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Announcement
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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to Sanin
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8 years ago
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Sanin

Once again, thank you to the organizers for the mandatory "jebus."

This is a personal "revenge" from our team for the 5 mandatory blue colors in the final!
In reply to Huanito
8 years ago
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They gave out chocolate, which I slightly boosted because of a Necromancer who just wouldn't cast Earthbind, but the next day I would have charged in with full speed on 11 Arches, while my opponent had everything average, and even though he had a Warlock with Earthbind, he couldn't find it, and that's what doomed him.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
122 days
Game Date
9/16/2017
Reported
9/16/2017 6:11 PM
Rating Impact Archived
Dima Surmay 1635 1647 +12 ↑
злой_романтик 1567 1555 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/16/2017 7:40 PM

In reply to Dima Surmay
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8 years ago
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The first attempt to get going was unsuccessful. After opening the blocked road on 115, it turned out my road led to the opponent's town.
The final setup was played without rests from either side. Gosh naturally had 1 stack, roads were blocked. To open one road, I barely beat a Pandora's Box with a large horde of gr. zombies, getting 5k exp. The army was quite small, making the start difficult. I ran around, did some necromancy, and by day 5 I was somewhat rolled out.
In parallel, it turned out the respawn was very small, there was only a road to one town, but objects were present. There were 2 Dragon Fly Hives, +6 all behind sultan guards, boots for movement points, an external dwelling of horses and a couple of external dragon dwellings. Gold was a problem. Having traded at two markets, I bought horses by the end of the week, took one external dwelling of horses and one of dragons. Twice, instead of Earth, I got junk. I started the second week with stables and a box for zealots, which devoured both dragons and gave exp. Gosh finally got Earth.
Before leaving, I gathered everything possible from the respawn, found Shakles, took +6 all. Late exit in the middle of 123 through the gray-haired [creatures] with ~350 skeletons, 8 ghosts, 9 horses and a dragon on -morale. On 124 I met the opponent, by then I had 14 mana left, gathered some more ghosts and necromanced up to ~400 skeletons. Before the battle, I took a Pandora's Box for 60 lizardmen. I attacked with the Shakles. There were both Mass Slow and Mass Haste, but less meat and stats lower by about a teapot. I was afraid I'd have to retreat, since only the opponent's angels and my skeletons would remain, but it didn't happen: the opponent attacked the skeletons initially.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
124 days
Game Date
9/16/2017
Reported
9/16/2017 7:23 PM
Rating Impact Archived
boovli 1865 1874 +9 ↑
matador99 1697 1688 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/16/2017 7:36 PM

In reply to boovli
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8 years ago
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boovli
Thank you for the game!
Thank you for the game.
In reply to Dima Surmay
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8 years ago
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Dima Surmay
We gave out chocolate, which I slightly boosted because of the Necromancer who just wouldn't cast Earthbind, but the next day I would have been able to rush with full speed on 11 Archons, while my opponent had everything mediocre, and even though he had a Dwarf with Earthbind, he couldn't find the right moment, and that's what doomed him.
Thanks for the game!
I had a feeling I should rebuild on turn 111, but there was a Hive with 8 units... I had a feeling I should rebuild on turn 112, but there was a second Hive and in the end, 16 units and a Dwarf with Earthbind...
Thanks for the game.
In reply to Dima Surmay
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8 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
145 days
Game Date
9/16/2017
Reported
9/16/2017 9:22 PM
Rating Impact Archived
BISHOP 1680 1691 +11 ↑
rebellious 1568 1557 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/17/2017 8:11 AM

In reply to Dima Surmay
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8 years ago
TFP.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
137 days
Game Date
9/16/2017
Reported
9/16/2017 10:31 PM
Rating Impact Archived
Blitz 1568 1579 +11 ↑
Slayzer 1461 1450 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/18/2017 2:11 PM

In reply to BISHOP
8 years ago
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Thank you for playing!
In reply to Dima Surmay
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8 years ago
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We chose all the remaining rest stops, bypassing a block of 20-49 demons with growth spells, following a single road towards the Air Sphere and Scroll. On the 2nd day, with some difficulty and using ducks, we managed to break through. On day 113, the opponent surrendered.
Thank you for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Jebus Cross
Game Length
113 days
Game Date
9/17/2017
Reported
9/17/2017 11:51 AM
Rating Impact Archived
sir Davos Seaworth 1692 1695 +3 ↑
Benis_xDD 1379 1376 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/17/2017 12:03 PM

In reply to sir Davos Seaworth
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8 years ago
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sir Davos Seaworth
They picked all the rest spots, avoiding a block of 20-49 demons with ground speed, traveling along a single road for the air sphere and scroll. On day 2, with some difficulty and using ducks, they managed to break through. On day 113, the opponent surrendered.
Thank you for the game!
Thanks.
In reply to OUTLAW
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8 years ago
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OUTLAW
Starting resources: -5200. We chose all restarts; I had 112 and 111 in heavy magic skills. The initial distribution was decent. I could have moved to level 123 without losses, taking the center with earth magic (a spell covering the entire land with extended wisdom). I would have had 100+ mana. But something made me change my decision and instead take two Hydras (which ultimately proved useless). I wasted time and lost the game because both Hydras were near the central town in the middle. At the very least, I should have prevented Tazu from passing through, as he didn't have any mass magic at that point. At best, when the opponent turned towards his Hydras, I should have known where to run with the exploration spell, using pathfinding to reach the Castle. At levels 132-133, I would have upgraded to 10 red units. Tazar, having retreated to the center, found the keys to victory and played the endgame perfectly, leaving no chance for me. Thank you for the game!

Thank you for the game!
In reply to Socrat
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8 years ago
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Please remove me from the tournament. I apologize to the organizers and participants.
In reply to Dima Surmay
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8 years ago
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+7500. The start on 113 is very strong - 21 bibas and 3 angels, but ГО includes 5-9 fairies... a total disaster; if they were foot units, I could have moved out immediately, but as it is.. well, it's not worth taking a restart)) Plus, I got the full set of heroes))) I went deep into the respawn to level up mages in hopes of finding boxes with fly or DD or similar scrolls. By the end of the week, I cleared 2 dragon external dwellings and took the Dragon Utopia on 5all! I had 4 heroes level 10+! In the worst-case scenario, I planned to move out with 7 blacks to 124, but the opponent crashed in the center on cyclops during КВ. Goshan scaled as usual like M. )(
Thanks for the game!
Attachments 4
4 files attached • Total size: 797.6 KB
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
123 days
Game Date
9/13/2017
Reported
9/18/2017 6:11 AM
Rating Impact Archived
KobRa_RR 1886 1888 +2 ↑
avellimachi 1543 1541 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2017 12:43 PM

In reply to Dima Surmay
8 years ago
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Thank you for playing.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Брисса / Brissa Main Hero Брисса / Brissa
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
132 days
Game Date
9/18/2017
Reported
9/18/2017 12:31 PM
Rating Impact Archived
MrP1nchy 1552 1563 +11 ↑
mals 1446 1435 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/14/2017 3:56 PM

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