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#447
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boovli
A mini-respawn appeared, but it's a decent adjacent zone with a lookout tower. I decide I shouldn't test my luck and should play it safe. In the first week I managed to expand well. Captured a Barbarian computer player, a couple of villages, built bears in the fort, and necromanced about 100 skeletons. Things aren't great with objects, so in the second week my strategy was built around the Animate Dead spell I found and re-learned. There's nowhere much to run along the roads. The opponent's army consistently showed up stronger, starting from week 1, day 2 week 4 with very impressive stats. At the start of the third week I take the only mini-Dragon Utopia with Boots of Levitation. Hope lies in building Control with the Bible and dragging out the game.

Control is obtained fairly early, but by then the opponent has already reached the key zones in the center of the map on foot. Getting anywhere from my zones is very difficult, even with Control. I can't drag out the game, and I get a feeling that victory is unlikely. On one of my turns I have to set myself up for a hit so as not to lose access to key zones.

Hope lies in Implosion, Resurrection, and Animate Dead (Spell Power 9) and the opponent's lack of Antimagic and Combat Magic (Spell Power 18). I have a relatively large stack of skeletons and several medium stacks, -3 morale. The opponent has 9 Angels, medium stacks of Champions and Griffins, and much higher stats. He has no Antimagic, and as for Combat Magic, a Bolt for 460. As it turned out after the game, he also had Armageddon. Magic is carrying me overall, and I feel I can win. The battle, however, I play rather poorly. The main stacks keep panicking frequently, and on one turn I miss a cast because I didn't notice the bears had also panicked. The opponent also makes mistakes towards the end, allowing me to cast Slow and finish off the enemy troops in two rounds. From almost the very start of the battle, the opponent had the opportunity to kill both armies with Armageddon. After such an outcome, I would have had full Control and several Support spells on my side, while he would have had more gold and a chance to dig up heroes.

Thanks for the game!


Before the trades, the opponent indicated that the Bible can only be built in the native Tower, and Castle - Tower. I bought a red Castle. A fat reward, there's Tamika at Griffin Conservatory 2-4, an external dwelling of Archers. As it turned out later, also an external dwelling of Crusaders and Champions, and even two distant Griffin Conservatories (never took them). On 117 I decided it was all smooth sailing and I would break through 40 gr of Pinheads, I did break through but also used up the timer quite a bit. On 122 Tamika with Slow already takes the Conservatory 3, on 123 the max Conservatory and 2 Dwellings. On 124 I take a Dragon Utopia 3 without a Shield and Helm for +3 all and КО. On 131 I take the max Dragon Utopia with a Sword +12 -3, Armor +10 -2, Cape of the Water and Captain's Hat. I built a Level 5 Guild with Flight, but Tamika can't learn Wisdom, there was also an empty Pandora's Box with starting Wisdom. Without Town Portal in the Final Battle I had no Crusaders and Archers. In the Final Battle I could have sent both to the Tavern. But I also thought I would catch him somewhere, alas I got caught myself.

Thanks for the game!
Весна 2013.

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