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Place mages and earth elementals in the outermost slots, and gargoyles in the middle. Put master djinns in the remaining 4 slots. And all of them cast very useful spells on the gargoyles, plus the hero's spell. The result: the gargoyles are beasts, they can even take down dragons!!!:rolleyes: :D
You probably understand that you'll still have to slow them down, right? But the djinns themselves will also cast acceleration spells, and it will be tough for your archers, because they usually cast spells on half of their army, and the other half fly towards you :).
And if you slow them down, they can remove it in two shakes with healing, spell removal, and antimagic, and even worse, with acceleration.
But having 4 djinns will definitely give you a huge advantage - that's a good thing :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."