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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to matador99
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matador99
We started the game with tun7gus7 on August 30th and saved it midway through the 3rd week. After that, the opponent disappeared – he’s inactive both on ICQ and on the forum.
tun7gus7, please respond!
He responded... and I don't understand why you wrote that you won??? There's a save file... and if I lost in this round, it was only due to a technical loss because there were problems with the games... but I don't agree with losing this match...
In reply to theShevanesian
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Spasibo za igru.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Адела / Adela Main Hero Адела / Adela
Map Template
Jebus Cross
Game Length
117 days
Game Date
9/15/2017
Reported
9/15/2017 7:03 PM
Rating Impact Archived
Huanito 1613 1623 +10 ↑
Court 1493 1483 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/15/2017 7:08 PM

In reply to Huanito
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Huanito
Thank you for the game.

There were heavy losses in the jellyfish-max level. I decided not to continue further.

Thank you for the game.
In reply to Court
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The blue player speaks first about whether they want to keep the current pair or not.

In our list, we have a white player and a black player:confused: :confused: :confused: :confused:
In reply to Huanito
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On my side, I have a dragon lair, my home town, 10 angels with 3-level enchantments, a level 5 sword, and a level 6 shield. My opponent has 1 hive, a level 2 enchantment, no portals, and no money.
Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
124 days
Game Date
9/15/2017
Reported
9/15/2017 10:34 PM
Rating Impact Archived
Antiplayer 1961 1967 +6 ↑
Andres 1730 1724 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/16/2017 3:46 PM

In reply to Huanito
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Sold Kirr and bought a color. Chose Rest go. Bad distribution. Blocks. In reality, 3 hives against 20 wyverns (before GO 16), 2 horn nests, and 1 green one – there’s no way to paint onto 1. No earth, but with expert air and everything else, 2. I move to 124 and Kirr attacks immediately, but without mana. I exchange a superior army down to 11 unicorns against my 4 wyverns and a unicorn. On 127, in a battle of horses, I finish off the opponent's army and capture a strategic village. GG. Thanks for the game!
Весна 2013.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
127 days
Game Date
9/16/2017
Reported
9/16/2017 4:46 AM
Rating Impact Archived
Roger-ua 1626 1643 +17 ↑
Antal_RR 1680 1663 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/16/2017 7:16 AM

In reply to Roger-ua
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Roger-ua
Sold Kirr and bought a color. Chose Resto. Bad distribution. Blocks. In reality, 3 hives against 20 wyverns (before the Great Owl, 16). 2 niche hornets and 1 green, but there's no way to paint on 1. No earth, but with expert air and everything else, 2. I crawl to 124 and Kirr attacks immediately, but without mana. I exchange a superior army to 11 unicorns against my 4 wyverns and a unicorn. On 127, in the battle of the shacks, I finish off the opponent's army and capture the strategic village. GG. Thanks for the game!
I wanted to save time and finish the game quickly - I attacked without mana with a large army advantage. But I was severely defeated. Even with just one mana cast, everything would have been fine. But as it was, I was left without an army against a mage. The remaining army wasn't enough to repel the knights.
In general, any action other than attacking without mana would have essentially led to victory. I lost the game again.
Thanks for the game.
ICQ 23574949
Discord#0989
---------------------
In reply to Huanito
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Start -5200. We chose all restarts; I was 112 and 111 in terms of difficult GOs. The distribution was pretty good. I could have already gone to 123 without losses into the center with experience from Earth magic (a box covering the entire land with extended Wisdom), having 100+ mana. But something made me change my decision drastically in favor of taking 2 Hydras (which ultimately turned out to be useless). I wasted time and lost the game because both GOs were near the central village in the middle. At a minimum, I wouldn't have let Tazu pass, who at that moment had no mass magic. At most, when the opponent rotated towards his Hydras, I would have known where to run with experience using pathfinding for KV. On turns 132-133, I would have upgraded 10 red units. Tazar ran to the center, found the keys to victory, and played the final perfectly, leaving absolutely no chance. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
131 days
Game Date
9/16/2017
Reported
9/16/2017 7:52 AM
Rating Impact Archived
OUTLAW 1629 1616 -13 ↓
Socrat 1683 1696 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/17/2017 2:32 PM

In reply to Jelen117
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Jelen117
We have a player on our list who is both white and black:confused: :confused: :confused: :confused:

Blue, when translated from Russian, means drunk.
It implies that the first person said "more drunk."
https://www.twitch.tv/grando__
In reply to Grando
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By default, the first player in the list of the draw is red, and the second is blue. But if you encounter an unyielding or colorblind opponent, you can use the Alfeyna method.


