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Posts from The sixth stage of the "Van Kanighem" tournament.
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up, Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil; Rejoiceth not in iniquity, but rejoiceth in the truth; Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
The main thing was not to take the butterflies into battle against the spirits.
:) Yeah. When I saw that after one hit on them, there were twenty or so of these witches, I decided to forget about them – I can run without boots anyway :) That's when I made the wrong decision. Well, it's too late now, I can only draw conclusions :)
Describe the battle with the ghosts, what units you used, and what the losses were. Now I understand that it's real because many have gone through this.
You're welcome. I used 15 Ogres and 69 Dwarves to fight the Gargoyles and Ghosts in succession. After both battles, I had 14 Ogres and 65 Dwarves remaining.
Overall, this stage was the shortest of all (although stage 5 was even shorter, but not by my own choice), as I completed the map twice, and the playthroughs themselves were very fast, perhaps even too fast.
Iron Axe On day 5, I landed, and on day 7, I captured the Knight Castle, bought a hero there, and he started marching back towards the portal. On day 8, he captured a Warlock town but didn't reach the desert castle, and on winter, another boatman landed. On day 9, we finish off the castles. On day 10, we finish off the heroes. How did you manage to lose a day? Did you spend one turn chasing after two enemy heroes that had scattered?
No, I couldn't reach the Knight town on day 7, even by moving one diagonal square.
2IronAxe You're welcome. I defeated Gargoyles and Ghosts with 15 Ogres and 69 Gnomes in a row. After both battles, 14 Ogres and 65 Gnomes remained. In general, this stage was the shortest of all (although stage 5 was even shorter, but not by my own choice), because I played the map twice, and the playthroughs themselves were very fast, even too fast.
Yes, I already realized that I made a mistake in choosing the direction of movement for the heroes because of this battle. I was playing at a leisurely pace, but only for one full day. Well, it could be worse :(
Added 6 minutes later Kamikaze;105094
No, on day 7, I couldn't reach the Knight's city, even by one diagonal square.
But I had enough movement points to attack the fortress. However, I couldn't move any further. So I just stood diagonally to the gate. I only had fast units with me, but before the attack, I captured Ogres that were blocking the path to the castle. It turns out that there is a difference of one movement point for this hero on the 7th turn?
I had enough movement points to attack the Fortress. However, I couldn't move after that. So, I just stood diagonally to the gate. I only had fast units with me, but before the attack, I captured the Ogres that were blocking the path to the Castle. Does that mean there's a difference of one action point for this hero on turn 7?
I only had Elves, Wolves, and Swordsmen. But I made a mistake; in my best playthrough, Karlavn didn't make it very far, and the Ogres weren't there because the green one ate them. You probably didn't capture the Knight's Castle with a Sorceress. But how???
Ladies and Gentlemen, based on the results of this tournament, the clan ranking has been calculated and updated. Topic: [INFORMATION] Clan Ranking for 2007
P.S. Congratulations to the members of the "Man is a Wolf to Man" clan on taking first place in the Heroes 1 category.:smile49:
Sincerely.
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
everything ingenious is indeed simple!!! landing the Sorceress in the boat on day 4 is the key to success!!! and I messed up and lost a day... by the way, about tricks like moving with the arrow keys: maybe someone else remembers something? I heard that you can also cleverly move through teleporters without losing a turn. but I don't know the specifics.
everything ingenious is indeed simple!!! Landing the Sorceress in the boat on day 4 is the key to success!!! And I messed up and lost a day... By the way, about tricks like moving with the arrow keys: maybe someone else remembers something? I heard that you can also cleverly move through teleporters without losing a turn. But I don't know the specifics.
No... the option using the "space" key (like in Heroes 3) doesn't work here... the only way is to reload to appear immediately where you need to be!!! Unless you can use the arrow keys to spin in one place (for example, after entering a closed portal), then you don't lose a turn, but there's no point in this operation!!!:D
Everything ingenious is indeed simple!!! Getting the Sorceress into the boat on day 4 is the key to success!!! And I messed up and lost a day... By the way, about tricks like moving with the arrow keys: maybe someone else remembers something? I heard that you can also cleverly use teleports without losing a turn. But I don't know the specifics.
I, for example, got the Sorceress into the boat on the fourth day, but what good did it do! The key to success is the "northern path," that is, the road through the northern portal.
For example, I played as a Sorceress and put her in the boat on the fourth day, but it didn't help! The key to success is the "northern path," that is, the road through the northern portal.
On my fourth day, a Barbarian got into the boat. The two Sorceresses remained on their shore. Now it's clear why you lost a day with this walkthrough. It's also clear about the "northern path" - we missed it :(