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Posts from Nature Structures Auto-translated

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Which units do you recruit when playing as Nature?
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#241
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Although I'm not a fan of balance changes, after seeing the results... In short, you get a bit disappointed with vampires and start appreciating the green creatures. They are just as good as vampires, even in the regular version.
In what quantities? 5 vs. 5, yes, but 50 vs. 50, vampires are much stronger. Plus, don't forget that the movement range for creatures is 1.5 times less. Less movement means less fighting with pleasant neutral creatures, therefore
less leveling up with necromancy.
Fireball, who are you trying to outrun in offline mode?
Myself.
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#242
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Self

You can't escape yourself (c) :)
In what quantities? 5 vs 5 - yes, but 50 vs 50, vampires are much stronger. Plus, don't forget that the movement range with creatures is 1.5 times greater. Less running means less fighting with pleasant neutrals, therefore
less leveling up with necromancy.

The only advantage is necromancy. There can be difficulties with it too. And the fact that vampires restore life, well, creatures poison with acid.
As for the movement range, I don't really care about it in offline mode. I can still manage everything ;)
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#243
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You can't run away from yourself.
It happens from time to time.
As for the turn timer, I don't really care about it in offline games. I'll still have time to do everything.
But what about offline tournaments? And you can create a map where even just winning against the AI is difficult; then you'll start paying attention to the turn timer. Plus, when evaluating the strength of a unit, you shouldn't forget about online play either.
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#245
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Yes, I agree that special cases like offline or online tournaments need to be discussed. But I do this constantly. Therefore, I repeat that in a simple offline game, against the AI (not for speed), the creatures will not be worse than vampires. Here, it simply involves changing the usual tactics and partially abandoning the Necromancy skill tree. For example, level up only two circles, and then switch to developing other skills. Or switch immediately to, say, Combat or Tactics, or another magic skill (for example, Nature). Agree, this is not uninteresting and not cliché. And therefore, it provides at least some variety, which I always welcome in strategy and tactics.
In reply to Пандора
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#246
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Pandora;103011
No, Drakkosha understood me correctly. I didn't mean the spell, but the skill. Sometimes it's very useful. The main thing is to summon the right creatures. To do this, you need to upgrade it to the third level. Then neutral creatures will start appearing. And the Druid chain and the Ring of the Elements will enhance it. This is powerful, especially in online games.
This summon isn't always good; sometimes it just takes up space. It takes a lot of time for a hero to summon a sufficient number of creatures, and to get the ones you need, you have to fill the slots. Otherwise, "extra" creatures of the same level won't be summoned. In general, IMHO, I really don't like this skill; I think it's useless or not very useful compared to other "special skills." The Barbarians are always left out, and even the Elementals at level 5 are sometimes just unnecessary. Either there are two heroes in the army, or Mantises or the Hive are taken from the portal, which, in my opinion, is more effective than even a Water or Earth Elemental.
P.S. In general, it's a matter of taste and skill, but that's how I see it.

Added 8 minutes later
Pandora;103025
Yes, I agree that special cases like offline or online Tournaments need to be specified. But I do this constantly. Therefore, I repeat that in a simple offline game, against the AI (not for speed), the creatures will be no worse than vampires. Here, it's simply a matter of changing the usual tactics and partially abandoning the Necromancy upgrade. For example, upgrade only two levels, and then switch to upgrading other skills. Or switch immediately to, say, Martial Arts or Tactics, or another magic (for example, Nature). Agree, this is not uninteresting and not cliché. And therefore, it offers at least some variety, which I always welcome in strategy and tactics.
But the AI doesn't welcome or understand this. In general, you can't really experiment with this in tactics; it still turns out to be quite monotonous, especially in the siege of the AI's castle. Why can't anyone explain to it that if it has an army many times larger in battles against Nature and Order, it should immediately go forward, instead of sitting and waiting for me to summon hordes or create illusions....