In reply to Huanito
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Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
133 days
Game Date
9/16/2017
Reported
9/16/2017 3:14 PM
Rating Impact Archived
TT_HNK 1465 1491 +26 ↑
Sanin 1759 1733 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/16/2017 3:23 PM

In reply to Huanito
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They abandoned and gave up – a lot of hives, consorts, and utopias were lost. But in the battle against the demons, I lost a significant number of troops and time, and what was supposed to be an easy game turned into some kind of chaotic mess. However, I managed to somehow gather enough money to upgrade to tier 33 monarchs and, with 4 angels and a small detachment, I broke through 50 Necropolis units on day 121. Both elements and both views were present, so after capturing the castle in the center, I headed towards my opponent. On his turn, Kreg arrives with 40 ducks and 6 grays with decent mana and blocks the road. I, without mana, decide not to attack but to go down, take the utopia, and return to the road, but there are a kestrel and a consort, which I can no longer pick up. If Kreg had decided to move towards me, he would have likely scouted the kestrel, and things could have gone differently, but instead, the enemy decided to retreat and gave me the victory. With the kestrel, I quickly gathered boxes, utopias, and hives and overwhelmed my opponent with a significant advantage in all areas. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
127 days
Game Date
9/16/2017
Reported
9/16/2017 3:20 PM
Rating Impact Archived
Falcone 1662 1690 +28 ↑
Dave_HUN 2024 1996 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/16/2017 3:35 PM

In reply to TT_HNK
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TT_HNK
Thanks for the game!

Once again, thanks to the organizers for the mandatory Jebus Cross :rolleyes:

Thanks for the game!
ICQ 423164784

In reply to Falcone
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Falcone
I retreated and it felt like a windfall—a bunch of hives, cons, Dragon Utopia. But in the battle against demons over relics and gloves, I lost a fair amount of troops and timers, and an easy win turned into some kind of chaotic game. However, I still managed to somehow scrape together enough money for 33 upgraded monarchs, and with 4 more angels and a small burn, I broke through 50 necro-horses on 121. I had both elements and both views, so after capturing the Castle in the center, I headed toward the opponent. On his turn, Crag arrives with 40 ducks and 6 greys with decent mana and blocks the road. Being out of mana, I decide not to attack but to go down, take the Dragon Utopia, and return to the road, where there are КЗ and relics that I no longer have time to collect. If Crag had decided to come toward me, he would most likely have scouted the КЗ and everything could have gone differently, but instead, the enemy decided to pull away and thereby gave me the victory. With the КЗ, I quickly picked up boxes, Dragon Utopia, and hives, and crushed the opponent with a huge lead in all stats. Thanks for the game!
https://imgur.com/a/sqDXn
If it wasn't for completely blocked map, terrible crag hack, and terrible desert on my side, I would have stood a chance. I just didn't reach opponent when he was out of mana, then turned back because I spotted a tope in my area, which gave close to nothing, while if I attacked I would have gained tome of earth. Thanks for playing!


https://www.twitch.tv/dave_hun
In reply to Antiplayer
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Antiplayer
At the respawn I have a dragon external dwelling, native village, 10 angels from 3 cons, sword on 5 and shield on 6. The opponent has 1 hive, con 2, no portals or money.
Thanks for the game!

Well, the match really spoiled my mood; we basically only played while respawning, but the opponent technically respawned all my useful stuff. Then there was one more surrender, which we had essentially already played out, and on 114 despite the ГО sultans I was happy because I had already found a con, an angel portal, and could see 2 Dragon Utopias and an exit with archangels. But alas, in that surrender the opponent didn't have any ГО, and after that it wasn't even worth playing.

Thanks for the game!

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