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9 years ago
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Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to Dirty_Player
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8 years ago
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What if points were deducted from the player rating for missing deadlines in tournament rounds? (The amount could be discussed, of course). P.S. Congratulations to Ivan on his well-deserved victory! It's great to see him carry his favorite heroes to victory – that's how history is made!
In reply to =Lizard=
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8 years ago
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=Lizard=
What if points were deducted from the player rating for missing deadlines in tournament rounds? (The amount can, of course, be discussed)!

A 200-point penalty to start with? ;)
In reply to KobRa_RR
8 years ago
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Vanya, congratulations on your victory! :smile20:
In reply to Jelen117
8 years ago
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Let's consider this a smart (and effective) move by Dirty.

But next time, there won't be such leniency. :smile51:

FTS with a well-deserved victory. :smile54:
In reply to KobRa_RR
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8 years ago
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KobRa_RR
A 200-point penalty to start with? ;)

Some players would then have a negative score. And instead of a peasant, Warlock's picture would appear.
In reply to KobRa_RR
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8 years ago
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The start was very harsh. Not only is it winter all around, but there's also poverty and hunger!
There are tons of markets around (5!), but you can't buy or sell anything :(
And on top of that, frozen fish stood on the roads!
I took a Barbarian, collected some sketchy artifacts there, bought birds, and punished a bunch of malicious frozen fish. Then I exchanged artifacts at the altar for experience for Neela, who picked up both Earth and Logistics. By week 1, day 2, I also took the enemy's dungeon and set up under a nearby treasure zone. But there was almost no army, the treasure zone turned out to be a bit larger than the screen; barely breaking through a horde of eyes, I got my pitiful mini Dragon Fly Hive :confused: and a box of 10k gold!


This is where the incredible stories begin, my kind listener :smile01:
Aunt Shiva, who decided to deliver underground creatures for the god Gora, His Majesty of all overeating, decided to take a liking to a strange underground stone called an obelisk.
Upon bringing a sketch of the puzzle on this mysterious stone to the wise Aina, she quickly realized that the majestic artifact hidden by the secret of this puzzle was located in the northern lands — she knew this because she had lived in these parts her whole life and knows the position of all the mountains and forests all the way to the southern lands!
To make the search more convincing, Professor Fafner the Dragon-Loving ;) of the Department of Logistics and Research was summoned, who, along with the rocs under his command, conducted reconnaissance of the barbarian lands and found two more mysterious stones, confirming the guesses of everyone's beloved wise and beautiful Ainuschka :smile36:


And on the very first day of this good news, I send the horned hound Calh on the excavation to start digging the earth down to the very inferno, even with his own horns!

And also, an expedition was sent on the dig led by Lady Rizza, who has been in charge of oil fields for many years and has vast experience in excavations and mining!

While Calh was making unsuccessful attempts to dig anything up, and the
small army led by the honorable Neela was trying to find at least some treasure underground, Rizza, thanks to her immense accumulated experience in excavation matters, easily found the great artifact, the Grail, the next day after setting up camp! :eek: :eek: :eek:


She was also destined to carry it intact and safe to the most ancient dwelling of elementals of all elements, where according to legend, any hero with wisdom in learning new spells can learn them all in just one day, thanks precisely to this incredibly ancient artifact!


And only at the end of the second week was this artifact delivered, and the hopeless situation with zero chances of victory suddenly got all the possibilities for it!
I leveled up Neela's Wisdom, took 2 Griffin Conservatories near the dungeon: 1+3
and an external dwelling of giants at home with their building upgrade :smile14:


On day 1, week 3, I took my first Dragon Utopia tier 3. It gave:





On day 1, week 3, month 2, Ainuschka found funny orbs for us in another Dragon Utopia:




And at the end of the turn, Neela with insane stats stands near the GO



Burst into the center, took a couple of trees and this:

On her turn, Aislinna came:



She tried to outsmart and attacked, saw I had orbs :eek: and surrendered!

Thank you for the game!