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#247
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No, summoning (as a skill) is a useful thing. You just need to learn how to use it... not even learn, but get used to it, understand it. For example, Charm in Haven is much worse, in my opinion. Nature has an additional chance to increase its army; why would you refuse that? It's obvious that you need to develop it to its full potential. But at least the increase is continuous. With Charm, you might get something here, something there, but there's usually no room in the army for "creatures." Their presence can even lower morale. But Nature summons its own. And replenishment is needed. Especially if you're playing against Necropolis and Stronghold.
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#248
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Pandora;103171
No, summoning (the skill) is a good thing. You just need to learn how to use it... not even learn, but get used to it, understand it. For example, Charm in Order is much worse, IMHO. Nature has an additional chance to increase its army; why would you refuse? It's obvious that you need to develop it to the maximum. But at least the increase is continuous. With Charm, you might grab something here, grab something there, but there's usually no room in the army for "weirdos." Their presence can even lower morale. But Nature summons its own. And replenishment is needed. Especially if you're playing against Death and Might.
Nature summons few creatures, and only low-level ones, while Order can use Charm to replenish the ranks of Titans and Dragons if it's lucky, and even a weakly developed Charm is very helpful in the early game.
Although, comparing these two characteristics is not correct; Charm is more likely compared to Necromancy or Diplomacy. And summoning is a separate thing, and IMHO, it is effective only with artifacts (50% + 50%), the amulet with the beetle, and the staff


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#249
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Nature calls rarely, and even then, only low-level monsters appear. Haven, on the other hand, can replenish its ranks with titans and dragons if you're lucky, and even a weakly developed Charm skill is very helpful in the early game.
Although comparing these two characteristics is not entirely accurate, Charm is more comparable to Necromancy or Diplomacy. Summoning is a separate ability, and in my opinion, it is only effective with artifacts (50% + 50%), such as the amulet with the beetle and the staff.

Unfortunately, Charm is not very useful. Even if you're lucky enough to summon titans and dragons, which is unlikely, you still need to level it up, just like Summoning. So, what's the point? You have to level up either one or the other... Again, I'll reiterate the problem with morale, which can be negatively affected by dark factions (Chaos, Death, and Strength, I think). So, Charm can even be detrimental at times, and is generally useless (when compared to Summoning). The only advantage is that it slightly reduces the enemy's ranks.
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#250
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Pandora;103246
Charm, unfortunately, is still not very useful. Even if you're lucky enough to get Titans and Dragons, which is unlikely. It also requires leveling up, just like Summoning. So, what's the point? You still have to level up either one or the other... Again, I repeat about the morale problem, which can be spoiled by the dark factions (Chaos, Death, and Strength, I think). So, Charm can even be harmful, sometimes. Or rather, it's just useless (compared to Summoning). The only plus is that the enemy ranks are thinned out a bit.
Firstly, it's not necessary to take "charmed" creatures into your army; before Equilibris, they appeared nearby even if they weren't taken into the army itself.
Secondly, the example with Titans and Dragons is an extreme case; Charm is much more effective at the beginning, when you have your unit standing on one, or even two, resource nodes. And if you have Half-Elves... it's a fairy tale.
Thirdly, since you don't necessarily have to max out Charm at the beginning, I repeat that 1-2 levels are enough.
Regarding Summoning: first, Summoning is completely useless at the beginning; the summoners just clutter up the slots and reduce the already small number of summoned creatures (if there are many slots, they will summon all units of that level in turn). As a result, in one week, you can summon about 7 Fairies and Wolves, maybe a little more, but usually less, while with Charm, you can gather that many squads in one day...
P.S. To avoid blatant off-topic comments at the end, I'll add that, no matter which branch of Nature you follow, Summoning will not be useful either at the beginning or at the end of development; only at the intermediate stage does Summoning make sense; you can replenish squads of Tigers or Elves.
But Tigers are still better:D Speed and strength are more important than weak ranged attacks:D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#251
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ZYbr;103254
Regarding summoning: first, at the beginning, summoning is generally useless, as the summoned units simply clutter the slots and reduce the already small number of summoned units (if there are many slots, they will summon all units of that level in turn). As a result, in one week, you can summon about 7 fairies and wolves, maybe a little more, but usually less, while with Charm, you can gather that many squads in one day...
But tigers are still better:D Speed and strength are more important than weak ranged attacks:D
I agree with you. It would be great if dragons or mantises could be summoned...:D As they say, it doesn't hurt to dream...:D
And regarding tigers, I disagree. Archers are needed anyway, and if you gather more of them and get an artifact that allows them to shoot without penalty, then the elves are very good at shooting. Both tigers and elves are good in their own way. It all depends on the tactics and preferences:rolleyes:

