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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to Antiplayer
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8 years ago
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Antiplayer
On 111 I found boots and bought out two necros. By the end of the week, I bought another necro, took the hat on 4, teeth 3-3, built own units in the citadel, and killed one central computer. Main caught log and earth. On the 2nd week, I took 3 more computers, sword on 5, shield on 6, gloves, scouted 3 Dragon Utopia and a couple of cons. In the guild, immediately TP, resurrect, and fly. On the 3rd, I started collecting what was scouted, but then an opponent hopped in on Solmire — without stats and with a smaller army; I attack — I kill.
Thanks for the game!
Both were dealt a good layout, however, I was dealt one direction where the opponent was spotted from the start of the second week. On 122 I had 8 vivs, 2 angels, 6 horses and other native meat; I had a choice: make contact or return to respawn to pick up cons and build GM. I didn't want to attack since Mepha was without the book. In the end, I went to collect cons, got DD, flew to the opponent on 131, but he was already fully charged with control, stats, and a bunch of skeletons. Thanks for the game.
In reply to Dave_HUN
8 years ago
First generation gave Calh with only 6 gogs and i lost almost all imps and pikemens from 2nd hero on first day vs shooters, but i decided to play on since Calh got offense and i had small cons near town. Opponent did not used his restarts as well, so game continues. The rest of week i did not lost significant army, i have builded effets in town and took stronghold village. Wk2 first i took some treasuries for money and then took cons and two hives which gave me 14 wyverns in total. On 125 i go to kill tan PC player and i met there my opponent. We engaged in scout war the rest of week 2 and as a result i lost all army except wyverns in battles vs oponent and tan PC. Unfortunatelly opponent killed Calh as well because i was stupid enough to leave him with 1 angel only, but i had lvl10 Gundula from prison so i was kinda OK.

Opponent did not came after me immediatelly, so i took some more towns and 2 angel cons early wk3. On 134 he came in my area with Solmyr who had no main army. I just got his lvl10 prisoner Iona in tavern, she got adv log and i was able to catch Solmyr, kill him and get all his artifacts. Unfortunatelly Iona was not able to survive next turn, so he got his artifacts back and he also found Kyrre in his tavern and bought her. But at least i got Calh back in tavern and situation looked good again but not for long. Kyrre soon acquired boots and gloves and started to take towns i conquered recently.

I was cut off from my main town and could not get new army to Calh. So i decided to abandon my areas and try to find something good in unexplored part of map. All wk4 i tried to find something, but Calh had little spell points and i lost angels and some wyverns without gaining any significant advantage. Finally, on 147 i found area with tower town, 2 cons, 2 hives and 2 utopias. In the meantime, Kyrre took all my other towns except stronghold village.

Week5 i got his Solymr and Iona again in tavern, took both utopias, but got no control. He already had DD and TP in his town, but Kyrre could not learn them until 215 when he got exp wisdom. He attacked me on 215 and i surrendered immediatelly. I bought Calh in stronghold village and wanted to take another utopia there, but Kyrre attacked me again on 216. This time i decided to battle. His army was much stronger, but Calh had much stronger stats and magic and i was able to kill Kyrre and get all his artifacts with only 4 wyverns left. He immediatelly attacked me with scout and i was forced to surrender cos i had no spell points left.

I waited 1 day to get spell points back and new week army in stronghold village, but i got more than that. I got Kyrre in tavern and finally had control. But with very small army i could not do much so i decided to take some cons/hives before attacking opponent.Opponent assembled strong army from all towns he had and gave it to Cyra, his only hero who had DD. My position on map was bad, so i managed to take 1 hive only before Cyra attacked on 224. In battle i lost all my army on Calh and left with only summoned water elementals. Cyra retreated and Calh disapears from map and goes in tavern. Next day i was in the most hopelles situation so far, only 4 heroes with little army and no town at all, so i could not buy Calh in tavern. But opponent could not see Iona, who had enough movement to capture stronghold village back. Kyrre managed to buy 1 green dragon in dwell i captured before. He TPs to stronghold and give dragon to Calh. Calh sleeps there to get spell points and on 226 goes to take main town back. Cyra buys more troops and attacks again on 226. But this time her magic was uselles against green dragon and i managed to kill her with the help of blind and summoned water elementals. Opponent had no good heroes left who could learn DD and majority of his army was dead, so i started to regain my towns. On 232 he got DD hero and attacked Kyrre in conflux town but he lost that battle and gave up.

Thx for game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
8xm12a
Game Length
232 days
Game Date
9/6/2017
Reported
9/6/2017 11:06 PM
Rating Impact Archived
ProtosArchon 1755 1763 +8 ↑
Surreal 1574 1566 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/7/2017 5:32 AM

In reply to Dave_HUN
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8 years ago
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Thank you for playing!
The Demons defeated the Skeletons.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Нимусса / Nymus Main Hero Нимусса / Nymus
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Изра / Isra Main Hero Изра / Isra
Map Template
8xm12a
Game Length
235 days
Game Date
9/6/2017
Reported
9/6/2017 11:38 PM
Rating Impact Archived
PaTRioT 1658 1666 +8 ↑
Slayzer 1466 1458 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/7/2017 2:34 PM

In reply to ProtosArchon
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8 years ago
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ProtosArchon
09/06/2017 ProtosArchon (Red, Inferno, Kelk, Kelk) def Surreal (Blue, Tower, Solmyr, Syra) 8xm12a 232

...

