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And it didn't make life easier for everyone; TT_HNK remained the most challenging.
Hmm, so you have 4 active players on your team, while we have 5.
New here? I'm Roha — want a quick tour?
And it didn't make life easier for everyone; TT_HNK remained the most challenging.
...an addition is made to the tournament regulations:
- if a hero of level 5+ (regardless of who leveled him up) dies and subsequently visits someone's tavern, he cannot be bought back. If he arrives at the beginning of the week with troops, the blue player should load the autosave and repeat the turn transfer...
We need even more absurd rules.
It seems delusional until the first clash with reality...
It only seems absurd until you face the reality...
But when you find yourself in a situation where your opponent digs up a hero on their second attempt, while you fail to do so after spending 50,000 gold, you'll be the one demanding, "FIX THIS NONSENSE IMMEDIATELY!!!" :rolleyes:
What is the fundamental difference in this situation for mirror matches and other map types? Everyone has always played this way, and no questions have ever arisen.
And if I intentionally sacrifice a hero on a dividing line, can't I resurrect him either?
Or if I have 100,000 gold and deliberately dismiss a hero with no movement points, so I can resurrect him and attack my opponent? Can't I buy him back either?
The fundamental difference is that the mirror should be mirrored, and the other templates should not. Therefore, the fact that there is some degree of non-mirroring on the mirror is not the norm, but a reason to think about how to fix it. The "who gets the hero" roulette doesn't fit well with the idea of the mirror. Partly because it spoils good games by making players agree to a draw, not wanting to gamble (and I understand them).
In the future, I hope this loophole will be closed (at least on the mirrors), and for now, we'll close it with a verbal rule.
The fact that the "fire and buy for 100K" tactic disappears is not a big loss; it is used well in 1 out of 500 games. Finales with pawn exchanges happen much more often, so they are a priority.
It seems like the rule states "don't buy a hero," but it turns out you can, just not use them. There's a rule, but there might not be a technical report... and so on.