Posts from Which faction do you like the most?
Which race do you like the most?
What about the Elves? Their ranged attacks are also weak and can't be modified! But Inferno has amazing succubi!
Necromancers are not darkness; they are political agitators with the slogan: "You will be with us anyway."
Why are you arguing? The Dungeon and Necropolis alliance is the best!
At this rate, Dungeon and Necropolis will catch up!
That's why you keep losing – you're always arguing, while the forces of light always stick together (humans and elves). I don't consider mages as political prostitutes.
So, you think mages are that weak, and that's why they're neutral? Interesting:rolleyes:
I recently played as the Dark Elves, and I honestly liked them. They have an interesting ability: if you take the Luck skill, you'll later get the ability to spread luck to magic, resulting in double damage. Cool:)
So you think mages are weak and that's why they're neutral? Interesting:rolleyes:
I recently played as Dark Elves, and I honestly liked them. They have an interesting ability: if you take the Luck skill, you'll later get the ability to spread luck to magic, resulting in double damage. Cool:)
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The only good skill for mages is "Fire Fury," thanks to which archers deal additional fire damage.
Fire arrows are also available for rangers, and their archers are generally stronger. Goblins + Titans are worse than Archers + Druids.
By the way, I just checked the skill tree, and it says about this skill, "Ballista under hero's command...", but not a word about archers.
They also have a distinctive feature – the ability to create artifacts, although I don't think this ability makes them a strong race. The only good skill that mages have is "Fire Fury," thanks to which archers deal additional fire damage.
Fire Fury – I wonder how to get it; I haven't encountered it yet:eek:
Mages aren't weak; they are quite strong! And expensive to develop, as always!
You know, Dungeon units cost almost the same; there's hardly any difference, as always.