Thx for game.
Just reading this, was super entertaining. :D
In reply to ProtosArchon
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8 years ago
ProtosArchon
First generation gave Calh with only 6 gogs and i lost almost all imps and pikemens from 2nd hero on first day vs shooters, but i decided to play on since Calh got offense and i had small cons near town. Opponent did not used his restarts as well, so game continues. The rest of week i did not lost significant army, i have builded effets in town and took stronghold village. Wk2 first i took some treasuries for money and then took cons and two hives which gave me 14 wyverns in total. On 125 i go to kill tan PC player and i met there my opponent. We engaged in scout war the rest of week 2 and as a result i lost all army except wyverns in battles vs oponent and tan PC. Unfortunatelly opponent killed Calh as well because i was stupid enough to leave him with 1 angel only, but i had lvl10 Gundula from prison so i was kinda OK.

Opponent did not came after me immediatelly, so i took some more towns and 2 angel cons early wk3. On 134 he came in my area with Solmyr who had no main army. I just got his lvl10 prisoner Iona in tavern, she got adv log and i was able to catch Solmyr, kill him and get all his artifacts. Unfortunatelly Iona was not able to survive next turn, so he got his artifacts back and he also found Kyrre in his tavern and bought her. But at least i got Calh back in tavern and situation looked good again but not for long. Kyrre soon acquired boots and gloves and started to take towns i conquered recently.

I was cut off from my main town and could not get new army to Calh. So i decided to abandon my areas and try to find something good in unexplored part of map. All wk4 i tried to find something, but Calh had little spell points and i lost angels and some wyverns without gaining any significant advantage. Finally, on 147 i found area with tower town, 2 cons, 2 hives and 2 utopias. In the meantime, Kyrre took all my other towns except stronghold village.

Week5 i got his Solymr and Iona again in tavern, took both utopias, but got no control. He already had DD and TP in his town, but Kyrre could not learn them until 215 when he got exp wisdom. He attacked me on 215 and i surrendered immediatelly. I bought Calh in stronghold village and wanted to take another utopia there, but Kyrre attacked me again on 216. This time i decided to battle. His army was much stronger, but Calh had much stronger stats and magic and i was able to kill Kyrre and get all his artifacts with only 4 wyverns left. He immediatelly attacked me with scout and i was forced to surrender cos i had no spell points left.

I waited 1 day to get spell points back and new week army in stronghold village, but i got more than that. I got Kyrre in tavern and finally had control. But with very small army i could not do much so i decided to take some cons/hives before attacking opponent.Opponent assembled strong army from all towns he had and gave it to Cyra, his only hero who had DD. My position on map was bad, so i managed to take 1 hive only before Cyra attacked on 224. In battle i lost all my army on Calh and left with only summoned water elementals. Cyra retreated and Calh disapears from map and goes in tavern. Next day i was in the most hopelles situation so far, only 4 heroes with little army and no town at all, so i could not buy Calh in tavern. But opponent could not see Iona, who had enough movement to capture stronghold village back. Kyrre managed to buy 1 green dragon in dwell i captured before. He TPs to stronghold and give dragon to Calh. Calh sleeps there to get spell points and on 226 goes to take main town back. Cyra buys more troops and attacks again on 226. But this time her magic was uselles against green dragon and i managed to kill her with the help of blind and summoned water elementals. Opponent had no good heroes left who could learn DD and majority of his army was dead, so i started to regain my towns. On 232 he got DD hero and attacked Kyrre in conflux town but he lost that battle and gave up.

Thx for game.
Its like all my heroes are traitors :smile15:
Couple mistakes in battles gave my opp the game.
Tfp
In reply to KobRa_RR
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8 years ago
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The Necro came right away, but as it later turned out, the roads were a complete disaster: the 1st led to a corner zone with a village, and the 2nd was a one-way. The game ended up not being fast-paced at all, because I was afraid to jump into the one-way for a long time until I found the way back. On the 4th week, I found КЗ in the Dragon Utopia and, starting from the 3rd upgrade, DD in the Tower. I spent a long time trying to catch Gunnar until he exposed himself on 221. I had to go around my opponent's block on the road, so it wasn same not exactly a fairy tale either.
Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8xm12a
Game Length
221 days
Game Date
9/7/2017
Reported
9/7/2017 7:34 AM
Rating Impact Archived
Mercurial- 1443 1455 +12 ↑
Vigo 1372 1360 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/7/2017 5:28 PM

