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TOURNAMENT "WINTER IS COMING..."


This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, considering that games with a single opponent are allocated 14 days: 7 days for the first game and 7 days for the second game.


Please report all difficulties or delays immediately in this thread.

Map generation is performed using the current version of IRMG 1.7.8, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, with the Tournament Edition mod used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since autosave is present in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS CONDUCTED IN ROUND-ROBIN FORMAT during the group stage, up to 2 wins in the playoff stage.

In the group stage, each participant plays 2 games against everyone else.
Group stage dates: 18.09.2017 - 29.10.2017.
Round 1: 18.09.2017 - 01.10.2017
Round 2: 02.10.2017 - 15.10.2017
Round 3: 16.10.2017 - 29.10.2017

1st game.
COLOR CHOICE: one of the options listed below (by mutual agreement of the players, or by same draw, or color is determined by the tournament judge). The blue player starts the faction/template rotation
TEMPLATE CHOICE: standard rotation 1-1-...-1-1. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: standard rotation 1-2-...-2-1

2nd game.
COLOR CHOICE: players switch colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players switch factions.

It is possible to play ahead for the entire tournament if available opponents are present.

Playoff stage participants: those who took 1st or 2nd place in their group
Playoff dates: 30.10.2017 - 19.11.2017.
Game 1: 30.10.2017 - 05.11.2017
Game 2: 06.11.2017 - 12.11.2017
Game 3: 13.11.2017 - 19.11.2017
Pairing order:
- the player who took 1st place in their group plays against a player who took 2nd place from another group;
- the player who took 2nd place in their group plays against a player who took 1st place from another group;
The game between playoff participants is played up to 2 wins.
For the 1st and 2nd games, the choice of color, template, and faction proceeds similarly to the group stage.
3rd game:
COLOR CHOICE: one of the options listed below (by mutual agreement of the players, or by draw, or color is determined by the tournament judge).
TEMPLATE CHOICE: standard rotation 1-1-...-1-1. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: players send the faction that their opponent will play to the tournament judge.

Final dates: 20.11.2017 - 10.12.2017.
Game 1: 20.11.2017 - 26.11.2017
Game 2: 27.11.2017 - 03.12.2017
Game 3: 04.12.2017 - 10.12.2017

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In case of battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. During the group stage, for each 1st game with every player, each player has the right to 1 restart with map regeneration, and 1 restart for each 2nd game with every player; in the playoff stage, 1 restart for each 3rd game with every player no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn-transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
Simultaneous turn disconnection or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been broken. It is also prohibited to use the travel spell "Astral Gates" to jump into an opponent's adjacent zone and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in this thread using the automatic system.

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15. All games must be played strictly within the tour deadline.
Tour: 7 (seven) calendar days from Monday to Sunday for ONE game (there are TWO games in a tour).
In case your opponent does not respond, please report this in the tournament thread without delay. This may be used to issue a technical decision on the game.
If opponents cannot agree, by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by judge's decision), a Fixed Date and Time (FDT) may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.

The application for registration in the tournament is made using the automatic system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#16
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Kirill, it's about controlling deadlines, not the deadlines themselves. Damn, I thought I was being clear.
In reply to BOLIVAR
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#17
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BOLIVAR
Kirill, it's about controlling the deadlines, not the deadlines themselves.
Damn, I thought I was writing clearly.
I also thought I was writing clearly. I will specify the deadlines for quorum: those who haven't played will face technical disqualification. The same applies to the playoff stage...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#19
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Please register me for the tournament.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to KillAndAction
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#20
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Please register me for the tournament.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#21
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The main thing is that this tournament doesn't repeat the fate of the latest tournaments on this resource, namely, no one monitors the deadlines, and the tournaments either drag on incredibly or don't finish at all.
In reply to chudo_ud0
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#22
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I suggest making changes to the rules regarding time control. For example, after 25% of the tournament time (group stage) has passed, points are tallied. Those who haven't played without a valid reason (haven't posted in the forum) receive a technical loss. The points are added to the table, and we continue. Then, after 50% of the time, we do the same. 75%. 100% - we tally the points. This will allow us to control the entire process, especially with a round-robin format in the group stage, where players have a free choice of opponents. Otherwise, we'll end up with the same problems as before. P.S. In the last tournament, 27% of the games were not played – it's just awful. I'm not fixated on whether it's a tournament or just for fun, but when players register, then don't play, and the judges don't react in time, it's just depressing.
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#23
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BOLIVAR

P.S. In the last Tournaments, 27% of the games weren't played – it's just awful. I'm not fixating on whether it's a tournament or just a fun competition, but when players register, then don't show up, and the judges don't react in time, it's just depressing.
All tournaments on the league are held on time and always end with a summary of the results, but here, participation in the tournament doesn't lead to any result; it's basically just a fun competition (a season, as it's called on another resource, basically a fun competition). The games are just played according to the tournament rules; take the league's experience. I can be part of the judging team, and all tournaments will be updated. Otherwise, time is wasted, and there are no summaries, no recognition of the champions, and the next tournament is simply organized. This feels like an unbearable burden. For any changes in controlling the tournament time, people should be happy and strive to win the tournament, not just tick a box, as if completing some uninteresting game that everyone plays. Personally, I'll say this: if I don't get any guarantees about controlling the tournament time, I'd rather organize fun competitions with Exom and Bolivar myself; the result will be roughly the same, but it will be more interesting in terms of time management. I'll wait for a normal tournament on the league, where there will be a proper summary of the results and a celebration of the winners, etc. Thank you.
In reply to chudo_ud0
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#24
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Now, let's get to the heart of the issue regarding unfinished games. It's not difficult to include in the rules what esteemed Боливар, Декстер, or what is written in the tournament rules on the League (and, by the way, not always) suggested. I will do it – no problem. But the most important thing in this situation is something else entirely: the attitude of the players themselves towards the tournament they registered for. If there is no desire to control their games, then no matter what you write in the rules, the situation will not change. Well, I can assign a technical loss to one of the pair in an unfinished game, or even to both, but it will still be the same as it is now with the results of the games in the "Полный рендом-3" tournament table: everyone who didn't finish their games has zeros! And I didn't write about anyone that they received a technical loss because they didn't report the unfinished game: it no longer matters, they still have zeros...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#25
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KillAndAction
Now, let's get to the heart of the issue regarding unfinished games. Implementing the rules suggested by esteemed Боливар, Декстер, or the rules used in League tournaments (and, by the way, not always followed) is not a difficult task. I can do that – no problem. But the most important aspect of the situation is something else entirely: the attitude of the players themselves in a tournament they have registered for. If there is no desire to manage their games, no matter what you write in the rules, it won't change the situation. If I assign a technical loss to one of the players in an unfinished match, or even to both, it will still be the same as it is now with the results of the games in the "Полный рендом-3" tournament table: everyone who didn't finish their games has zero points! And I didn't write that a technical loss was assigned to certain players because they didn't report the unfinished game; it no longer matters, they still have zero points...

