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Posts from Heroes of Might and Magic III - Complete Collection + Era2 + VCMI + Utility.

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In reply to rruuss
#49
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rruuss
The fix is already in the header, and it explains how to apply it. Usually, you need to extract everything into the main folder. But there's no need to repack my distribution with this fix. After launching my launcher, the program creates many temporary files, and they won't work on another machine.
I'll install it now.
#50
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Thank you!!! It's great that everything is gathered in one place!!! And when will VCMI be released???
In reply to dashunka9
#51
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dashunka9
thank you!!! it's really great that everything is gathered in one place!!! and when will VCMI be available???

You're welcome. I don't understand the question about VCMI. This package includes the latest VCMI and all the mods for it that I know of.
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#52
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Regarding VCMI, the latest versions can be found here: https://builds.vcmi.download/branch/develop/Windows/

It is updated after each code revision.

For Android: https://builds.vcmi.download/branch/develop/Android/

For macOS: https://builds.vcmi.download/branch/develop/macOS/
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#54
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I don't quite understand how to install it. Do I need a specific application?
In reply to КиндеР
#55
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Hello, I'm encountering the following issue when trying to launch any VCMI build: an error message appears stating "Cannot create file ..... ..... config\modSettings.json. The system cannot find the path specified." Other mods launch without any problems. I've tried installing it on different computers running Windows XP and Windows 7. I ran the installer as an administrator. Has anyone else encountered this problem?
In reply to gwynb
#56
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gwynb
Good afternoon, I encountered the following problem when trying to launch any VCMI build: an error appears: "Cannot create file ..... ..... config\modSettings.json. The system cannot find the specified path." Other mod options launch without issues. I tried installing on different computers running Win XP and Win 7. I ran the installer as an administrator. Has anyone else encountered this problem?

Good afternoon. On Win7, are my documents located by default on the C drive?
In reply to rruuss
#57
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Actually, I just managed to solve the problem as follows: I installed VCMI-branch-develop-26a222a separately in the "Heroes 3" folder, downloaded from the link provided by Lider1. Now it seems to be working. P.S.: My documents are located on the "C" drive, but I also had the same problem when installing it on Win XP...
In reply to Marmot
#58
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Marmot
A request to everyone who tries this method: please report whether you can launch the game from the starting save or not.
It worked exactly this way; otherwise, there's an error when launching the map.
In reply to gwynb
#59
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Good day, I tried installing your build – it works perfectly (I have Windows 7), at least when installing mods for creatures and castles. However, I can’t select a hotseat game for 6-7-8 players (it crashes), but I don’t think that’s a significant issue.
The game glitches when I install mods for the high-resolution menu (the game doesn’t launch at all) and for new spells (it just says there’s an error and they don’t exist, but the game otherwise works).

After installing the build, I had a question about its content:
The new Necropolis added in one of the mods completely duplicates the original Necropolis. I once saw a build on the internet with alternative creatures for the Necropolis (it included a two-headed skeleton and other creatures). In this regard, I have a question – how possible is it to supplement this build with a mod for alternative creatures for the Necropolis?
In reply to ОгнеярЪ
#60
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Ogneyar
Good day, I tried installing your build – it works great (I have Windows 7), at least when installing mods for creatures and castles. However, I can't select the "hot seat" mode for 6-7-8 players (it crashes), but I don't think that's a major issue.
The game glitches when I install mods for the high-resolution menu (the game doesn't launch at all) and for new spells (it just says there's an error and they're not there, but the game otherwise works).

After installing the build, I had a question about its content:
The new Necropolis added in one of the mods completely duplicates the existing Necropolis. I once saw a build online with alternative creatures for the Necropolis (it had a two-headed skeleton and other creatures). In this regard, I have a question – how possible is it to supplement this build with a mod for alternative creatures for the Necropolis?

Good day. I haven't checked the detailed compatibility of mods with each other. I know that some mods don't work with HD in certain modes (for example, H2 Succession Wars doesn't work in HD mode with 32-bit True and 32-bit True (stretchable) GDI rendering settings). It's best to send me error reports by email with screenshots. It's very easy to add a new mod to the collection – there are detailed instructions in the help file. I can add it as a fix, as I've done before.
In reply to rruuss
#61
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rruuss
It is very easy to add a new mod to the collection – there is a detailed instruction on how to do it in the help section. Can I add it as a fix, as I have done before?
Yes, I honestly don't know where to look for it; I just saw a mod with alternative creatures for Necropolis on YouTube, plus a picture on the internet.

