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In reply to LuckyF
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8 years ago
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LuckyF
Vik, what made you think that this is an abuse of the game's mechanics and a terrible imbalance that shouldn't exist in a mirror match? How did you come to this conclusion, and where are the more detailed arguments? Because you want people to thoroughly refute you, but you treat your own theses as undeniable truths.
Well, this is the ideology of a mirror match, as I understand it. The less randomness in a mirror match, the closer it is to chess, the better.

This position doesn't need to be argued; it's self-evident to me and doesn't require proof.

You can disagree with it, but that will be a debate on the level of "Is there a God in heaven or Allah?" In other words, if someone wants to preach a different ideology, let them do so in their own tournaments.
In reply to =Lizard=
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8 years ago
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=Lizard=
Yura, it's never too late to win back the people's love!)))
Well, I'll start with the medals for now, and we'll see what happens :)
In reply to Wicc
8 years ago
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Wicc
Well, that's the ideology behind mirror matches, as I understand it. The less randomness in a mirror match, the closer it is to chess, the better.

This position doesn't need to be argued; it's self-evident to me and doesn't require proof.

You can disagree with it, but that would be like arguing about "God in heaven or Allah." In other words, if someone wants to preach a different ideology, let them do it in their own tournaments.
Once again, what makes you think this will introduce more randomness? Where are your calculations and proof that a random "ball kill" of a powerful hero during a rush or when an opponent randomly chooses one of many possible cities to attack will be less frequent and less dispersed than the ability to bring that hero back or a support hero to continue the balanced fight?
In reply to LuckyF
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8 years ago
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LuckyF
Once again, what makes you think this will introduce more randomness? Where are your calculations and proof that randomly killing a powerful hero or a support hero during a rush or when an opponent randomly selects one of many possible cities to attack will be less frequent and less dispersed than the ability to bring that hero or support hero back to continue the balanced fight?
Randomly killing a powerful hero or a support hero during a rush is not random at all; it's a completely controllable event for both players. Randomness is when the code includes a call to a random number generator.

Here, we can only talk about a certain kind of guessing game (like guessing with treasures), but the issues of guessing are definitely lower on the priority list than the issues of randomness. At least because, as a player's skill grows, they start to "guess" more often. And randomness is equal for everyone (except for Ma'retta).
8 years ago
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In short, everyone is wrong, Vik is right. And the rule that, instead of improving things, adds even more hassle will still be implemented, as expected.
In reply to Wicc
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8 years ago
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Wicc
Randomness is equal for everyone (except for Maretti).
Have you been watching Reddi's stream lately? :D
8 years ago
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Here is the wording of the rule, as it should be, if I understood the idea of ATG correctly.
In the event of two heroes dying in battle, with at least one of them being level 10 or higher, neither of these heroes can be purchased again in this game.
If the unlikely happens and two such heroes appear in the tavern at the same time, then you need to (cleanse your karma) buy one, immediately dismiss him, and buy the next one; buying a hero will cost 5k instead of 2.5.
That is, it only concerns two heroes, and not all of them, only about mutual death in battle with each other, and only about something similar to a "face-to-face" battle (or at least an exchange of a strong hero from one of the opponents).
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8 years ago
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For understandable and repeatedly stated reasons, such things should either be implemented at the software level or not implemented at all. Moreover, the question of whether such a rule is necessary is debatable – in my opinion, there is nothing wrong with trying to find the right hero. If you have accumulated more gold and time, you have a greater chance of finding it, which is fair. But to introduce it in the middle of a tournament, completely ignoring the opinions of the participants, is beyond the pale. Moreover, it introduces even more uncertainty and provokes a lot of controversial situations. If you bought a leveled-up hero on a short timer and placed him in the chain, is that a technical exploit? Or if you bought him and used him to gain some advantages, is that a technical exploit? What if you bought him and killed an opponent's weak unit? Where is the line between what is allowed and what is a technical exploit?
In general, I have nothing against Vik and his tournaments (quite the opposite, actually), but I am strongly against this particular rule.
In reply to Grando
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8 years ago
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Al Feyn
Here is the wording of the rule, as it should be, if I understood ATG's idea correctly.
It looks good at first glance. If this version of the bill passes the parliamentary hearings, I will sign it.
In reply to =Lizard=
8 years ago
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=Lizard=
If they had chosen favorites, it would have been better, and it wouldn't have been like a "dock-dock" situation. I'm sure very few people would choose a "dock" (especially from the "daddies"). I would 100% choose Inferno.

p.s. After Lucky, De Luxe, and my decisions to withdraw from these "mirrors," I'm sure Alex will also seriously consider whether he needs this tournament. Yura, it's never too late to regain the people's love!)))

Are you suggesting that Dave and I finish the tournament together with 2-3 no-names?) It's clear that if we don't find a compromise for a comfortable game for the participants and the organizer's vision of the game, the tournament will automatically end!... I think it's not difficult to understand if there were 2!!! main heroes in a battle where mutual suicide occurred... Accordingly, I don't see a problem with the rule "not to revive dead main heroes in Fortress battles at the current moment of the game."
In reply to AlexTheGreat
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8 years ago
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AlexTheGreat
I don't think it's difficult to figure out if there were 2 main heroes in a battle where mutual suicide occurred...
This will end with the 3rd season of Admiral's Hat. Therefore, it is better to take measures in advance and specify the conditions.
In reply to Wicc
8 years ago
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Wicc
This will end with the 3rd season of Admiral's Hat. Therefore, it is better to take measures in advance and specify the conditions.

Or, as Alfein wrote above: if both heroes, mutually destroyed in battle, were above level 10+, they are not purchased.
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8 years ago
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Heroes (regardless of level) who are mutually destroyed in battle cannot be revived in the tavern. Ideally, a defeated hero should disappear from the game at the software level. The idea is good, but the way it's presented is a bit confusing. Just leave it as is for now, Yura – you've done a great job, but take a small step back and introduce this rule for future tournaments.
In reply to Albert@s
8 years ago
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Albert@s
Heroes, regardless of their level, who are mutually destroyed in battle cannot be revived in a tavern.
Ideally, a defeated hero should disappear from the game at the software level. The idea is good, but the way it's presented is a bit confusing. Just leave it as is for now, Yura – you've done a great job, but maybe step back a bit and introduce this rule for future tournaments.

Actually, I enjoy playing with the rule I mentioned in my last post. I generally don't like all this digging around. It's probably a habit from World of Warcraft.
In reply to Albert@s
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8 years ago
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Albert@s
Heroes, regardless of their level, who are mutually destroyed in battle cannot be revived in a tavern.
Ideally, a dead hero should disappear from the game at the software level.
Then, all killed heroes should be removed. Otherwise, you might end up in a situation where there's no one left to hire. That would be quite amusing! )))

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