Skip to content

Posts from OFB-11!

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to Jaris
User Avatar
Auto-translated
A very good deal with a reroll at 4700. I built Wyverns at the Citadel and bought them all, took a couple of Cons to get [or "for"] 4 Angels and 4 Dragon Fly Hives for 16 Wyverns, 125 in the enemy Castle, built Angels, Deesa and Luna with Shackles of War, [we] made this game :rolleyes: hopeless for the opponent. On [turn/level] 131 I was thinking of taking 2 Dragon Utopias :o, also, there was a Tower town and tons of resources for building the Mage Guild, but the opponent decided not to continue and withdrew from the tournament :(
Thanks for the game!
ICQ 658 181 684
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Лабета / Labetha Start Hero Лабета / Labetha
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
8xm12a
Game Length
126 days
Game Date
9/1/2017
Reported
9/1/2017 8:34 AM
Rating Impact Archived
GUNAR 1476 1496 +20 ↑
sonic111 1611 1591 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/9/2017 2:33 PM

In reply to Jaris
User Avatar
Opp surrender. TFP
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8xm12a
Game Length
113 days
Game Date
9/1/2017
Reported
9/1/2017 5:17 PM
Rating Impact Archived
Dawidu91 1882 1889 +7 ↑
sir Davos Seaworth 1675 1668 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/1/2017 5:38 PM

In reply to Dawidu91
User Avatar
Auto-translated
Dawidu91
Opp surrender. TFP
I was happy to find a weakly guarded nest of Efreet on the enemy's base and a free Aislinn from the dungeon, and I didn't notice that this was all he had (besides a block of 19 diamond golems). There were almost no Goghs - Kalkh only spawned 4, but even so, with 4 Efreet, the block would have been broken, but there was no money to build more units.

TFP!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Dawidu91
Auto-translated
Interesting game. In the final, my opponent decided to equip a hat of +5 instead of a teapot, while having 50 elves, 100 wyverns, 2 angels, 3 horses, and a few pegasus units. I had a red orb, 10 angels, 6 grey angels, 30 wyverns, 70 orcs, 20 elves, and 100 hobgoblins. I equipped boots instead of slippers, giving me +2 to all stats. In the battle, Kiril, without an attack bonus, had little chance. With the teapot, I probably wouldn't have won that battle either.
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
146 days
Game Date
9/2/2017
Reported
9/2/2017 12:55 PM
Rating Impact Archived
Vinceras 1800 1807 +7 ↑
MrP1nchy 1577 1570 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/2/2017 1:00 PM

In reply to Vinceras
Auto-translated
the stat advantage and lack of combat skills decided the outcome.
thank you for the game.
ICQ - 666274941 Skype - Ivannabuke
In reply to Dawidu91
Auto-translated
gave KSH and vambraces to warrior vs. mage... and the opponent also settled in my village within range, thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
8xm12a
Game Length
142 days
Game Date
9/2/2017
Reported
9/2/2017 1:30 PM
Rating Impact Archived
De_Luxe 1793 1800 +7 ↑
rebellious 1571 1564 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/2/2017 1:49 PM

In reply to De_Luxe
Auto-translated
De_Luxe
gave Knight and gauntlets to Warrior vs. Mage... and the opponent also settled in my town within range, thanks for the game.
Thanks for the game.
Summer 2013


In reply to Dawidu91
User Avatar
Auto-translated
Thank you for playing!
ICQ 423164784

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
8xm12a
Game Length
126 days
Game Date
9/2/2017
Reported
9/2/2017 2:07 PM
Rating Impact Archived
Sanin 1713 1723 +10 ↑
theShevanesian 1580 1570 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/4/2017 6:39 AM