P.S. Sorry for the silence. I was in the hospital for a week:( :( :(

Added 14 minutes later
Pandora;103171
No, summoning (as a skill) is a good thing. You just need to learn how to use it... or rather, get used to it, and appreciate it. For example, Charm for Order is much worse, in my opinion. Nature has an additional chance to increase its army, why refuse it? It's clear that you need to develop it to its full potential. But at least the growth is continuous. And with Charm, you get something here, something there, but there is usually no room in the army for "weirdos." Their presence can even lower morale. But Nature summons its own. And replenishment is needed. Especially if you are playing against Death and Might.
I don't argue. I just don't like these kinds of skills. Neither Summoning, nor Charm, nor Diplomacy (you even have to pay for it!:) ). Maybe I really need to get used to it, as you say... But I absolutely agree with you about Charm.
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#252
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I don't want to say that Charm is bad. Not at all. But in my opinion, it's inferior to Summoning. Summoning is definitely not useless. It summons "its own" units. Perhaps not many at first. But it just needs to be leveled up like any other skill, improved. I won't even mention the artifacts that enhance it... because I don't really respect relying on luck. After all, artifacts are a matter of chance; sometimes you have them, sometimes you don't.
First, it's not necessary to take "enchanted" units into the army; even before Equilibris, they appeared nearby if they weren't taken into the army itself.

I honestly didn't understand this phrase.
Secondly, the example with titans and dragons is an extreme case; Charm is much more effective at the beginning, when you already have your own unit standing on one, or even two, mines. And if you have halflings... then it's a real fairy tale.

Is this when you have your own units standing on the mines? I always have something other than dwarves or halflings. I admit that this might happen, but it's very rare. So, yes, it's a fairy tale.
Regarding Summoning: first, it's useless at the beginning; summoners simply clutter up the slots and reduce the already small number of summoned units (if there are many slots, they will summon all units of that level in turn). As a result, in one week, you can summon about 7 fairies and wolves, maybe a little more, but usually less, while with Charm, you can gather so many squads in one day...

From these words, it's immediately clear that you don't respect Summoning. And, most importantly, you haven't really tried to master it. What does it mean to clutter up the slots? Just make Summoning work for you. Don't just stand there with your arms crossed, foaming at the mouth, proving that it's useless. Leave one slot free, and that's it! (that's what happens when you take Summoning level 1; one or two slots remain free). And then choose who you want to summon. If you don't like a leprechaun, dismiss him or send him to the mine. The next day, he'll summon you a fairy or a wolf. Seven fairies will be too many for you. Have you ever played on Champion difficulty? When every penny and every unit counts. And here, you're getting it for free, and you're still complaining...
Oh, I have to teach you everything!
Summoning won't be useful either at the beginning or at the end of development; it's only useful in the intermediate stage; you can use it to replenish squads of tigers or elves.

Exactly. You keep repeating the same thing. But what about wolf and fairy squads? Don't they need to be replenished? Or are elementals not useful to you?

In general, the advice is to get the maximum benefit from the skills.
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#253
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Here, Charm is very useful for heroes; I've played and know. Regarding summoning, you might be right, but it's rarely used. Even if you don't need a particular unit, why split your troops just for it? And if you need a whole squad, not just a few units? Elves or Tigers will also be summoned rarely without artifacts. As for Elementals, I don't need them at all; Mantises or the Hive are much more effective, but that's a matter of taste. If you like having Elementals in your army, then yes, summoning is indispensable and will be very helpful in increasing their numbers. But, in my opinion, we should end this discussion because it's pointless. P.S. Regarding the phrase you didn't understand. In versions before Equilibris, if you join units under the effect of Charm and you don't have enough space, they will stand next to you as a separate unit without a hero. I'm not sure how it works in Equilibris (I quickly installed Equilibris on them). In Equilibris itself, if you accept units under the effect of Charm and you don't have enough space for them, they either return to their previous squad (to the enemy hero or to the wandering units) or simply disappear (I didn't fully understand, I was too lazy to count). By the way, it's interesting what will happen if you swap units, remove one from your army, and put a "charmed" unit in its place.

