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I didn't like the fifth installment of the series at all. What did I expect from it? Or rather, what did I want to expect, but understood that it wouldn't happen?
The extensive development of the Heroes series, from King's Bounty to the third part, in my opinion, became the key to the success of this series. In the first Heroes, there are only 28 units, in the second, already 65, in the third, 118-130 (approximately, depending on the version). In the first part, there are only 4 types of castles, in the second, 6, in the third, already 8 (9). In the first part, there are only primary skills, in the second, secondary skills appear, and in the third part, the list of skills was expanded (4 elements of magic, ballistics, first aid...). In the first part, there are only 5 units in each castle (I might be wrong), in the second, already 6 and with the possibility of upgrading, in the third, already 7*2... And this list can be continued: artifacts, spells, special buildings, the size of the battlefield... And I wanted the fifth installment to be a logical continuation of these chains. To see 12 factions, units of level 8, and the possibility of double upgrading (like in Heroes of Might and Magic 2 with dragons), and to increase the size of the battlefield, add new skills, spells... I could continue for a long time. But that didn't happen. Again, only 6 castles, 6 units each, a radical change in skills and magic, a poor battlefield... And most importantly, the 3D graphics. I really don't like this graphics, it's on the level of Warcraft 3 (maybe it's even better, but that's the impression), an inconvenient camera... In my opinion, it would have been much better to make it 2D and with the same amazing drawn style as in the second Heroes (although I understand that 2D is a death sentence for a modern game). In general, I am even more disappointed than with the fourth installment (although I completed it entirely for the sake of the plot).