In reply to Dawidu91
User Avatar
Auto-translated
Sold a red Rampart for a total of 6300, my opponent took 113. I didn't take any rests because I immediately found 2 exits from the spawn area via a lift and a two-way monolith. I also revealed a Utopia on the spawn and strong heroes appeared – Dessa, Alamar, and Labetta. The combination of the last two indicated the plan for the game, and everything generally worked out. I built the control structure on the first try and flew to my opponent's spawn – the surrender followed. Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
133 days
Game Date
9/2/2017
Reported
9/2/2017 3:11 PM
Rating Impact Archived
Falcone 1653 1671 +18 ↑
silenthill 1731 1713 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/2/2017 3:25 PM

In reply to Falcone
Auto-translated
Falcone
Sold a red ramp for a total of 6300, my opponent took 113, and I didn't take rests because I immediately found 2 exits from the spawn through a lift and a two-way monolith. I also revealed a Utopia on the spawn, and strong heroes appeared – Dessa, Alamar, and Labetta. The combination of the last two indicated the plan for the game, and everything generally worked out. I built the control structure on the first try and flew to my opponent's spawn – the surrender followed. Thanks for the game!

I was severely lacking money due to the blocks. In the end, the analysis showed that I could have put up a fight if my opponent had come in 3 days. I took a level 1 Utopia with a Knowledge Zone, and then another zone with a level 5 colossus. Thanks for the game.
In reply to Dawidu91
Auto-translated
Thank you for playing.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
125 days
Game Date
9/2/2017
Reported
9/2/2017 6:43 PM
Rating Impact Archived
MaxGor 1323 1345 +22 ↑
Psyche_7 1513 1491 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/26/2017 5:23 AM

In reply to Dawidu91
User Avatar
Auto-translated
The mini-respawn gave up the ghost, but it did provide a decent adjacent zone with an overview. I decide that I shouldn't test the RNG and should just play. By the first week, I got off to a decent start. Captured a barbarian-company, a couple of villages, built bears in the fort, and necro'd about 100 bones. The situation with objects wasn't great; the second week's play was built around the Animate I found and re-learned. There's nowhere particular to run along the roads. The opponent's army was consistently showing as stronger, and from 124 they started showing very impressive stats. At the start of the third week, I take the only mini-Dragon Utopia with Boots of Levitation. Hope rests on building control via the Bible and prolonging the game.

Control comes fairly early, but the opponent is already running on foot to the key zones in the center of the map. Getting anywhere from my zones is extremely difficult, even with control. I can't drag the game out, and the feeling sets in that victory is unlikely. I'm forced to leave myself exposed on one of the turns to avoid losing access to the key zones.

Hope rests on implosion, resurrection, and animate (SP 9), and the opponent's lack of anti-magic and battle magic (SP 18). I have a relatively fat stack of bones and a few medium stacks, -3 morale. The opponent has 9 angels, medium stacks of champions and ducks, and much higher stats. He has no anti-magic, and his battle magic is a bolt for 460. As it turned out after the game, he also had Armageddon. Magic is carrying things overall; I feel like I can win. The battle itself, however, I'm playing pretty poorly. The main stacks regularly screw up, and on one of the turns I lose my cast, not noticing that the bears also screwed up. The opponent makes a mistake near the end too, allowing me to cast oil and finish off the enemy troops in two rounds. Almost from the very start of the battle, the opponent had the opportunity to kill both armies with Armageddon. After such an outcome, my side would have had full control and several supports, while his side would have had more money and a chance to dig up heroes.

Thanks for the game!

Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8xm12a
Game Length
135 days
Game Date
9/2/2017
Reported
9/2/2017 7:56 PM
Rating Impact Archived
boovli 1851 1859 +8 ↑
Roger-ua 1659 1651 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/2/2017 9:03 PM

In reply to Dawidu91
Auto-translated
It turned out to be a pretty interesting game – I had a tough start, and it seems my opponent wasn't doing too well either. On turn 122, a green hero revealed a powerful unit with a weekly bonus. I decided to attack him and run to finish him off while I still had a slight advantage in troops. In the final battle, I realized that my opponent didn't have any combat spells – not even a single arrow spell!
I was streaming, so if anyone is interested, you can watch it.
Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8xm12a
Game Length
123 days
Game Date
9/2/2017
Reported
9/2/2017 8:31 PM
Rating Impact Archived
crzq 1637 1647 +10 ↑
BlooDy)DriVeR 1519 1509 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/3/2017 11:41 AM

In reply to boovli
User Avatar
Auto-translated
boovli
A mini-respawn appeared, but it's a decent adjacent zone with a lookout tower. I decide I shouldn't test my luck and should play it safe. In the first week I managed to expand well. Captured a Barbarian computer player, a couple of villages, built bears in the fort, and necromanced about 100 skeletons. Things aren't great with objects, so in the second week my strategy was built around the Animate Dead spell I found and re-learned. There's nowhere much to run along the roads. The opponent's army consistently showed up stronger, starting from week 1, day 2 week 4 with very impressive stats. At the start of the third week I take the only mini-Dragon Utopia with Boots of Levitation. Hope lies in building Control with the Bible and dragging out the game.

Control is obtained fairly early, but by then the opponent has already reached the key zones in the center of the map on foot. Getting anywhere from my zones is very difficult, even with Control. I can't drag out the game, and I get a feeling that victory is unlikely. On one of my turns I have to set myself up for a hit so as not to lose access to key zones.

Hope lies in Implosion, Resurrection, and Animate Dead (Spell Power 9) and the opponent's lack of Antimagic and Combat Magic (Spell Power 18). I have a relatively large stack of skeletons and several medium stacks, -3 morale. The opponent has 9 Angels, medium stacks of Champions and Griffins, and much higher stats. He has no Antimagic, and as for Combat Magic, a Bolt for 460. As it turned out after the game, he also had Armageddon. Magic is carrying me overall, and I feel I can win. The battle, however, I play rather poorly. The main stacks keep panicking frequently, and on one turn I miss a cast because I didn't notice the bears had also panicked. The opponent also makes mistakes towards the end, allowing me to cast Slow and finish off the enemy troops in two rounds. From almost the very start of the battle, the opponent had the opportunity to kill both armies with Armageddon. After such an outcome, I would have had full Control and several Support spells on my side, while he would have had more gold and a chance to dig up heroes.

Thanks for the game!


Before the trades, the opponent indicated that the Bible can only be built in the native Tower, and Castle - Tower. I bought a red Castle. A fat reward, there's Tamika at Griffin Conservatory 2-4, an external dwelling of Archers. As it turned out later, also an external dwelling of Crusaders and Champions, and even two distant Griffin Conservatories (never took them). On 117 I decided it was all smooth sailing and I would break through 40 gr of Pinheads, I did break through but also used up the timer quite a bit. On 122 Tamika with Slow already takes the Conservatory 3, on 123 the max Conservatory and 2 Dwellings. On 124 I take a Dragon Utopia 3 without a Shield and Helm for +3 all and КО. On 131 I take the max Dragon Utopia with a Sword +12 -3, Armor +10 -2, Cape of the Water and Captain's Hat. I built a Level 5 Guild with Flight, but Tamika can't learn Wisdom, there was also an empty Pandora's Box with starting Wisdom. Without Town Portal in the Final Battle I had no Crusaders and Archers. In the Final Battle I could have sent both to the Tavern. But I also thought I would catch him somewhere, alas I got caught myself.

Thanks for the game!
Весна 2013.
In reply to Dawidu91
User Avatar
Auto-translated
Thank you for playing!
ICQ 675102035


Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Интеус / Inteus Start Hero Интеус / Inteus
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
133 days
Game Date
9/2/2017
Reported
9/2/2017 10:11 PM
Rating Impact Archived
MikeM 1816 1821 +5 ↑
identity 1553 1548 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/3/2017 7:44 AM

Statistics

Welcome our newest member: Emil