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Posts from Walkthroughs for custom maps.

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Hmm, the losses were significant, of course. I just finished defeating him. But he had a smaller army – 5 devils and unupgraded, 200 pitfiends (also unupgraded), and about 17 efreet. In general, everything except the pitfiends was one-shotted by the dragonfly and phoenix. So, I only took damage from Inferno in the first round, with losses of only 40 lizardmen, 50 orcs, and 20 Vasily (presumably a unit name). Well, and I didn't let him escape.
It's strange that the time is 417, but my swamp army is about one and a half times larger than yours. Did the growth not reach its potential? I don't see how it could be due to the phoenixes; 499 dragonflies, 400-40 lizardmen, and about 120 bulls. And I didn't buy any citadel units, only for consumption.
But again, I think that's good enough, the main thing is that we don't have to fight Inferno anymore. Will you be attacking the garrisons now?
By the way, Green came with 220 scorpions on day 41, took 300 gnolls and 8 phoenixes, what a pest.
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This is an army that doesn't receive weekly reinforcements from two corner castles, and after breaking through one Inferno garrison (it also suffered unpleasant losses due to Magogs and Ifrits), plus I lost 20 Dragonflies while defending against a speed boost, plus 2 Inferno shooters were on Archdevils, so I had to endure more Inferno attacks. That's how I lost the army. But never mind the Inferno computer player. After defeating the Necropolis, you can take its mines, and you don't need to bother with it before that. I'm more concerned about how to effectively deal with the Brown and Green factions. Let's say Kirr emerges and attacks Tazar in his castle the next day, then Tazar blocks the exit from the one-way portal, and the Brown faction is out of the picture. But the Green faction arrives at the same time, and it will run off to capture the corner castles, that's for sure. Although there are empty spaces behind the White Gates (there used to be Boots and a Cloak there), maybe they can be used to trick the computer players, but it's unlikely that my shooters can compete in logistics against the enemy heroes. In general, I'm still confused (for the umpteenth time, haha). Added after 3 hours and 9 minutes: I also thought that this is the only map I remember where it would be useful to generate a "Month of Monsters." For example, Snakes. Added after 1 minute: Although, no, I'm wrong. When playing Xiedu, I joined legions of Demons and sold them for money in the Citadel.
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Well, if we're talking about generating units for a month, then it's better to go with Behemoths, so you can gather a good stack, it's like +5.
But I just don't understand what you're going to do with Inferno. Control over the mines is only possible if the AI is afraid to leave the castle, and I'm not sure that a weak AI with an unnecessary army and a bored Pit Lord will scare the AI. But it's worth a try, of course.
In general, Necropolis castles are only useful for Transformers. We have a growth of 180 Tier 1 units. And if you don't waste them, then this is a stack of 3-6k skeletons in 20 weeks of growth. And in terms of damage, without the "Bless" spell, the same Serpent Riders deal less damage (growth in 20 weeks - 1700 Serpent Riders). Skeletons can be very useful.
But again, this is useful from the point of view of speedrunning. From the point of view of general playthrough, this is not mandatory, although it can help if there are serious problems with the anti-mage garrison of 10k Vampires.

