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Posts from Dragon Lord

3.5 (2 ratings)
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9 years ago
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Name: Dragon Master
Map name: Dragon master
Map type: Single player
Two-level map: no
Number of players: 4 (1 vs 3)
Size: L
Map author: WizardNazyr
Map description: While Castor wandered in search of a powerful artifact, enemies invaded his lands.
Changes:
Version 1.1:
- Added a sawmill and a mine to the main island.
- Added a mentor to the eastern island.
Version 1.2:
- Added a magic arrow to the hero.
- Now, the "ice block" spell is in the 2nd level sanctuary on the main island.
- Tears are blocked for the AI.
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9 years ago
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Remakes are great, but you are the head of the RTF project, and of course, we would like to know that it won't be abandoned.
9 years ago
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I took a look and was somewhat surprised. Castor's starting skills don't allow him to reach "Wrath of the Elements," which is a key feature of Warlocks. Moreover, his special ability (lizard) doesn't really fit the theme; initiative or even "dragon master" would have been better. The sawmill and mine are located four days' travel away (!!!), and the lack of a mentor somewhat diminishes the desire to play the map in this form.
In reply to Antik
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9 years ago
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Antik
I took a look and was somewhat surprised. Castor's initial skills don't allow him to reach "Wrath of the Elements," which is a key feature of Warlocks. Moreover, his special unit (lizard) is completely out of place; it would have been better to have initiative or, even better, "dragon master." The sawmill and mine being located four days' sailing away (!!!) and the lack of a mentor somewhat dampen the desire to play the map in this form.
Okay, I won't change the progression, but I will add a mentor, and I'll also move the sawmill and mine to the main island.

Added 46 minutes later
Here, as promised, I've added a mentor and the mines.
9 years ago
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I didn't wait and assigned a mentor to myself at the very beginning, and didn't change anything else. I managed to complete the game, though not without difficulty, in 164 days (I received a Fire Dragon). The map is very challenging; I was fighting off enemies almost until the very end. At the beginning, I changed my skills, and after capturing a Castle, I sailed to the nearest Sphinx, captured a Sawmill and a Mine, and headed towards the eastern Castles, and all these actions were accompanied by constant battles with rivals. After gathering troops in the eastern Castles and gaining experience in magic and skills (Fury of the Elements), I captured the southern Castle of my faction (the starting one had been lost long ago). Gradually, by quickly moving between the three Castles and gaining strength (which was facilitated by the Navigation skill), I was able to defeat the main powerful heroes (by the way, they already had a Tear of Ashtar). I must give credit to the author; the AI is very strong and acts intelligently, and most importantly, aggressively. Nevertheless, I maintain my previous comments and would add: it would be good if Castor had some kind of powerful spell of level 2-3 at the beginning. But overall, thank you to the author for creating a challenging and interesting map.
In reply to Antik
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9 years ago
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Antik
He didn't wait; he placed a mentor at the very beginning and didn't change anything else. He completed the game, albeit with some difficulty, in 164 days (he received a fire dragon). The map is very challenging; he had to fight off enemies almost until the very end. At the beginning, he changed his skills, and after capturing a Castle, he sailed to the nearest Sphinx, captured a lumber mill and a mine, and headed to the eastern Castles, with all these actions accompanied by constant battles with rivals. Having gathered troops in the eastern Castles and gaining experience in magic and skills (Fury of the Elements), he captured the southern Castle of his faction (the starting one had been lost long ago). Gradually, quickly moving between the three Castles and gaining strength (which was facilitated by the navigation skill), he was able to defeat the main strong opponents (by the way, they already had the Tear of Askh). I must give credit to the author; the AI is very strong and acts intelligently, and most importantly, aggressively. Nevertheless, I will keep my comments valid and add: it would be good if Castor had some kind of powerful spell of level 2-3 at the beginning. Otherwise, thank you to the author for the challenging and interesting map.
I added the mentor; he is located on an island in the upper right corner. There is also a lumber mill and a mine on the main island. I added the new version on the same day. :smile29: I think it's possible to place the Ice Bolt spell in the Sanctuary of the 2nd circle. And I will also block the obelisks with the Tear for the AI. (the whole point is that instead of the Tear, the player will get the armor of the Forgotten Hero)
I must give credit to the author; the AI is very strong and acts intelligently, and most importantly, aggressively.
By the way, there are no scripts related to the AI on the map :D
So, it's just naturally "smart" :D

Added 35 minutes ago
New version in the header!!
1. Added a magic arrow to the hero.
2. Now, the Ice Bolt spell is in the Sanctuary of the 2nd circle on the main island.
3. The Tear is blocked for the AI.
9 years ago
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I played the first updated version and completed it in 99 days (I got a Thunderlord). Of course, with the mines near the castle, it became much easier. Plus, knowing the map, I immediately headed south (although through the Sphinx) and quickly captured the castle. After that, it was just a matter of technique. Once again, thank you to the author for the interesting map.
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9 years ago
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So, you can only play as this Sorcall, is there no other choice?
In reply to SuperGuru
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9 years ago
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SuperGuru
Is it possible to play only as Sorcall, or is there a choice?
There is no choice.
8 years ago
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Just for fun, I played the latest version and completed it in 71 days with a specific hero. What surprised me was the substitution of the Tear with armor (is this not a bug?). Overall, kudos to the author.
In reply to Antik
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8 years ago
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Antik
Just for fun, I played the latest version and completed it in 71 days with a hero. What surprised me was the replacement of the Tear with armor (is this not a bug?). Otherwise, kudos to the author.
No, it's not a bug. The trick is that in Heroes II, there is no Tear of Aschi/Grail, and therefore, an artifact is given for excavations.
8 years ago
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Despite the fact that the map is excellent, I didn't understand the initial skills of the hero. I repeat, they block access to "Fury of the Elements" - a unique skill for Warlocks, plus a silly skill (lizards) - completely unnecessary in this game. Or is this the author's "quirk"?
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8 years ago
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Well, the Lizardmen skill can be useful, but access to the Elemental Fury skill shouldn't be restricted, as it's a unique feature of the Dark Elves!
8 years ago
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I really liked the map DRAGON MASTER. Thank you!!!
In reply to dvaers
8 years ago
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I played version 1.2 on "Hero" difficulty and completed it in 30 days. It's definitely possible to finish faster. The map design is poor; most of it remains unexplored, and there's nothing to do there. The suggested hero is so bad that you'd want to discard him immediately, but it turns out he's mandatory. Sorgall is already a lackluster Necromancer, and the author's design choices make him even worse. The issue isn't so much the inaccessibility of the Skill Academy (where are you supposed to gain experience?), but rather that you have to adapt to pre-defined skills. The hero you end up with isn't the one you envisioned; it's the one the author intended. In this aspect, there's a significant discrepancy. Having a mentor in the corner of the map is the same as not having one at all. The only decent place for a mentor is near the Necromancer's home castle. Battles with neutral creatures are ridiculously easy; I didn't even need to manually control them. The AI heroes only put up a fight in the beginning; after that, I just used auto-combat. This shouldn't be the case on Hero difficulty. The map is "unfinished."

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