Posts from (Hero - Rogue) in Heroes 4
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How does the Rogue hero class affect gameplay?
Rogue - a secondary, but necessary member of the team, especially when you can harass enemy armies and remain unnoticed.
In general, heroes with the "support" skill (scouting, nobility) are easily defeated.
As a rule, they don't go alone, but it's easier to deal with a Rogue than, for example, a Wizard.
In general, heroes with the "support" skill (scouting, nobility) are easily defeated.
A battle would be ideal. Because there will be a mana shortage due to magic.
There, "Energy Vortex" is always sold in the castle and in the guild, as well as "Potion of the Mage":smile01:
P.S. This statement does not apply to the Equilibri version:smile38:
I agree that the thief needs additional leveling, but since when did the Chaos castle have mana problems?
There is "Energy Vortex" in the castle and "Mage's Potion" is always sold in the guild
P.S. this statement does not apply to the Equilibri version
No, well, first of all, he isn't a mage by nature. Second, he has less mana. And third, while getting magic won't be a total pain, it still won't be that simple. Because I'm sure they will give Combat, Resistance, etc.—anything except magic. You'll have to look for either a school of magic or an altar. But time is passing, experience is being granted and it needs to go somewhere. The optimal way is to invest in Combat and not worry... That's my IMHO.
No, well, first of all, he's not a mage by nature. Second, he has less mana. And third is that while getting magic won't be a huge pain, it still won't be very easy. Because I'm sure they'll give Fight, Resistance, etc.—anything except magic. You'll have to look for either a school of magic or an altar. Meanwhile, time is passing, experience is being granted and it needs to go somewhere. The optimal way is to invest in Fight and not worry... This is my IMHO.
PS There's no point in discussing this further, because you wrote the magical and (.........) word IMHO. How often it has started appearing on the Forum (((
P.S. A Rogue is not a hero, but a unit (in every sense of the word), a scout, and a resource collector.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
After all, the Rogue is the most versatile hero!
I simply replied that mana is easiest to obtain in the Chaos Castle, and there was no mention of your "one, two, three" points at all.
P.S. There's no point in continuing the discussion, because you used the magic (and, frankly, overused) word IMHO. It's become so common on the forum (((
Leshy, if you want to switch to a formal tone, go ahead. You "simply replied that mana is easiest to obtain in the Chaos Castle," and I simply replied with the reasons (one, two, three) why it's best not to obtain it there. The Energy Vortex is, of course, a useful thing for a mage. But allow me to point out that a rogue initially has less mana than a mage, and that will always be the case. And the Vortex itself isn't a panacea, as it only increases mana temporarily.
Why would a rogue need to be a mage?
That's exactly what I'm saying. And, most importantly, the desired bonus from Chaos magic (+20% damage from fire spells) will be difficult to obtain, as acquiring magic, especially this specific type, is problematic. Here, there's another, completely effortless, but no less sensible option: making a Ranger. +10% to ranged attack. At the same time, the hero improves combat skills, magic resistance, and can now definitely wander around the map alone.
Whether the player will have time to level him up (considering that the rogue is not the main hero) is another question. This depends on the map and the overall situation.
but when playing as Chaos, I choose a mage instead of a rogue.
A rogue is quite acceptable as a secondary hero. If you're playing as Chaos, a Chaos mage is, of course, incomparable to a rogue. But that's just my opinion. I don't see the point in depriving myself of Chaos magic.