Stating at the end of the tournament that it was incomplete due to 27% of the games not being played is also not ideal. And at the same time, not taking any measures during the tournament against the players who are not playing. Therefore, in order for the tournament to take place, measures must be taken during the tournament – for example, excluding players who are not participating from further competition. What's the point of having 16 players registered for the "Полный рандом" tournament? I think that mass starts should become a thing of the past. Let 8 players be eliminated during the tournament due to unfinished games. But then the remaining 8 would reach the final. And that would be logical.

P.S. And maybe a round-robin format should be applied to small groups, not to the entire large group, during the group stage. That is, divide the players into groups, have a round-robin within the groups, and then have elimination games. Otherwise, a round-robin for all players at the beginning of the tournament will again lead to the same result.
In reply to BOLIVAR
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#26
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BOLIVAR
P.S. And maybe the round-robin format should be applied to smaller groups in the group stage, rather than to the entire large group? That is, divide the players into groups, hold a round-robin within those groups, and then proceed to elimination matches. Otherwise, a round-robin for all players at the beginning of the tournament will be the same thing again.
KillAndAction
3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT in the group stage
...
Participants in the playoff stage: those who took 1st or 2nd place in their group
Order of pairing:
- the player who took 1st place in their group plays against a player who took 2nd place from another group;
- the player who took 2nd place in their group plays against a player who took 1st place from another group;
This is at least two groups. How do you interpret the rules?
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to alex_nv
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#27
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alex_nv
This is at least two groups. How do you interpret the regulations?

I am reading the regulations.
If we take the previous tournament with 16 players as an example, we can create 4 groups – those who don’t care about the tournament will be eliminated quite quickly.
And the question here is not about how well I understand the rules. It’s about the fact that there should be control over unscheduled games and measures should be applied.
There is absolutely nothing about this in the Rules.
Or am I suggesting something outrageous?

Added 4 minutes later
Although... if everyone enjoys playing casually on this resource, that’s fine, we’ll play casually.
It seems that only Dexter and I are unhappy with the lack of control and the application of appropriate measures (up to and including exclusion).
In reply to BOLIVAR
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#28
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BOLIVAR
Stating at the end of the tournament that it was not completed due to 27% of games not being played is also not ideal. Especially when no measures were taken during the tournament against players who were not playing.
Therefore, in order for the tournament to be completed, measures should be taken during the tournament - for example, excluding players who are not participating from further competition.
I disagree. The rules describe the procedure for excluding players if they do not play. I simply considered it inappropriate to apply these measures in the current situation...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#29
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KillAndAction
I disagree. The rules describe the procedure for excluding players if they don't play. I just didn't think it was appropriate to apply these measures in the current situation...

"I disagree..."
Okay. Let's play...

Added 5 minutes later
Excerpt from the rules regarding deadlines:

"
The tournament duration is determined based on the number of registered participants, taking into account that 14 days are allocated for games with one opponent.

Reasons for a player's exclusion from the tournament:
- non-compliance with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
"

I'll specifically watch who the judge excludes from the tournament when someone doesn't play a single game in 14 days.
I hope a message like "Oh, I'm tired of Heroes, I'll take a six-month break" won't be considered a valid reason.
In reply to BOLIVAR
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#30
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I want to add that if 2 players haven't responded, they should be given a zero score. What's the problem here? It's a different matter that this should be done because it affects normal players who follow the rules, respect the participants, and play games on time. Why, after several months of the tournament, did they suddenly realize that it wasn't updated? It's probably not the fault of these players, but rather the judges. I've seen this happen more than once. And yes, the rules should be written down as thoroughly as possible, including the controversial ones. Otherwise, everything is left to chance. It's well known that in the summer, Heroes players are lazy and need to be pushed.

Added 4 minutes later
BOLIVAR


Reasons for a player's disqualification from the tournament:
- Non-compliance with the regulations, deadlines, and rules of this tournament;
- Violation of tournament deadlines without prior notification to the tournament judge;


I'll specifically watch who the judge disqualifies from the tournament when someone doesn't play a single game in 14 days.
I hope that a message like "Oh, I'm tired of Heroes, I'll take a six-month break" won't be considered a valid reason.
If a player withdraws from the tournament, especially at the beginning, that's normal. It's worse when they simply disappear, and it's unclear whether they will play or not. And there are various ways to filter out inactive players. The only thing is that simply disqualifying them is a bit boring. This year, Kila came up with excellent rules to play with different factions. (although I might be wrong, the classic version can also be good)