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Posts from “The Wolfenstein Challenge” – “Partisans” [2nd campaign, 3rd mission]

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In reply to Nines
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Something's wrong here. I freed the hero, completed the quest for the Zealots, but he continued towards the surface, ran into fire elementals, and the mission failed. It's difficult for me to help him because I also encountered a red enemy right away:confused:
In reply to VIPmd
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And aren't there fire elementals in this mission? I didn't encounter any. On the path of the liberated hero, there were only 47 zealots :smile38:. By the way, clearing the path for the prisoner is a secondary objective.
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There were... by the way, the second time he went a different way, and I was able to protect him – there were no more problems.
In reply to VIPmd
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Which caravan? Mine tells me to conquer a town, but there are a lot of soldiers there... It's impossible.
In reply to БЫЛЬ
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BYL;182492
What caravan? It tells me to conquer a city, but there are a lot of soldiers there... It's impossible.

The caravan appears after capturing a city.

There are indeed many soldiers, but capturing it is not a problem.

You just need:
Machine Management up to a rapid-fire ballista,
Defense up to readiness

And about 600 spear throwers (improved + unimproved).
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
In reply to Shogun
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Wow, that’s pretty cool… there’s vehicle control, and even rune-powered vehicles. I’ll try again this evening. I need to find a place where I can buy a ballista…
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As has already been correctly stated, completing Helmar's quest is a secondary objective. My Wolfenstein was not well-developed, but I completed the mission easily:smile13:. I also killed the Red Andreas (in the Dungeon) with ease. I absolutely don't understand why 600 spear masters are needed? A hundred were enough for me. I'm interested in: how to recruit "red" units in "Hammers of Fate"? And by the way, is there a skill tree for dwarves and orcs? If so, please provide a link.
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If you know where Helmar wants to go, the quest is easy to complete. You get soldiers as a reward.

Alternative units can only be recruited when playing through the Tribes of the East campaign. I don't know if there's a mod that allows you to do this in version 3.1? I played through it in version 3.0.

Mod with the added "Skill Wheel": http://heroes.ag.ru/heroes5/mods/
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In the Castle, it seems only the Mountain Defenders increase in numbers. You can come earlier, but then you won't be able to upgrade Wolfshtein. Personally, upgrading him took a lot of troops from me. Luckily, many neutral creatures join you.
Быть или только казаться
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Please tell me how to get to the blue Castle. I've tried everything, but it doesn't work. What's the point of having it on the map if you can't reach it? Half the map is just useless terrain...
танцы и бой:smile19:
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It is impossible to reach the blue castle.
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Did you guys really play on easy mode? In Hero mode, time is of the essence, and there's barely any time to upgrade your hero; the goal is to reach the enemy Castle as quickly as possible. And you don't want +2 Lava Golems per week, right? Only the Mountain Clan keeps growing; that's hilarious. It's impossible to defeat a hero in the Dungeon at the beginning on Hero difficulty. Sorry for the repetition. Or maybe it's possible, but only about a dozen troops will remain.

Added 42 minutes later
I tried it at the beginning and did a blitzkrieg – Day 6, Week 3, Month 1 – I attack a Castle and find: 54 Archers, 18 Red Inquisitors, 11 Tournament Knights, 150 Landlords, 15 Blood Griffons, 2 Lava Golems, and a fortified Castle. Plus, an additional stack from the Tower – 220 Warriors.

I have 50 Berserkers, 7 Bone Dragons, 33 Gnomes on a Bear, 95 Javelin Throwers, 112 Spear Masters, and 89 Gnomes.

My Javelin Throwers deal 1-3 damage to Archers, and the Archers deal 89-95 damage to Javelin Throwers per shot.

So, go away; 600 Javelin Throwers are more than enough. Do the math: 100 Javelin Throwers kill 1-3 Archers, 600 Javelin Throwers kill 6-18, but by the time you gather them, he'll have 30 Lava Golems.

Forget it; I'll try replaying, and I won't do a blitzkrieg. Maybe the script for the Castle only triggers after the hero is freed. I'll try to explore everything I can in three weeks and then proceed based on the circumstances.
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We should apologize to the esteemed Shogun. I found the "Unicorn Bow" artifact on the map, which removes the penalties for ranged units. However, even though some limitations will remain because the enemy is in a Castle, the spearmen will still hit twice as hard. So, there's a chance.

I replayed, and the script works from day one; the enemy starts developing a Castle, fortunately, without capturing anything. By the beginning of the second or end of the third week, he fortifies the walls to a Castle level and hires Lava Dragons. The number of dragons increases by +2 per week, starting from the second week, so you can't delay too long.

But attacking immediately isn't a good idea either, as the army isn't strong enough. Therefore, it's best to combine army building and speed. Fortunately, there are plenty of mines and places to hire creatures. I've only explored the Dungeon so far; I'm attaching the map. It shows the mines, and there's some artifact in each corner. You can take a large amount of gold (+1000) and a Clover from the hero who runs around the Dungeon, allowing you to defeat him with minimal losses of 8 Gnomes on a bear. You need to run through the mines first and collect a few artifacts. I leveled up twice, improved my Chaos magic skills, and bought machines. A lucky shot from a ballista destroyed 20 of his ranged units, and I took out 14 with a lightning spell; we can survive.

On the map, levels 1, 2, and 3 represent the levels of creatures in the Gnome Castle: Defenders, Spearmen, and Gnomes on bears, respectively. Red circles indicate hero stat boosts, and stars indicate stables (named after a horse). Where I marked "mm" is the Machine Workshop; next to it is a red key, which opens the gate at the bottom of the Dungeon, on the left, where there's a horde of Bone Throwers. I haven't found a creature upgrade building on the map yet, but there should be one; if I find it, it will be very useful... [some time later]... no, there's no creature upgrade building; I've searched the entire map.

Therefore, you can prepare and then take the Castle. As you can see from the map, there are places to hire creatures. 56 spearmen per week.

Screenshots from the end of the third month. I haven't gathered half of the creatures from the summoning places. Earth Shock deals 1200 damage.
In reply to YbodGuH
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Thank you for the map, but where are your Might and Magic units? I played with 8,000 ranged units, and the red faction had 400 dragons. I attacked the dragons with tan units (6 of them joined nearby), and as a result, they eliminated all of their archers and adepts. :smile32:
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I apologize, but I don't understand how to complete this mission. I freed Helmar, but how do I capture the city when it has far more troops than I do?

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