Can someone explain how the initial monster deployment order works in battle? ...
I understand that creature initiative plays a role, but I've often encountered various combinations... for example, when attacking the same army, different deployment arrangements result in different turn orders... and sometimes even the opponent's turn order changes...
Or, for instance, how can it be explained that a monster with an initiative of 10 sometimes goes before a monster with an initiative of 12?
Posts from Heroes of Might and Magic V [Game Discussion]
This “initial scatter” system provides some randomness in the battle, forcing players to adapt their strategies to different situations. However, the “initial scatter” may not affect the turn order if the initiative difference is too large.
From the Game 5 Manual.
I heard that it depends on the morale, but I don't know the specifics.
Added 2 minutes later
to Игрок
I understand that this is from the manual... I would like someone to explain how it all works.
For example, what does this mean:
randomly, taking values in the range from 0 to 0.25.
i.e., at the beginning of the battle, there is a random increase in initiative from 0 to 25%.... Like a special ability of one Elven hero (Elite Warrior):) I understand!!!
But how then to explain the fact that if you repeatedly attack and arrange the units before the battle in the same way, then there is no longer any talk of "randomness," and everyone will always occupy the same position on the initiative scale!?:confused:
Added after 1 minute
P.S. That is, if I want to achieve a different turn order, I have to change the arrangement...
Another question;
Is it impossible to identify any patterns in the unit placement?
And with the occurrence of, for example, a successful attack... if you know that luck occurs on the 3rd unit, and it's weaker than the one that goes after it, then if you skip the 3rd unit's turn... you can get the luck...
In short, that's the kind of pattern I'm looking for!!!
Thanks, Player and Alan, for your help!!!
Another question;
Is it possible to identify any patterns in the unit placement?
And with the chance of a successful attack, for example... if you know that the chance of success appears on the 3rd unit, and that unit is weaker than the one that goes after it, then if you skip the 3rd unit's turn... you can increase the chance of success....
In short, are there any patterns like that?!
In my opinion, Heroes of Might and Magic V is a great game, no worse than the previous installments. But I have some questions:
1. Cutscenes. In the main game, the heroes communicated in a truly mysterious way.
2. Characters. In the main game, Godric had a wrinkled face, but in Lords of the North, he suddenly has eyes – did he get plastic surgery?
3. Artifacts. In my opinion, it would be great if the developers had left in the stories about how one or another artifact was found. In Heroes of Might and Magic IV, these stories added to the atmosphere and the feeling of presence.
4. Interface and controls. They are similar to the interface and controls of the previous installments. In my opinion, it would be much more convenient to place the control buttons in different parts of the screen, rather than all on the right or left.
5. Graphics. I don't see any cartoonishness here – the vast majority (or maybe all) of the objects are not only beautifully rendered but also detailed.
In my opinion, Heroes of Might and Magic V is an excellent game, and its flaws are being fixed by patches!
2. They just made his eyes brighter in Lords of the North.
3. I agree.
4. Why? And you can get used to it, especially in dynamic battles, where you only have 15 seconds to think, and it would take even more time to move the mouse from one edge of the screen to the other... so much time would be wasted.
5. Well, not everything is well-rendered; take, for example, the Djinn or the Gargoyle, and the best is the archer's face – so many wrinkles, as if he's hiding money from the tax authorities, which is why he looks like a hamster. And the Ents, are they the result of an environmental disaster during the Fire Wars?
6. Yes, 7 patches have already been released, and none of them fixed the Djinn model, adding a head to him, nor did any patch change the Gargoyles or fix the peasants; they don't look like peasants at all, more like a monk who drinks a lot of beer, which a peasant can't afford
As for the gargoyles, they are what they are; the Academy made them that way... I don't like them either; they were better in Heroes of Might and Magic III, but maybe someone likes them. It's a matter of taste...
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
I think Nival made a mistake by slightly redesigning the Academy (I liked it better when they were in the snow, like in the third game:( ). They redesigned the Nag and changed the name, although they could have left it as is, it's almost the same (I would like to see 3D Nags in Nival's style). Titans became better, IMHO, because they were awful – those Zeus figures in helmets :) Don't be offended, but they turned the mages into some kind of scientist sultans, or Arabs:D
I think the Titans didn't get any better... It's better to have Zeus in a helmet than some square-headed idiot (magic doesn't even affect him because he's stupid). It was definitely better in the snow. And Rakshasa and Nag... Just add a human head and a snake tail, and you'll get Nag)))
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
I think the Titans didn't get any better... It's better to have Zeus with a helmet than some square-headed idiot (magic doesn't even affect him because he's stupid). It was better in the snow. And the Rakshasa and Nagas... Well, give them a human head and a snake tail, and you'll get Nagas.