P.S. The second part of the first game

https://go.twitch.tv/videos/183610656
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
Mini-Nostalgia
Game Length
135 days
Game Date
10/20/2017
Reported
10/20/2017 7:26 AM
Rating Impact Archived
FireToSky 2125 2126 +1 ↑
Dark 1727 1726 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/3/2017 8:06 AM

In reply to FireToSky
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8 years ago
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Dug once – branded for life (c) :D
In reply to KobRa_RR
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8 years ago
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We started playing on fast roads. Two necromancers and a fur coat showed up at the respawn in addition to the 2 native heroes!
By day 2, I had already dealt with Alagar and completely wiped out the elves!
On days 4-5, I dealt with the Conflux computer and, using the two necromancers (Sandro+Septienna), necromanced 150 skeletons by the end of the week without using the fur coat. The necromancers just wouldn't get Earth magic, but at level 6, Septie-poo corrected herself and finally got it!
On day 121, I broke through a block of 20+ minotaurs that were blocking the path to the Fortress
In the box there was 10k, thanks to which Sandro also got Earth and maxed it out

On day 123, after all the computers and the mini Griffin Conservatory were killed, my army was already spending the night in the Conflux treasure zone on the lava near the computer's Conflux, and on day 124, Sandro took 2 boxes near it, one of which turned out to be a box with an orgasm (all the Air magic!)
On day 125, I chose my direction very successfully and jumped onto the opponent's lava treasure zone, where on day 126 I broke a key Dragon Utopia max with Wings, a Churn, and other less significant artifacts, which became the turning point in the game, because nearby that Dragon Utopia there were already chains set up to retake it! Had I delayed even one more day, winning the game would have been impossible!

Thanks to such a daring intervention in the fate of the match, the gods richly rewarded me with a nearby well and a flag, which allowed me to reach the opponent's Inferno, and from there via the fast roads to the main base

On his turn, the opponent hid in the line of sight of the lookout tower at the Dungeon garrison, thus hiding his stats from me. Although I had more army, I did not dare to attack, as I did not have any anti-magic artifacts. This turned out to be a neat and absolutely correct step, since he had 19 spell power and a ton of mana in addition to combat skills on a Necromancer!
Instead, I jumped through the center into one of my unexplored treasure zones and ate several Dragon Utopias there, and already confident in my victory, I attacked Eislina in the center with an imp for 3k. Although the Fireball turned out not to be so obvious, due to the opponent's summons, he didn't play his opening perfectly and I managed to win without much difficulty.

Thanks for the game!

P.S. The recording of game 2 https://www.twitch.tv/videos/183611591
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
Mini-Nostalgia
Game Length
133 days
Game Date
10/29/2017
Reported
10/29/2017 8:47 AM
Rating Impact Archived
FireToSky 2126 2127 +1 ↑
Dark 1726 1725 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/3/2017 8:07 AM

In reply to FireToSky
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8 years ago
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FireToSky
The start was very harsh. Not only is it winter all around, but also poverty and hunger!
There are tons of markets around (5!), but nothing to buy or sell :(
And the frossen fish have taken to the roads too!
I took the Barbarian, collected some sketchy artifacts, bought birds, and punished a pack of malicious frostbitten fish. Then I exchanged the artifacts at the altar for experience for Nila, who picked up both Earth and Log. By 121 I also took the dungeon from the opponent and positioned myself near a nearby treasure zone. But there's almost no army; the treasure zone turned out to be slightly bigger than the screen; after barely breaking through the horde of eyes, I got my pitiful mini Dragon Fly Hive :confused: and a chest of 10k gold!


This is where the incredible stories begin, my dear listener :smile01:
Aunt Shiva, who decided to deliver underground creatures for the god Gora, his majesty of all overeating, decided to take a liking to a strange underground stone called an obelisk.
Bringing a sketch of the puzzle on this mysterious stone to the wise Aine, she quickly realized that the majestic artifact hidden behind the secret of this puzzle lies in the northern lands; she knew this because she had lived in these parts her whole life and knows the location of all the mountains and forests all the way to the southern lands!
To make the search more convincing, Professor Fafnir the Dragon-Loving ;) from the Department of Logistics and Research was summoned, who, together with the gryphons under his command, conducted reconnaissance of the barbarian lands and found two more mysterious stones, confirming the guesses of everyone's beloved, wise, and beautiful Ainushe :smile36:


And on the very first day after the favorable news, horned dog Kalkh was sent to the excavations, so that he would start digging the earth all the way to the inferno, even with his own horns!


And also, an expedition led by Lady Rizza was sent to the excavations; she has been in charge of oil deposits for many years and has vast experience in excavations and mining!


While Kalkh made unsuccessful attempts to dig anything up, and the
small army led by the honorable Nila tried to find at least some treasure underground, Rizza, thanks to her enormous accumulated experience in digging matters, easily found the great artifact, the Grail, the very next day after setting up camp! :eek: :eek: :eek:


She was also destined with the mission to deliver it safe and sound to the most ancient abode of elementals of all elements, where, according to legend, any hero wise in learning new spells can master them all in just one day thanks to this incredible ancient artifact!


And only at the end of the second week was this artifact delivered, and the hopeless situation with zero chances of victory suddenly gained all the opportunities for it!
I leveled up Nila's Wisdom, took 2 Griffin Conservatories near the dungeon: 1+3
and an external dwelling of giants with their own dwelling upgrade :smile14:


At 132 I took the first Dragon Utopia, a level 3 one. In it I got





At 134 Ainushe found us some funny orbs in another Dragon Utopia:




And at the end of the turn, Nila with insane skills stands near ГО



I broke into the center, grabbed a couple of trees and this:


On her turn came Eislinna:



She tried to outmaneuver me, attacked, saw my orbs :eek: and surrendered!

Thank you for the game!

P.S. Second part of the first game

https://go.twitch.tv/videos/183610656
thanks for the game!
In reply to FireToSky
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8 years ago
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FireToSky
We started playing on fast roads. 2 Necromancers and a Shrew spawned at the respawn in addition to the 2 native heroes!
On day 2 I already dealt with Alagar and completely destroyed the elves!
On day 4-5 I dealt with the Conflux computer and through 2 Necromancers (Sandro+Septienna) I necroed 150 bones by the end of the week without using the Shrew. The Necromancers just wouldn't get Earth magic, but at level 6 Septie fixed that and finally got it!
On day 121 I broke through a block of 20+ Minotaurs that were blocking the path to the Fortress
The box had 10k, thanks to which Sandro also got Earth magic and maxed it out

On day 123, after all the computers were killed and a mini Griffin Conservatory, the army was already camping at the Conflux treasure zone on the lava near the computer's Conflux, and on day 124 Sandro took 2 boxes next to it, one of which turned out to be the orgasm box (all Air magic!)
On day 125 I chose the direction very luckily and hopped over to the opponent's lava treasure zone, where on day 126 I broke the key Dragon Utopia with Wings, Chalice, and other less significant artifacts, which became the turning point in the game, because the chains to capture that Dragon Utopia were already set up! Had I delayed even one day - winning the game would have been impossible!

Thanks to such a daring intervention in the fate of the match, the gods generously rewarded me with a nearby Well and a Flag, which allowed me to reach the opponent's Inferno, and from there via the fast roads to the main base

On his turn, the opponent hid within the sight range of the lookout tower at the Dungeon garrison, thereby hiding his stats from me. I had more army, but I didn't dare attack, because I didn't have any Anti-Magic artifacts. Which turned out to be a careful and absolutely correct move, since he had 19 Spell Power and a lot of mana in addition to combat skills on a Necromancer!
Instead, I jumped through the center to one of my unexplored treasure zones and ate several Dragon Utopias there, and already confident in my victory, I attacked Eislina in the center with an Imp on 3k. Though the Fire Blast turned out not to be so obvious, due to the opponent's summons, he didn't play his opening perfectly and I managed to win without much difficulty.

Thank you for the game!

P.S. Recording of game 2 https://www.twitch.tv/videos/183611591
thank you for the game!
In reply to Joker2k
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8 years ago
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Joker2k
Thank you for the game.
Konstantin, thank you for your patience! Ivan - Simple the Best!
Report accepted.

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