P.S. Yesterday I tested it, in the first 3 weeks, without the 6k experience from the Captain's Hat, the losses increased by only 96 Dragonfly, and I even lost 2 extra Gnolls. Well, and you can go to Capitol on day 146. Then, in theory, there will be enough money to go from the starting location to 231, after first taking the Boots and artifacts from the Cyclops and the Chaos Hydra. Then, with this pace, and with Inferno, it will be easier to deal with the AI, the main thing is that the green player doesn't ruin everything.
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I'm talking about doubling the number of monsters on the map; it seems to be tied to the beginning of a new month. What's the point of having +5 behemoths if they're only built in one castle? Here's the plan for Inferno: completely crush the Necropolis (the first garrison should fall relatively easily, and even if the second one requires sacrificing almost all troops, that's acceptable), then take the Inferno mines and have Tazar, with a Necropolis army or the remnants of Swamp and Barbarian troops, set up ambushes in pits and harass the undead in the final battle. In the Necropolis castles, you can apparently amass a decent number of dragons, and vampire lords under Tazar are a serious threat. The only thing I haven't figured out yet is how to control the green company so that they don't cause any trouble.
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Even in a single Castle, you get +7 hippogryphs each week, and after 20 weeks, you'll have a stack of 150, which is already a significant force. They'll be among the top damage dealers in your army. And yes, I mixed it up – that's the weekly monster. A monthly monster, on the other hand, is a different story. If you want, you can create such a combo that you won't have any problems with your army; you just need to find the resources. I've looked into it, and it's not available for all factions, but the hippogryph is the best choice here. Of course, you'll have to fight without them. If you don't buy hippogryphs for three months and catch a monthly batch each month, you'll accumulate 10,000 hippogryphs. In short, it's overpowered and can't be countered. In HD+, both weekly and monthly monsters are disabled, so it all depends on a gentleman's agreement – whether or not to use them. But again, this is only relevant for speedruns; it's not necessary for completing the game.
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Dandy
Even in a single Castle, you can generate +7 Hippogryphs each week, resulting in a stack of 150 after 20 weeks, which is quite a force.
This would probably require spending days generating them. It's easier to conjure up months' worth of Serpents.
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I find the strategy of switching to Necromorphs in the form of vampires and dragons to be questionable. I might be wrong, but if you've already broken through to the Necropolis and killed all the purple heroes with a growth bonus, you should have enough strength to finish the game. And if not, you can postpone the trip to the Necropolis for a month, and you'll have enough strength. But a month on the Necropolis, with 200 vampires and 100 dragons, isn't a top-tier alternative; the stacks are still weak. You need at least 3 months of growth for the stacks to be good. And that means that a complete resettlement is planned for the 6th-7th month. It's all a bit risky. It might work, but I personally don't like it.

Added 3 minutes ago
Marlo_Stanfield
You'll probably have to sit and generate them for days. It's easier to conjure up months of snakes.
I think that if you use weeks or months of monsters, you can complete the map in 6-7 months, so I don't think it's entirely fair to use weeks and months of monsters
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However, with the Necropolis alternative, the Iron Passage becomes quite strong, but how many nerves it will cost to control the green creatures on your own resource points, and whether it will be successful at all, is hard to say.
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Hey, I like the idea. I'll try to create a game with snakes in a month. Will I manage to do it in 7 months? It's intriguing! Besides, I only need to generate 2 months' worth of snakes!
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Let's do it on a stream :)
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Ah, damn! Physmig writes that if the dwelling is upgraded, there won't be a doubling, as it's the month of the black fly. I'm disappointed:( I won't be able to get to the computer before he builds the upgrade.
The only upgraded unit that can appear in the month of the monster is the hobgoblin. In principle, an unexpected strategy emerges through mass hobgoblins, but that's not quite it:(

Added after 53 seconds
And it's a rather boring sight for streams - generating monsters, catching resistance and morale).
In reply to Dandy
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Dandy
And it's a rather boring sight for streams - generating monsters, catching resistors, and morale.
Actually, I thought about it and I agree. Besides me, it's unlikely to be interesting to anyone else. The map is specific. It's the opposite of Metataker in terms of entertainment :)

Added 1 minute ago
Dandy
Ah, damn! Physmig writes that if the dwelling is upgraded, there will be no doubling, as it's a month of black flies. I'm upset:( I won't be able to get to the computer before he builds the upgrade.
The only upgraded unit that can appear in the month of monsters is the hobgoblin. In principle, an unexpected strategy appears through mass hobgoblins, but it's not the same:(
Wow, I didn't know that.

Added 1 minute ago
It will also be quite fun to play through goblins. But it's more difficult.
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Hobgoblins are so useless that it’s more profitable to turn them into skeletons! In general, you can create about 10,000 skeletons by the 7th month. That’s not bad, and it’s enough for a garrison with vampires. But still, it’s not that motivating. By the 8th month, you can complete the map 100% using this strategy. There’s also a chance to do it in the 7th month.
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You can still improve the starting position a bit. And later on, you can join good groups of lizards or snakes.
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Regarding joining generated neutral creatures on map 211, it's quite doubtful because there are practically no safe places where the AI won't kill them. Yes, I understand that having an extra 20 snakes in the castle by the second month is definitely not a bad thing, but I prefer to break the rules of offline tournaments only for a strong idea, which could be completing the game in 7 months by doubling the number of snakes. Have you decided to revert to map 211? Well, for me, there are 3 reasons to revert: 1) Not to give up the captain's hat. 2) Build bulls on map 137. I just need to kill 500 azure dragons, and for that, it's better to max out a stack of gorgons than meat-based units. 3) Capitol on map 146 and ignoring resource production. But honestly, these are weak bonuses.

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