Added 2 minutes ago
Drakkosha;104215
Sorry for the silence. I was in the hospital for a week:( :( :(
Don't apologize; this is Heroes 4, and it's often quiet here. I hope you're better now and won't need to go back to the hospital


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#254
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Charm is very useful for heroes, I know, I've played. Regarding summoning, you might be right, but it's rarely used... even if you don't need a particular unit, why split your troops just for it?! And if you need a whole squad, not just a few units?! Elves or tigers will also be summoned rarely without artifacts, but elementals, I don't need them at all, praying mantises or the Hive are much more effective, but that's a matter of taste. If you like having elementals in your army, then yes, summoning is indispensable and will be very helpful in increasing their numbers. But in my opinion, we should end this discussion because it's pointless.

ZYbr, why are you acting like a little child? If you need a whole squad, just combine them before the battle. And it's better to add the summoned units as well, otherwise (if there aren't many of them) they might die. And that's perfectly normal! You surely change artifacts. Some are good on the map, others in battle. Or, for example, you have a special battle coming up and you have something suitable. The same applies to summoners.
I disagree with the statement that summoning is rarely used. Only elementals are summoned rarely (one every two days). Summoning level 2 provides two level 1 units (a fairy, a wolf, or a leprechaun). Summoning level 3 provides one tiger, elf, or satyr every two days. Summoning level 4 provides one of them every day. And level 5 provides an elemental. That's not little; what else are you going to do while wandering around the map? You can also find artifacts later...

And I never argue, I just share my opinion. I enjoy communicating, and that's why I come to this forum. If I just stay silent, I don't see the point in being here.

P.S. Drakkosha, welcome back! Join us, be active, express your opinion, and justify it. ;)
In reply to Пандора
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#255
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Pandora;104249
ZYbr, why are you acting like a little child? If you need an entire squad, just combine them before the battle, and that's it. And it's also better to add the summoned creatures; otherwise, if there aren't many of them, they might die. And that's perfectly normal!
Well, Pandora, I'm sorry, but sometimes you need to think, not take everything literally. If you describe every possible scenario, you'd need an entire book. Of course, if you're attacking, you can combine your army and so on. But what if you're attacked? You're wandering around the map, scouting, for example, and you've split your army into smaller groups to summon only the necessary units, and suddenly you're attacked... That's what I'm talking about. The army is scattered, it's a surprise attack. Of course, I can't read your mind, and I don't know your play style, but you have to agree that this isn't that rare, although maybe I'm just not paying enough attention. It doesn't really matter.
Pandora;104249
You definitely change artifacts. Some are good on the map, while others are better in battle. Or, for example, you have a special battle coming up, and you have something that fits the situation. The same goes for summoners.

I didn't quite understand what you meant, although it probably refers to the first part.
Pandora;104249
I disagree that people summon too little. People only summon few elementals (one every two days). A level 2 summon provides two level 1 units (a fairy, a wolf, or a leprechaun). A level 3 summon provides one tiger, elf, or satyr every two days. A level 4 summon provides one of them, but every day. And a level 5 summon provides an elemental. That's not little; what else are you going to do while wandering around the map? You can also find artifacts later...
Two units a day, is that a lot? Then one stronger unit, still not very many. It might be okay as an addition to the army, but then the question is, when do you level up this skill? Sacrifice magic at the beginning? Warfare or other magic later? Or only level it up when the hero is more or less developed and then supplement him with summons?
Regarding elementals, one every two days isn't much, but it's a great addition to the elementals from the portal, in my opinion. They are almost level 3 monsters.
P.S. I want to try all this now, it's a pity I don't have a video recorder, but I'll try to do it during work hours:D I need to get used to Nature:)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#256
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ZYbr;104252
P.S. I want to try all this out now, it's a shame I don't have a video, but I'll try to do it during work hours:D. I need to try to get used to Nature:)
Of course, try it out! In my opinion, you should try everything:) I'll probably play the fourth game on champion difficulty and level up Summoning, as Pandora suggests (if I don't forget...:D). I wonder how long I'll last, if I'll like the Summoning skill, and if I can build elves without wood...:rolleyes:

P.S. ZYbr, Pandora, thank you for the kind words.:) :smile43: