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Announcement
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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to graalzzz
8 years ago
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graalzzz
Easy win. My opponent decided to play with Nela on this map, but I had Labetta and Inteus... Labetta dominated, but Inteus arrived faster and killed the opponent.
Thanks for the game!

Thx for game.
In reply to graalzzz
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8 years ago
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graalzzz
..
Easy win. My opponent decided to play with Nela on this map, but I had Labetta and Inteus.... Labetta dominated, but Inteus arrived faster and killed the opponent.
Thanks for the game!
Everything got mixed up in the Nagibanskis' house... Labetta is the dad, and Inteus is the mom.
In reply to sir Davos Seaworth
8 years ago
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Клэнси / Clancy Start Hero Клэнси / Clancy
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
Skirmish
Game Length
122 days
Game Date
10/13/2017
Reported
10/13/2017 4:48 PM
Rating Impact Archived
MrP1nchy 1558 1566 +8 ↑
Iamsamstan 1376 1368 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2017 4:57 AM

In reply to sir Davos Seaworth
8 years ago
Thought 3 red dragons and Jeddite is good. Probably I was too clumsy because of it but didnt expect opponent to have red orb and +6 all in his zone.
Thanks for playing, good luck in next rounds
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Зубин / Zubin Start Hero Зубин / Zubin
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Вердыш / Verdish Start Hero Вердыш / Verdish
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Skirmish
Game Length
133 days
Game Date
10/13/2017
Reported
10/13/2017 6:49 PM
Rating Impact Archived
Jelen117 1744 1730 -14 ↓
Diabler 1768 1782 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/13/2017 6:59 PM

In reply to Jelen117
8 years ago
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Jelen117
Thought 3 red dragons and Jeddite is good. Probably I was too clumsy because of it but didn't expect the opponent to have a red orb and +6 all in his zone.
Thanks for playing, good luck in the next rounds.
Showed a bit of skill and ultimately won. Thanks for the game, good luck further.
In reply to MrP1nchy
8 years ago
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MrP1nchy
thank you for the game!
that very game where I lost on level 90 with 4 Golems) thank you for the game!
In reply to sir Davos Seaworth
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8 years ago
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In the first week, gold was pretty bad, but otherwise it was a fat setup. I grabbed strong artifacts: gauntlets, +1 all, a +4 hat. I scouted two Griffin Conservatories, 3-4 and 2-4. Found Blind in a shrine. There's a well below the conservatories. Also hit two external dwellings of dwarves. On the second week, I took the dwarven citadel, bought everything out, and went into the conservatory with 150 mana and Blind.
By the time of contact, I had 6 angels, an almost untouched elven army, and nearly 200 mana. The opponent had nothing to counter this; the draw gave them no chance.
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Алагар / Alagar Start Hero Алагар / Alagar
Алагар / Alagar Main Hero Алагар / Alagar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Деремиф / Daremyth Start Hero Деремиф / Daremyth
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Skirmish
Game Length
126 days
Game Date
10/14/2017
Reported
10/14/2017 10:37 AM
Rating Impact Archived
boovli 1832 1844 +12 ↑
Dirty_Player 1746 1734 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2017 10:47 AM

In reply to boovli
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8 years ago
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boovli
In the first week, gold was pretty terrible, but otherwise it was fatty. I got strong artifacts: gloves, +1 all, hat +4. I scouted two Griffin Conservatories, 3-4 and 2-4. Found Blind in a shrine. A well below the Conservatories. Also stumbled upon 2 external Dwarf dwellings. In the second week, I took the Dwarf Cottage, bought everything, and went into the Conservatory with 150 mana and Blind.
By the time of contact, I had 6 angels, the rest of the elven army almost untouched, and nearly 200 mana. The opponent had nothing to counter this; the dealt layout left no chance.
Thanks for the game!
Yeah, the skill is downright rolling :smile09: You try to clear the map somehow, play in all directions, but the opponent got everything laid out for victory on the starting respawn (two Griffin Conservatories, two external Dwarf dwellings, a shrine with Blind, and good artifacts). All they had to do was not make a mistake and execute everything competently, which the opponent did. Thank you for the game, good luck further.
In reply to KobRa_RR
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8 years ago
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I thought I had the advantage – my units were ready, the stables were locked, and I had a 120-unit army, while my opponent had 122. I attacked, took his main town and secondary town, and then easily finished him off. However, it turned out that a turn earlier, my opponent had taken the quest from the 28 Royal Medusas and upgraded them to 30 Ogres, and I'm not sure how I would have dealt with that: confused. Luckily, the Seer's Hut was in the zone from which I had cut him off: cool. Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Зубин / Zubin Start Hero Зубин / Zubin
Гервульф / Gerwulf Main Hero Гервульф / Gerwulf
Map Template
Skirmish
Game Length
124 days
Game Date
10/14/2017
Reported
10/14/2017 1:43 PM
Rating Impact Archived
злой_романтик 1553 1564 +11 ↑
iryzhakov 1460 1449 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/19/2017 10:27 AM

