Artem, sorry, but reading this from you is hilarious. It seems like you even came up with the concept of "papal procrastination."
That's all in the past now.
New here? I'm Roha — want a quick tour?
Hello everyone!
Yesterday, during a ranked game with Outcast, an unpleasant situation occurred.
After the final battle in my favor, with a significant advantage in units and stats, my opponent surrendered, writing: "Wait, I still have an easy win here."
He then explained that I was penalized because I passed by the GO in the central treasure zone – one of the outposts – without killing it (the Necromancer's horses).
My explanation that the GO had already been killed by me on previous turns did not satisfy him, and he went to complain to the judges from AK.
I ask you to pass judgment based on my screenshot (I indicated the scheme of my actions):
https://ibb.co/d4i76k
and the save file of the entire game if needed:
http://dropmefiles.com/J6Teg
The GO is cleared – which means I can move past the horses.
I interpret my actions according to this rule:
Additional rules for transitions between zones:
- In order to exit your zone into the central treasure zone (zone 5), as well as to go from the central treasure zone to other zones, it is necessary to clear the corresponding GO. Using buggy passages between the central treasure zone and a specific zone is prohibited until the GO between these zones has been cleared.
If my actions violate the rules or are considered unfair play, please declare me defeated.
This rule point was inherited by HotA from SoD, although it should have been removed long ago. That is, when breaching one of multiple passages, it should be possible to use all the others as well. It is rather difficult to abuse this, but ending up in a situation similar to the one described is very much possible.
Well, since things have escalated, I wanted to add my two cents! First, knowing this rule and having played about 40 fan and season games with this opponent, I messaged him about it and jokingly mentioned that I could easily win from that point on, as we had spent a lot of time playing together. Therefore, immediately after the game, I suggested we declare a draw and just forget about it, not making a big deal out of it. But the opponent filed a report just 2 minutes after the final turn. And when I brought up the rule, he started saying things like, "you're cheating," "prove it," and "show me the rule." I repeat, after so many games played, and for the sake of future games, I didn't want to make a big deal out of it, I just suggested we declare a draw.
P.S.1. When the Necromancer units were running past, I was standing with my units near those units, I saw everything, I was tracking their moves, and the moment he ran past, I immediately let him know in the chat, asking if he had checked the guard near the units or not. The opponent remained silent.
P.S.2: At the time of the rule violation, the opponent wasn't stronger, and that unfortunate move disrupted my chain in the treasure room. Although I admit that in the end, the opponent's army was more powerful and he had full control. And perhaps that single unit that killed 1-2 of my heroes in the chain in the treasure room didn't really affect the outcome of the game.
Since this happened, I agree that we need to clarify this rule. Peace to all.
If you have broken through your control point and know that your opponent has also broken through theirs, it would be very strange to move towards each other without using the bugged passage for movement. All these moments need to be clearly defined.
On the border of the red starting zone and one of the neutral zones, there is a village that has consumed part of the mountains. As a result, a wide unguarded passage was formed, which cannot be used until the control points from the red zone to the center and between the center and the stones are broken through. It is not possible to steal the campfire and resource piles from the stones.