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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to Vigo
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Vigo
My opponent hasn't responded for a week now.
Unfortunately, I don't have any time to play. I request to be removed from the tournament.
In reply to Grando
My main hero was actually Crag Hack, created report too fast and did not saw my mistake. Thx for game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Mirror Diamond
Game Length
136 days
Game Date
11/1/2017
Reported
11/1/2017 6:52 PM
Rating Impact Archived
ProtosArchon 1759 1770 +11 ↑
bubuch 1661 1650 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/29/2017 11:50 PM

In reply to tun7gus7
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tun7gus7
Thanks for the game!
Spawned 2 company castles 1 swamp
captured the company's swamp, opponent also did the same
rushed to reclaim the company's swamp from the opponent on day 7 and build a Stronghold there, because on day 6 or 7 he was capturing the company's castle
but the company's castle had an external market, and the opponent managed to buy troops and pull an army to my hovel in the swamp with the Stronghold — 3 ducks, 7 cornflowers, and various meat
killed half his army with archers and Tower, but lost the Boots (( and died
on day 1 I bought an army in the 2 swamps and decided to take a risk for the monks at the Dragon Fly Hive; there were 20-49 of them, nothing nearby, so I thought 20, but it turned out to be 43; killed them, lost most of the army, and the Dragon Fly Hive turned out to be near-max; died there and wrote GG
red rush decided the game
Thanks for the game
ICQ 716910746 Skype sergey.labutin5
In reply to ProtosArchon
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Based on the tempo, the game was going neck and neck. It's a good thing I scouted the swamp respawn earlier and saw the opponent's КЗ there, defended by over 100 gremlins. On day 126, I took my own КЗ and realized I should go capture his as well. I also got lucky with a portal that led right to his swamp respawn. After taking the opponent's КЗ, he started writing something about portals — apparently, he didn't know that one-way portals work as two-way portals. GG.
Thanks for the game.

_______________________________________________
ICQ 677238115
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Gee
Красный / Red
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Тант / Thant Main Hero Тант / Thant
Map Template
Mirror Diamond
Game Length
133 days
Game Date
11/2/2017
Reported
11/2/2017 5:54 PM
Rating Impact Archived
iryzhakov 1422 1438 +16 ↑
Gee 1449 1433 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/2/2017 5:59 PM

In reply to iryzhakov
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iryzhakov
I looked at the pace – the game was even, good thing I scouted the swamp respawn earlier and saw his KZ there with 100+ creatures, took mine on day 126 and realized I had to go take his too. Got lucky with a portal that led straight to his swamp respawn. After taking the opponent's KZ, he started typing something about portals – turns out he didn't know one-way portals work as two-way, GG.
Thanks for the game.
Ignorance paid this time. Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
In reply to ProtosArchon
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Sold the dye. Galtran arrived on turn 117, and a Necropolis hero was lying in wait at the respawn point. That's what decided everything. Towards the end, I also gathered an elixir and attacked Mullich, who had arrived in the village. The 700+ skeletons were unkillable, plus 50+ vipers, and some other minor units.

Thanks for the game. The map was interesting, but they didn't add enough traps.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Лорд Хаарт / Lord Haart Start Hero Лорд Хаарт / Lord Haart
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Mirror Diamond
Game Length
136 days
Game Date
11/2/2017
Reported
11/2/2017 9:52 PM
Rating Impact Archived
Court 1380 1400 +20 ↑
Russel_lDHl 1529 1509 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/3/2017 6:51 AM

In reply to Court
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Court
Sold the dye. Galtran arrived on turn 117, and a Necromancer was lying in wait. That decided everything. By the end, I also gathered an elixir and attacked Mullich, who had arrived in the village. 700+ skeletons were unkillable, plus 50+ vipers, and the rest were minor units.

Thanks for the game. The map was interesting, but they didn't add enough traps.
I'm standing on the asphalt, wearing skis...
Thanks for the game.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Ihromant
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Zawulon
A very uncooperative map with no air control (at least I couldn't find any). Everything revolved around two long paths, making it difficult to rush towards the opponent. As a result, the map was divided into two parts. The opponent was better at army composition, while I was better at tempo. Consequently, I quickly gathered my Castle, Orb of Ground Enhancement, and waited for the opponent to make a mistake. I didn't even have to wait for their turn; they jumped into a portal, where I knew everything, and I took advantage of that and attacked. The explosion immediately killed 49 out of 56 of their units, and then there was a dance with elementals, where I had the advantage.

Thank you for the game!
Thank you for the game!

ICQ 717961817
In reply to ProtosArchon
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A very interesting game, but I couldn't finish it. Thank you for your time.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Октавия / Octavia Main Hero Октавия / Octavia
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
Mirror Diamond
Game Length
127 days
Game Date
11/3/2017
Reported
11/3/2017 12:57 PM
Rating Impact Archived
Dirty_Player 1702 1714 +12 ↑
OUTLAW 1621 1609 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/3/2017 1:39 PM

In reply to Roger-ua
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Roger-ua
He had to play as Citadel against Fortress with Darremif. The heroes were good, but only Zubin was a mage. In fact, even the bears got stuck, but he managed to buy and exit on turn 123. He deployed medium-sized monsters, but the exits were 10+ griffins (16) on the road, 28 medusas on the other side of the portal, 10+ monarchs and a portal with 20+ storms on the off-road. The opponent had 50+ griffins, 20+ ogres, and 20+ golden golems, and 50+ wooden golems guarded a hidden area with green dragons, which ate up the timer and significantly reduced my army and, of course, left me without mana. In fact, the opponent was afraid to attack, although in 2 cases his attack would have been successful.

Thank you for the game!

Yes, I was also afraid to attack, as the angel gave Solimire 1 turn, but I still decided that it couldn't be that every turn he would have enough money to pay a ransom and win.
Thank you for the game!

ICQ 717961817
In reply to Dirty_Player
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Dirty_Player
Very interesting game, but I couldn't finish it. Thanks for the time.
Confirmed. Good luck! Thanks for the game!
In reply to OUTLAW
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I won't be able to participate in this tournament.
663914908
In reply to ProtosArchon
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Thank you for playing.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Mirror Diamond
Game Length
241 days
Game Date
11/3/2017
Reported
11/3/2017 5:56 PM
Rating Impact Archived
MaxGor 1370 1392 +22 ↑
rebellious 1552 1530 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/3/2017 5:57 PM

In reply to MaxGor
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Thank you for playing.
Summer 2013


In reply to ProtosArchon
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Янова / Jenova Main Hero Янова / Jenova
Map Template
Mirror Diamond
Game Length
133 days
Game Date
11/4/2017
Reported
11/4/2017 11:27 AM
Rating Impact Archived
BISHOP 1761 1768 +7 ↑
Magl 1554 1547 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/6/2017 9:05 AM

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