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Posts from Heroes 5.5 WarGame Edition - Tactical Edition.Auto-translated
3 days? And how do you deal with logistics when there are no logistics? You move away, and the city is gone...
Added 47 seconds later Uriel Septim X
Regarding dueling units and duels in general: I thought you would rework them later to balance them, to refine them (I even have an idea about this). Because all the skills and abilities have been reworked, the heroes are no longer so balanced, so they will need to be adjusted.
1 unit of Tier 1 costs 6,000. A Tier 1 creature costs from 100 to 200.
Example: Elaine = 16 militia units, each with 150 power (this is her entire army; other heroes have 8 militia units or none at all). When building, +5 militia units are added to the city immediately. Weekly growth is from x3 (under a fort, which humans have immediately) to x5 (under a Castle). +10-20 militia units arrive after an upgrade (depending on the level of fortifications).
With maximum militia upgrades (dwelling + upgrade + Castle), their total power on the 3rd week will hardly exceed 2 units of Tier 1, and on the 2nd week, it will be comparable to 1 unit of Tier 1.
Added 3 minutes ago "Uriel Septim X"
I also wanted to ask you about adventure spells. Will they change?
Probably, but I haven't thought about it much yet. "AstralLein"
3 days? And how do you fight against a "logistic" strategy? If you move away, the city is gone...
Easily. By using scouting, additional heroes, and additional armies, without concentrating everything on one hero. I think that, normally, even the starting armies of heroes will not be combined (only rarely), since this seriously weakens the scouting potential (the game will be played with several armies at once).
It is quite possible that with each attack on an enemy hero, 50% of his turn for the next day will be taken away (a harassment tool). But this is not yet certain; it will be tested. Also, to maximize the "logistic" gameplay, it is necessary not to fight with this hero at all (since each battle is a 50% turn penalty). That is, if a "logistic" hero is scouting, it will not be difficult to catch him. Any fighting hero is always slower than one who is not fighting.
Maybe 3 days will turn out to be too little, but in any case, the calculation is that in the first week, you can lose the game if the opponent goes for a rush, and you don't scout. An attack on the 2nd week is no longer a rush. It should be taken into account that there are no chains of troop transfers, i.e., the distance between cities essentially separates the strength of the attacking and defending troops; a difference of a couple of days may be enough to repel a rush.
If, for example, the distance is 7 days, this will mean that to carry out a rush, a huge number of conditions must be met: 1) immediately guess the opponent's location with a hero and army 2) rush troops will actually be limited only to what is available from the start with the heroes, since you can only get troops from the city on the first day 3) break through the passage guards with weak units so as not to waste the main hero's time (and this is a loss of troops that you will no longer have time to transfer to the rush) 4) since the rushing hero cannot be defeated (there is no time for this), he arrives at level 1 (and without serious troops)
That is, it is obvious that 7 days is the upper limit, which will work poorly.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
And what about the Necropolis faction, will their dragons change? Because they have the most overpowered racial ability.
Do you mean, the strongest racial ability? Yes, we plan to weaken necromancy; the numbers are already specified: 5/10/15/20% (+5% from the building). I can say for sure that with reduced numbers and 5% necromancy, raising more than 1-2 skeletons (costing 175) in one battle will already be a stroke of luck.
Necro-dragons will remain in approximately the same proportion of 1:2 compared to living dragons. But their weakness will now be compensated by the fact that this is the only Tier 7 unit that can be deployed as early as day 6 of the first week.
Added 3 minutes later
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
Typically, the growth rate increases from +1 to +2. Moreover, it becomes available for construction as early as the first week. However, the downside of these dragons is that there are few of them available initially and upon upgrading (only +1 each).
At the same time, living units are built later, but their one-time arrival is twice as powerful, since individually, +1 dragon is twice as strong as the undead (the Tomb does not increase the one-time arrival, it only increases the weekly growth rate to tier 7 level).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
That's strange. How can a powerful necromantic dragon... a lich... be weaker than its living brethren? It could be stronger, let's remember Viserion again.
That's strange. How can a powerful necromantic dragon... a lich... be weaker than its living brethren? It can actually be stronger, let's remember Viserion again.
What makes Viserion stronger:eek: - it's still a dragon, just dead and with flames of a different color. And in general, this is a characteristic feature of all undead - to be weak but numerous.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
That's strange. How can a powerful undead dragon... a lich... be weaker than its living counterparts? It can actually be stronger; let's remember Viseryon again.
Viseryon, firstly, was well "preserved" (not just bare bones, and certainly not a ghost).
Secondly, weak dragons have always been a hallmark of Necropolis, throughout all eras (except for Heroes 4). But even in Heroes 4, the bone dragon was twice as weak as the black dragon.
Thirdly, let it be a consolation that undead dragons are not alone in their tier; they may be weaker than living dragons, but they are equal in strength to angels and devils (they have a growth rate of 2). I was going to add a cyclops to their company, but it's just too impressive in size. Such a giant as a cyclops would have winged dragons for breakfast and titans for lunch. Although in Heroes 6, cyclops have become significantly weaker, judging by the description; their height doesn't even reach 3 meters. "SRD"
And in general, this is a characteristic feature of all undead – being weak but numerous.
Overall, yes, but on tiers 4-5 in WGE (vampires and liches), the undead are individually very strong. Vampires are absolute leaders on their tier 4 (in fact, they correspond to tier 5). 1 vampire = 1 knight/griffin (which humans have on tiers 5-6). Liches are leaders on tier 5 (but they have competitors there – djinns). So, the Necromancer faction didn't come out as underpowered.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
It flies much faster (compare by looking closely), the fire looks more powerful, and it breathes flames tirelessly and without pauses.
The last point is especially scary.
I won't even mention its tireless nature.
And the same goes for the Night King...
Added 5 minutes later
The undead don't care about preservation... it's the same in all states; only the attributes and strengths/weaknesses change.
I completely agree about the cyclops. Such a giant would simply suffocate a slender and elegant twilight dragon.
Once you draw a Viseryon that can support 5 heroes, then we can think about buffing the Necrodrakes. I was considering not only the general logic of the undead but also the visuals. They don't look equal to the Black Dragons, in my opinion.
They don't have dragon fire/acid, they don't have dragon mass, and even their wings are riddled with holes. All that remains of the dragon in them is fear. They kill with fear/debuffs. Despite their individual weakness, this is a very serious and key unit (the Rock Dragons are especially dangerous - it's no coincidence they have that name; it's hard to kill them with incorporeality, and the debuffs work incredibly well; if a large part of the enemy army is affected by them, the battle is lost).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
Once you draw a Viseryon for 5 heroes, then we can think about strengthening the Necrodrakes; I was guided not only by the general logic of undead but also by visuals. They don't look equal to Black Dragons in my opinion. They lack dragon fire/acid, they lack dragon mass, and even their wings are tattered. All that remains of a dragon is fear. It is with fear/debuffs that they kill. Despite individual weakness, this is a very serious and key unit (the dragons of Fate are especially dangerous – it’s no coincidence they have such a name; it’s hard to kill them under Etherealness, and the debuffs work incredibly well; if most of the enemy army is bitten by them = the battle is lost).
I am actually planning this (/post/1032035/), but not right now, and I will be drawing based on the Twilight/Black Dragon; as far as I remember, someone doesn't like duplicating a model with just a simple recoloring of textures/effects
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
I'm not against dubbing, as long as it's well done.
Maybe you could try it yourself – you liked the idea, and you have the experience.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...