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Posts from Adept of War

5.0 (1 rating)
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13 years ago
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And what about their first turn? They do attack. So, it's minus one unit. And also – is it worth keeping them under control all the time, or can you block them off with crystals to save mana?
13 years ago
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I made sure that the Earl wouldn't move before the hero, so I deployed 3 units: two archers with 500 units each and one adept. At the beginning, I cast Berserk on the Earl; it lasts for two turns, then I cast Subdue on the nearest unit to my units, the Highlanders. On the 3rd turn, I cast Subdue on the Earl again (he still didn't attack) and blocked their path with the remaining dwarves. After that, I cast Berserk on all the dwarves, so they couldn't reach me and attacked each other. While they were fighting each other, I raised the Earls from the dead (not resurrected), reducing their hit points to 1. At the end, I cast Subdue again (the duration was 7 turns for me). In one turn, 6000-8000 Earls were killed (ballista and archers). I had 240 mana left, about 70, so it's better not to take the second group nearby right away.
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13 years ago
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aa. I have a "Subjugate" spell that lasts for 4 turns, and Elves always move before the hero. So, it turns out that he can eliminate one unit in a single turn. Okay, thanks for the explanation; I'll try playing that way sometime.
In reply to Heroist
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13 years ago
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I finished the map, I liked it. I have an idea about the AI's stupidity. It seems to struggle when there are many castles. Maybe you could just create a lot of allied Dwarf players? Each with a castle and a certain number of mines? Like, great royal commanders? I think they would be more intelligent that way.
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9 years ago
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Essentially, this scenario is a continuation of "More Alive Than the Living." I really liked the idea with the main Hero – a cleric!
I haven't managed to complete it with that Hero yet, but if I do, I'll write about it.
In reply to dima1106
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8 years ago
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dima1106
Thank you to the author, the map is interesting. It's not difficult to defeat the men guarding the ore)). You need to know only three spells: Berserk, Dominate, and Raise Dead. After they kill each other, about 60,000 Erathians will remain. Raise them from the dead and reduce their health to 1, and they will be killed. Also, you need at least 200 mana and a cart to enter the battle. On the battlefield, I placed 1000 archers and 120 adepts.

You have chosen an interesting path, sir!
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8 years ago
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Good map. Firstly, it's large, secondly, it's not easy, thirdly, it has additional quests and very interesting ideas from the author, and fourthly, it allows you to create a great hero. It's a pity about the gnomes :)

Does the map have a sequel?
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8 years ago
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There is, but I never got around to fixing the scripts, so it's impossible to complete without using the console. Thank you for the feedback!
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8 years ago
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And what is the sequel called?
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8 years ago
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A tale of a regiment.
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8 years ago
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Thanks :) I'll give it a try if I have the opportunity.
In reply to Heroist
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8 years ago
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I completed it on Veteran difficulty without any problems; I was attacked only once, and then they didn't bother me anymore. Of course, I had a lot of ore. Why is the blue keymaster needed? I never figured out where the blue key is used.

Heroist

The final cutscene is cool :D :smile15:

I didn't have any cutscene:smile32:

Thank you for the map.
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8 years ago
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The video is working fine...
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8 years ago
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Why is there a blue key? I still haven't figured out where the blue key is needed.
I can't remember after so many years... Although there are two options – either it's for passing to the city in the upper left corner, or for getting some hidden goodies (but there's an alternative way to get them).
I didn't have any video.
Oh, this is the first time I've seen such a bug, and 3.1 doesn't seem to be required here... Do you have a final screenshot?

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