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#576
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Start -5200. We chose all restarts; I was 112 and 111 in terms of difficult GOs. The distribution was pretty good. I could have already gone to 123 without losses into the center with experience from Earth magic (a box covering the entire land with extended Wisdom), having 100+ mana. But something made me change my decision drastically in favor of taking 2 Hydras (which ultimately turned out to be useless). I wasted time and lost the game because both GOs were near the central village in the middle. At a minimum, I wouldn't have let Tazu pass, who at that moment had no mass magic. At most, when the opponent rotated towards his Hydras, I would have known where to run with experience using pathfinding for KV. On turns 132-133, I would have upgraded 10 red units. Tazar ran to the center, found the keys to victory, and played the final perfectly, leaving absolutely no chance. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
131 days
Game Date
9/16/2017
Reported
9/16/2017 7:52 AM
Rating Impact Archived
OUTLAW 1629 1616 -13 ↓
Socrat 1683 1696 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/17/2017 2:32 PM