I can't find the video on YouTube right now, but they were in Necropolis and at level 7, there was a large two-headed skeleton, and here is a similar mod:
https://www.youtube.com/watch?v=Y4Mn7VEdb40
The picture with the creatures is here:


P.S.: Yesterday, I played a little – the portals still glitch if you press the spacebar right next to them (it crashes), but if you move at least one step away from the portal and approach it again, everything is fine.
As for something funny, I can post a screenshot where the Paladin Riders have the body of the new Djinns (although they are still considered Paladin Riders by the system and have the same voice acting – most likely, this is an isolated case of a system failure when generating the map, as I saw the same creatures on the map with a normal image).
But in general, everything is fine – yesterday I set the maximum map size and chose 8 new castles for the players, then I played a little, and everything seems to be in order. At least, I haven't seen such a large and working assembly yet. The only thing is that I had some trouble with the portals during the game, but after I figured out this problem, everything normalized.
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In reply to ОгнеярЪ
#62
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Ogneyar
I couldn't find a video on YouTube right now, but they were in the Necropolis and at level 7, there was a large two-headed skeleton, and here's a similar mod:
https://www.youtube.com/watch?v=Y4Mn7VEdb40
Here's a picture of the creatures themselves:

I found this castle as a mod for VCMI. I'll add the castle with the new fix.
Ogneyar
The only thing is, I had some trouble with the portals while playing, but once I figured out how to solve this problem, everything normalized.

In which version do problems with portals occur (WOG, Compete, Era2, HoTa, VCMI), and how did you manage to solve this problem?
Thank you for your feedback!
In reply to rruuss
#63
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rruuss
Found this Castle as a mod for VCMI. I will add the Castle with a new fix.
Thank you very much)
rruuss

In which version do you encounter problems with portals (WOG, Compete, Era2, HoTa, VCMI), and how did you manage to solve this problem?
Thank you for the feedback!
I mainly choose VCMI mods in the main window
then the following mods are installed:
cities:
1) Horn of the Abbys
2) Abyss Town
3) Amethyst
4) Asylum Town
5) Bastion
6) Ciberium
7) Court
8) Evergreen
9) Factory
10) Fairy Town
11) Forge Town
12) Futuristic
13) Greenhouse
14) Groove Town
15) NecroTown
16) Plane of Earth
17) Preserv Town
18) Red Castle
19) Regna
20) Warlock Town
creatures:
21) Axolotl creatures pack
22) Castle creatures
23) Centamonths
24) Dark elemental
25) Neutral creatures
26) Mountain dwarf
27) Tortofoid

Map is maximum (with Dungeons), difficulty is second to last, no water, creature strength is medium, I am playing as a Castle with wyverns, I gave the computer 7 new cities (I didn't give it any technical cities). Before that, I created several different maps with all possible new cities and played 1-2 battles.

During the game, I encountered a problem with the portal:
The first passage through the portal works without problems, but if I try to pass through the portal again using the spacebar (the portal is multi-directional, not a small one), it freezes, and then an error message appears and the game crashes.
After determining that this does not depend on whether there is an AI hero on either side of the portal, I tried moving away from the portal and entering it again. It turned out that in this way, I can move through the portal as many times as I want in 1 turn.

There is also another oddity:
AI players do not buy growth (or at least they use it very little - I haven't figured it out yet - but I think they don't buy it at all, because I encountered a cartographer and, after looking through their armies, I didn't see it. I thought maybe they were in the Dungeon, but after capturing 2 castles, I saw that the growth was not bought), but they buy heroes to the maximum. Maybe this is just a coincidence, but that's how it was in the game I played yesterday.
I encountered an AI hero with 40 pegasuses, but I suspect that he (the AI) simply hired them on the map (it seems that pegasuses, like wyverns, cannot be obtained in any buildings, therefore the computer captured a neutral building and bought pegasuses there).

Otherwise, everything seems to be in order (there are about 2 months of game time).

P.S.: I almost forgot to mention one more thing - it is better not to minimize the game (if you play as I described above), otherwise you will have to re-enter it (the VCMI technical window remains, but the game itself disappears).

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