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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to AstralLein
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Thank you!
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Has anyone tried taking a horse (for example, from Duncan), putting an elf with a sword on it (or a human with long ears and an elven sword), and attaching wings to the horse (even if they're from an angel)? You'd get a pretty decent Pegasus Rider. And the current pegasi are winged unicorns, which isn't very appealing.
And if it were possible to create an ability that's the opposite of what mages do, so that it increases the cost of enemy spells, that would be amazing!
If you put in a little more effort, you could move dragons far away (the light elves have boring dragons), lower ents to level seven, adjusting their stats and giving them a model of classic ents (such mods already exist).
Lower unicorns to level six, adjusting their stats.
And the newly created pegasi to level five. Flying, magic cost increase. It should look pretty good.
In reply to Oversun
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Oversun
Has anyone tried taking a horse (for example, from Duncan), putting an elf with a sword on it (or a human with long ears and an elven sword), and attaching wings to the horse (even if they're from an angel)? You'd get a pretty decent Pegasus Rider. As for the current pegasi – they're winged unicorns, and that doesn't look good.
And if it were possible to create an ability that's the opposite of what mages do, so that it increases the cost of the enemy's spells, that would be amazing!
If you put in a little more effort, you could move the dragons far away (the light elves have boring dragons), lower the Ents to level seven, adjusting their stats and giving them a model of classic Ents (such mods already exist).
Lower the unicorns to level six, adjusting their stats.
Put the newly created pegasi on level five. Flyer, Magic Cost Increase. It should look pretty good.

I don't remember exactly, but I think there was some kind of bug with the animation on the battle map for that kind of horse...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
I don't remember exactly, but I think there was some issue with the animation of that horse on the battle map...

Is the knight's horse too overdressed? And if you cut off a unicorn's horn, will there be a hole? And what if you replace the entire head and cover the scar with something (like a scarf)?
The main issue is probably the horse running while flying, but that's tolerable. I remember allowing the Nightmares of Inferno to fly. That was cool! ))

Or maybe someone could create a model of a Black Knight with a scythe of the undead instead of a sword (or does such a unit already exist in Heroes of Might and Magic?). I want to create a proper alternate upgrade for the Death Knight. Often, it's just a retexture, and it's not very pretty (either pink or purple).
In reply to AstralLein
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AstralLein
Yes
Thank you, could you please provide a little more detail?
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So, now that NHF 0.86 is out, shouldn't we start working on night maps?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
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Andrail
Night Hag (6th level)
Growth 2
Attack 22
Defense 20
Damage 17-24
Health 90
Speed 5
Initiative 10
Abilities: Undead, Large, Flying, Stun, Poison Aura
Description: Witches who, in their lifetime, worshiped Ashera and performed sacrifices at night, become Night Hags after death. Night Hags come to people at night and kill them in their sleep. At the same time, the person cannot move due to the spell cast by the Night Hag. If Night Hags are nearby, people feel weak.
Criax (6th level upgrade)
Growth 2
Attack 25
Defense 20
Damage 19-26
Health 90
Speed 5
Initiative 10
Abilities: Undead, Large, Flying, Stun, Poison Aura, Curse
Description: Witches who were caught during the sacrifice to Ashera and later executed, become Criaxes after death. Like ordinary Night Hags, they kill people at night, inflicting stun on them, but they are driven not only by worship of Ashera, but also by revenge for their death. They curse all the living for this.
Night Witch (6th level alt-upgrade)
Attack 21
Defense 26
Damage 18-23
Health 100
Speed 5
Initiative 9
Abilities: Undead, Large, Flying, Stun, Magic Strike
Description: Some witches, who were interested in black magic and experimented at night during their lifetime, become so-called Night Witches after death. They have studied many curses and actively use them for killings at night.
Here is the config and bio.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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Friends, I suggest adding two new neutral characters: 1. Night King (can be named according to the lore) 2. Great Other (can be named according to the lore) 1) 2)
In reply to AstralLein
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AstralLein
I AGREE!!!! For once, I agree with Atlantis! Great idea!))))

Added 3 minutes later
True, no one is working on NCF right now, and I don't see psatkha at all. So the timing isn't ideal, but I agree that adding them is a great idea!

Why "great"? They're just ordinary....

And I disagree. There are no others in the lore of Ashan. I like PLIO, but they are unnecessary here. Essentially, they are ice necromancers. And we already have those.
In reply to Oversun
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Oversun
I disagree. There are no others in the lore of Ashan. I like P.L.I.O., but they are unnecessary here. Essentially, they are ice necromancers. And we already have those.

NCF is not a lore-based mod. So, they will be very useful. Besides, there aren't that many ice mages.
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