In reply to KobRa_RR
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8 years ago
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Completed 2 quests for 15k experience and 35 fire elementals, and that's how I carried. Thanks for the game!
Battle Report Accepted
Синий / Blue
ЯR
Крепость / Fortress Faction Крепость / Fortress
Росик / Rosic Start Hero Росик / Rosic
Сефинрот / Sephinroth Main Hero Сефинрот / Sephinroth
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Лойнис / Loynis Start Hero Лойнис / Loynis
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Skirmish
Game Length
132 days
Game Date
10/14/2017
Reported
10/14/2017 3:12 PM
Rating Impact Archived
ЯR 1715 1729 +14 ↑
sir Davos Seaworth 1702 1688 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2017 4:05 PM

In reply to ЯR
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8 years ago
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YaR
I completed 2 quests for 15k experience and 35 fire elementals, and that's how I carried. Thanks for the game!
Thanks for the game!
In reply to sir Davos Seaworth
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8 years ago
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The template was a bit sparse, of course. The external dwelling gave archers and a stable, so I was able to expand quickly, gather some resources, and barely build up in the Citadel. On the second day I went into the central treasure zone and managed to take one chest worth 110 gremlins, then my opponent appeared. Orrin with Haste and more troops was stronger.
Thanks for the game!
Battle Report Accepted
Random Faction Random
Оррин / Orrin Start Hero Оррин / Orrin
Оррин / Orrin Main Hero Оррин / Orrin
Победа / Def Победа / Def
Random Faction Random
Деремиф / Daremyth Start Hero Деремиф / Daremyth
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Skirmish
Game Length
124 days
Game Date
10/14/2017
Reported
10/14/2017 6:01 PM
Rating Impact Archived
Vigo 1310 1330 +20 ↑
Court 1454 1434 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2017 6:10 PM

In reply to Vigo
8 years ago
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Vigo
A rather poor template, of course. The external dwelling of archers and the stable spawned, so I managed to quickly spread out, collect resources, and barely build up in the Citadel. On the second week, I went out to the central treasure zone and managed to take one box with 110 gremlins, and then my opponent appeared. Orrin with Haste and more meat was stronger.
Thanks for the game!

I fell for the Necro who came as a second hero. Then it was garbage: nothing much to fight, the Necro village wasn't on the way, I got stuck against a stack of Vampires on swamp, built 1-3 in the Citadel. Took two gold mines on the second week and a box for 5K experience. That was it.

Thanks for the game.
In reply to sir Davos Seaworth
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8 years ago
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Pirra + sword (+4) helped us develop a bit faster. We met on map 123, and after several skirmishes on horseback, we managed to drive the blue player away. We finished the game by the end of the week, and the blue player surrendered. Thank you for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Random Start Hero Random
Риланд / Ryland Main Hero Риланд / Ryland
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Random Start Hero Random
Аламар / Alamar Main Hero Аламар / Alamar
Map Template
Skirmish
Game Length
127 days
Game Date
10/15/2017
Reported
10/15/2017 8:38 AM
Rating Impact Archived
Magl 1501 1524 +23 ↑
Sanin 1733 1710 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/15/2017 4:00 PM

In reply to sir Davos Seaworth
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8 years ago
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We started right away :confused: 12 elves set a frantic pace immediately, I captured two more villages on the first week, the roads were very convenient, I took the gold mine, and a Rampart village with an external dwelling of Pikemen nearby. 121 started with a Dragon Fly Hive on 6, and basically got ready to pay a visit, broke through the blue teleporter and ended up next to the opponent, then Isra with an Angel and Efreeti with Overgrowth fled, but was soon surrounded from all sides and forced to capitulate.
Thanks for the game!
Battle Report Accepted
Random Faction Random
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Random Faction Random
Ксирон / Xyron Start Hero Ксирон / Xyron
Изра / Isra Main Hero Изра / Isra
Map Template
Skirmish
Game Length
126 days
Game Date
10/13/2017
Reported
10/15/2017 11:56 AM
Rating Impact Archived
KobRa_RR 1864 1873 +9 ↑
bubuch 1696 1687 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/25/2017 6:18 PM

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