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Announcement
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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to MikeM
8 years ago
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MikeM
Thank you for the game!
By the beginning of the second week, Kirr, with stables and boots, had 4k movement points, but failed to find any artifacts before the opponent arrived. Only water was available as an element, and there was nothing to kill the stacks of skeletons and angels with.
Thank you for the game.
In reply to KobRa_RR
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8 years ago
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Everything went well for me in terms of heroes and map exploration, but my opponent had a really bad game...
Thanks for your time!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
xn1
Синий / Blue
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8xm12a
Game Length
112 days
Game Date
9/3/2017
Reported
9/3/2017 9:34 AM
Rating Impact Archived
PROger 1430 1447 +17 ↑
xn1 1492 1475 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/3/2017 5:01 PM

In reply to crzq
8 years ago
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crzq
It turned out to be a rather interesting game – I had a tough start, and it seems my opponent did too. On turn 122, a powerful hero appeared for the green player, and it seemed like he had a weekly bonus. I decided to attack him and run to finish him off while I still had a slight advantage in troops. In the final battle, I realized that my opponent didn't have any combat spells – not even ranged attacks.
I was streaming, so if you're interested, you can watch it.
Thanks for the game!
A lack of funds prevented me from providing the full troop increase for week 2 in time. And the hero didn't make it one move to the opponent's castle, where Nila was destroyed on the next turn. After the ransom, there was nothing left to fight with. And the spells in the spellbook were also quite disappointing. Thanks for the game!
In reply to KobRa_RR
8 years ago
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Please register me for the tournament.
In reply to PROger
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8 years ago
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Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
131 days
Game Date
9/3/2017
Reported
9/3/2017 2:19 PM
Rating Impact Archived
RozenKran 1806 1816 +10 ↑
Ihromant 1675 1665 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/3/2017 3:13 PM

In reply to PROger
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8 years ago
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Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Терек / Terek Main Hero Терек / Terek
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8xm12a
Game Length
142 days
Game Date
9/3/2017
Reported
9/3/2017 3:05 PM
Rating Impact Archived
TT_HNK 1441 1464 +23 ↑
Grando 1650 1627 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/3/2017 3:11 PM

In reply to TT_HNK
8 years ago
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A theater of the absurd. It all started with bidding for a hero. I lost to Gunya, but my opponent took the Miner. It happens, and I was lucky, but that was the last time I was lucky. We started a match, and I still had two Necromancers for Gunya. But the only way out of this one-way street. Tamika is leveling up perfectly with Wisdom, Lore, and Earth Magic. Anything but Necromancy. To top it off, the respawn point is huge; I "fight once a day," and in the first week, I collected about thirty bones. No hives, no confluxes, just nothing. I found the exit from the respawn point at 117, and it will take three more days to get there. Tamika comes out of the respawn point, and Sandro is nearby. Tamika is a mother, but she's slow? Sandro has the Slow spell. Oh! I have a student thanks to the hut, and he's moving to help them. Damn, his name is Craig, and he still doesn't have a spellbook. 126. In the chat with my opponent, we're discussing how the AI is outperforming us in development. It was an interesting game, and it ended just as stylishly. Alas and alack. On turn 142, I leveled up my main hero. With all the artifacts. And three upgraded Mages.
In reply to RozenKran
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8 years ago
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RozenKran
Thank you for the game!
A bad situation, despite having 3 stacks of troglodytes. Two conscripts were behind strong blocks, which turned out to be single units. I switched to taking cyclops to build control, but then I saw a Harpy that jumped onto my base on day 131 with 9 angels and about 30 ducks. As it turned out, my opponent had control on day 124. In general, I had no chance.

Thank you for the game!
In reply to PROger
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8 years ago
Flate was busy this week, on next weekend of september 8-10 I will be away and can't play at all. I ask for ODD on our game, I can play Monday 18 MSK , and from Tuesday to Thursday all day.
In reply to PROger
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8 years ago
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PROger
Everything went well in terms of heroes and the initial setup, but my opponent had a really bad start...
Thanks for the game!

+
In reply to PROger
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8 years ago
A bit of luck to find your scouts with your army and then was a bit easy for me. Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8xm12a
Game Length
131 days
Game Date
9/3/2017
Reported
9/3/2017 7:46 PM
Rating Impact Archived
Alin 1419 1430 +11 ↑
Player_ 1317 1306 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/3/2017 7:58 PM

In reply to Alin
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8 years ago
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Alin
A bit of luck to find your scouts with your army and then was a bit easy for me. Thanks for the game!
Why does the game treat me so unfairly? This question arises after such matches. Why am I even playing THIS?
The starting location is terrible; I grabbed dragons on the first one and a tier 3 creature on the second. I left the starting location with a small force to scout, and I was immediately ambushed. It seems that all the zones intersect very closely. After that, there was hope for Armageddon's Blade, but even that didn't work out – they found my hero in the shadows. I'm just in a bad situation.
Thanks for the game!
Thanks for game!

After such games, I either want to get revenge or not play at all.
In reply to Sanin
8 years ago
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Sanin
Thank you for the game!
Another defeat, after which I don't feel like playing Heroes anymore.
Thank you for the game!
In reply to KobRa_RR
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8 years ago
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Thank you for playing!
Battle Report Accepted
Красный / Red
ЯR
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
212 days
Game Date
9/4/2017
Reported
9/4/2017 3:06 PM
Rating Impact Archived
ЯR 1733 1755 +22 ↑
KobRa_RR 1923 1901 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/4/2017 3:29 PM

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