In reply to Mercurial-
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8 years ago
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I've been trying to contact my opponent since the draw, but he's not responding, and there's very little time left...
In reply to graalzzz
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8 years ago
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Updated the table, please check if it is filled in correctly. Just a reminder that this Sunday is the last day of the round, and there will be no extensions. Currently, 19 out of 47 matches have not been played. Technical losses are inevitable! :smile16:
In reply to KobRa_RR
8 years ago
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We played almost without rests. I saw the opponent's Moon, but decided not to rest because of the level 1 Griffin Conservatory, two roads, Moner, and a ton of cash. Essentially, I only moved along one road from spawn. I Town Portaled the eye. On week 2, I maxed out the Griffin Conservatory; I had a +6 sword and +4 shield. Using my starting units, 6 angels, and 12 ducks, I took 4 Dragon Utopias on week 3 one after another. In GM, they gave me Dimension Door on the first try (even though I had a scroll from week 1), and Town Portal on the 3rd try. On 141, I noticed activity at a scouted hive, decided to check it out, and found their entire hoard there.
Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
141 days
Game Date
9/7/2017
Reported
9/7/2017 1:07 PM
Rating Impact Archived
Xocenk 1522 1548 +26 ↑
Grizvald 1826 1800 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/7/2017 1:08 PM

In reply to Xocenk
8 years ago
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Xocenk
We played almost without resting. I saw the opponent's Luna, but didn't rest because of a Griffin Conservatory tier 1, two roads, Monere, and a ton of gold. Essentially, I only moved along one road from the spawn. I cast Town Portal on the Eye. On week 2, I maxed the Griffin Conservatory, and had a Sword +6 and Shield +4. With native troops, 6 Angels, and 12 Dwarves, I took 4 Dragon Utopias on week 3, one after another. I got Dimension Door on the first try (although I had a scroll from week 1), and Town Portal on the third try. On turn 141, I noticed activity at a scouted Dragon Fly Hive, decided to check it out, and found the entire enemy army there.
Thanks for the game!
I love HoMM 12 and the organizer! Thanks for the game!
In reply to ProtosArchon
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8 years ago
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A very bad start; a lack of funds is usually not characteristic of this template, and the AI were being very own-willed. As a result, throughout the entire third week I continued building the Mage Guild and capturing AI towns; I only started cycling from the 4th week. I built Town Portal on the 5th attempt, and Dimension Door on the 8th!!!! 8 out of 8. I went through every single spell, it was a nightmare. I quickly spent my control; by 212 there were 100 Monarchs, 20 Archangels, 23 Psychics, 60 Storms, 75 Ice Elementals, and 17 Firebirds, but for a very long time I was hunting the opponent who never got Dimension Door and was just wandering around anywhere) in the end he surrendered when only one village and a basin were left, thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm12a
Game Length
217 days
Game Date
9/7/2017
Reported
9/7/2017 2:02 PM
Rating Impact Archived
HellLighT 1774 1781 +7 ↑
Blitz 1569 1562 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/1/2017 4:14 PM

In reply to HellLighT
8 years ago
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I apologize to the organizers and participants, I cannot continue the tournament, I wish everyone good games.
In reply to PaTRioT
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8 years ago
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PaTRioT
Thank you for the game!
Demons defeated skeletons)

Good game, thanks for playing, good luck in the next round.
In reply to Mercurial-
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8 years ago
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Mercurial-
A Necro arrived immediately, but as it later turned out, the roads were a total disaster: the 1st led to a corner zone with a village, and the 2nd was a one-way. The game ended up not being tempo-based at all, since I was afraid to jump into the one-way for a long time until I found the way back. In the 4th week, I found a КЗ in the Dragon Utopia and from the 3rd rebuild a Dimension Door in the "nagibashenka". I tried to catch Gunnar for a long time until he exposed himself on 221. I had to go around my opponent's block on the road, so it wasn't exactly a fairy tale either.
Thanks for the game!
I confirm. I traded for a red dungeon for 7 coins; in the end, after all the rests, I was born in the underworld and got a block of 9 gr necro-horses on the only road—classically getting wiped by them on the first [week], then hanging out at my 5-cent respawn for a week. By the time I started to scale up, the opponent had already gorged himself and began taking away my towns and villages.
Thanks for the game
In reply to ProtosArchon
8 years ago
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Bought the red dungeon for 3700. I started playing because of the stable, manticore external dwelling, conss, and a fork right by the home town, although only about 80 troglodytes spawned. As it turned out, the roads were really bad: one leads to a corner treasure zone, the other is a long road into one-ways. But I managed to take as many as 4 conss and 4 troglodyte external dwellings. On the second turn, I collect conss — for 11 angels; on the third, I build up the Mage Guild and find the Dragon Utopia which contains the cap. On 137, I take the fairy external dwelling using summon; in the end, some luck-based garbage kills me and I'm left without the Miner, the cap, and other artifacts. Luckily, Town Portal is built at home and there is a slightly leveled-up Tiraxor. I jump into a one-way and by chance seize two towns from the opponent, one of which has TP. In two days, I build up Dimension Door and the opponent surrenders.
Thanks for the game
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8xm12a
Game Length
142 days
Game Date
9/7/2017
Reported
9/7/2017 9:45 PM
Rating Impact Archived
Georg_ 1585 1595 +10 ↑
iryzhakov 1450 1440 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/9/2017 8:31 PM

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