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Posts from OH working throughout the game.

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8 years ago
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your ideas, my ideas on the topic – I just want to actually achieve something; I need an opponent; we discussed something with Baratorch, but it was slow; we need to discuss all the points.
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8 years ago
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Reaching a certain point presents significant challenges.
8 years ago
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Heroes is a turn-based game, not an RTS. It cannot have simultaneous turns throughout the entire game. Can you imagine simultaneous turns in chess? That would be absurd! And it's the same in Heroes. Almost the same. Because there is unexplored territory, and the initial movements of units are not visible. And as long as they are not visible, as long as they cannot be taken into account, simultaneous turns are possible. Resuming simultaneous turns after an interruption is usually completely unnecessary. Because the interruption always occurs later than the moment when it is already important to take the opponent's actions into account. Resuming simultaneous turns after an interruption may be necessary for a completely inexperienced player who doesn't care what to take into account and what not, and how simultaneous turns affect the game's logic, for a purely casual game. This forum has the highest standard of competitive play. Of course, you can turn Heroes into an RTS. But that would be a completely different game. You would need to, for example, abolish the concept of turns, the concept of movement points. Tie the log and pathfinding to the real speed of movement on the map. At the same time, it seems that the meaning of having 8 heroes and chains would be lost. And so on... Does anyone need this? I certainly don't, and that's enough to close the topic. In short, DaU, if you come up with simultaneous turns for chess, you can switch to Heroes.
In reply to baratorch
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8 years ago
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baratorch
...

if red attacks blue during Overlord Hour (OH), nothing changes; it's as if it were a real game. If blue attacks red, it's as if blue has become red (which is what we want to avoid).

As I suggested, we could:
- interrupt OH for a couple of days; this would allow players to save time when continuing the game;
- add a button for red to enable OH;
- implement turnbacks as I described in the thread;

During OH, both players see each other as stationary. When red attacks, the battle starts normally, and blue's turn is rolled back to the moment before the battle; blue will then move (nothing changes in essence). For red, when blue attacks, the same thing happens: the turn is rolled back to the moment before the battle, and then red moves. In this case, the problem arises of visiting objects simultaneously.
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8 years ago
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Why are these moves being made? Here are three reasons.
8 years ago
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Dau is exactly the type of idea generator who needs to be kept away from practical programmers, for the sake of his own well-being.
One day, someone won't be able to handle it and will snap.
Spending six months programming some incredibly complex and pointless thing that won't work as intended, and then spending a couple more years figuring out what wasn't considered initially, only for it to still have bugs for the next 10 years. What a great plan. :smile20:

I suggest we close this topic because I've already explored it. :smile13:
In reply to Grando
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8 years ago
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I'm surprised that there are still people who take DAU seriously...
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8 years ago
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Create a separate thread for him where he can share his thoughts, ideas, suggestions, and, most importantly, his actions!
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8 years ago
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More like a separate planet (chamber).
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8 years ago
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Latest posts are the best in the topic!
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8 years ago
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I suggest creating a medal – something like a black mark, but with a yellow color and the “P” initial in the avatar – and awarding it to the most dedicated player. I have two candidates in mind. The first one is a no-brainer. What do you think?
8 years ago
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There's an "important" section on the forum; we need to create a separate thread called "DaU" so that sensible people don't go there.
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8 years ago
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Many people play Heroes of Might and Magic V with permanent Overkill Heroes mode, often found on GameRanger.
In reply to Noom
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8 years ago
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Laughter aside, it could be an interesting tournament format. A mirrored map is created, with no possibility of contact between the two sides. Both players develop their Haven factions up to a certain day. And then an automatic final battle takes place. It's like an arena with elements of randomness.

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