. At least in our case.
On the contrary. This actually shows that the balance is bad, if only characters with top-tier unique skillsets have a chance of succeeding. Moreover, your main losses were either from traps and puzzles or from your own teammates. The greatest damage to the group was inflicted by Celiad and Tsukiko, not directly by the palace bosses.
And then, when they ran out, I put myself in danger. I was on the verge of death at least three times and only survived thanks to stolen equipment. So what?
You survived thanks to healing and armor from the treasure room.
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#4940
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If we talk about the location itself, there are no complaints – I also really liked it, especially the first room (except for the puzzle). It turned out great. I wasn't even planning to continue playing with that character after succeeding, as if he had already had enough adventures for a lifetime, but in a way, it turned out even better, because, as I wrote in the quest description, almost all of his dreams came true.
Regarding sacrificing the NPCs, I apologize, especially to Locken, it was my mistake. They were still used to trigger the traps in the first hall. I should have replayed that part differently.
As for the balance, I can't say anything – I haven't checked it, but I'll probably trust Ples's opinion; he usually knows a lot about these things. Considering our mini-duel with Ment, I think there's some truth to it.

Whatever
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#4942
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On the contrary. This actually shows that the balance is poor if only characters with top-tier unique skillsets have a chance of succeeding. Furthermore, your main losses were either from trap-based puzzles or from your own teammates. The greatest damage to the group was inflicted by Seliad and Tsukiko, not directly by the palace bosses.
Speaking of poor balance, remember how Thomas and Jerome fell under the barrage of harpy droppings. And yet, this quest was designed for a single player.

Added 2 minutes later
Heroist, choose Kudo. We need a cute Asian archer.
Графомания путешественника
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#4943
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I have a book on kyudo...
And I, with my three units (one of which was from a statue), will probably start following the path of a ninja. I'm just a bit hesitant because Alex really wanted that bill, or something new, as he said. I'll wait and see.
 

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#4944
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You have been influencing the morale of other users too much in the last 24 hours, and your powers are now depleted. You will be able to influence the morale of users again after 24 hours.
Consider it as giving everyone a virtual thumbs-up.
Heroist, choose Kudo. We need a cute Asian archer.
I don't really like archers, so that's unlikely.

Anyway, let me know when I can generate a character, just in case, so it doesn't turn out like last time.

Whatever