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Posts from Игры HoMM3 for fun

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9 years ago
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Tyranuxus


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[/U]07/23/2017 Tyranuxus (red, Inferno, Cahl, Nagash) lose RitoSux (blue, Fortress, Wystan, Caitlyn) 6lm10a 147

My second game here. I really enjoyed 6lm10a on SoD, but this one was exhausting. I started on underground, my starting zone was rather poor, but I had some things to work with, gogs dwell, necro hero, so I decided not to take a restart. Then it was only harder and harder. I managed to farm skells and Demons, but the roads and zones I moved to weren't pleasant. I found one tope, but it was maxi, so I couldn't clear it. After making MG lv5 in Tower city, I got Implo and cleared the tope. It wasn't enough though, I found some more stuff in one of the rich zones. Finally, when I was preparing myself for the next move and clearing the next topes, Rito attacked me. He had 2xDD, so it wasn't a problem for him to reach me. I had my army with the main hero, but he was stronger. Good game though, I learned a lot, for example, take restarts when the underground is generated (unless you're dungeon, then it's fine).

Added 8 minutes ago
08/04/2017 Tyranuxus(blue, Castle, Valesca, Tyraxor) win RitoSux(red, Fortress, Wystan, Wystan) 6lm10a 124

A fast game on 6lm10a. This time I was playing Castle, I got 3 Crypts in my starting area, zone 25 had Archers Dwell, so with one more dwell from my starting area, I had 2. It allowed me to have a reasonable army of Marksmens (85 of them) when attacking Rito. He appeared close to one of my Towns, so I attacked him. I also had an Angels Dwelling and Swordsmens Dwell in the starting area + 2 Cons in a treasure zone. The game decided though, that 124 would be the last turn. A very good, relaxing map for me.

Added 16 minutes ago
08/08/2017 Tyranuxus (blue, Conflux, Grindan, Crag Hack) win RitoSux (red, Dungeon, Gunnar, Gunnar) 6lm10a 137

Another game on 6lm10a. This time both Towns were good, so trading was close. I didn't know that Conflux cannot choose a starting hero, so it's Grindan here. Next time I will trade harder to give up Dungeon for Conflux, as a random starting hero for Conflux makes this town slightly weaker. Anyway, Grindan didn't help me much, as I had Crag, who I decided to invest in. I got 60 Sprites from Pandora's Box on 111 guarded by 19 Air Elementals, which solved my week 1 problems. I was able to do Bird Dwell + Citadel in the first week. Then I was able to clear many things. At some moment, I had 2 or 3 heroes with split armies clearing banks and giving me lots of gold. My "rich" area nr 20 was good for me, giving me lots of exp and hives. When I cleared everything around the entrance, I decided to go more aggressively and try to attack Rito. After some turns, we met in zone 23 or around, and he gave up. This map showed me how stupidly sometimes teleporters are placed (I had multiple teleporters going from zone 13 to zone 13. I was confused at first about where I was. ;D Also, I learned that I don't have to fight misplaced guards to zones, so I could enter zone 14 a week earlier. Good, solid game from my side, unfortunately, Rito's side wasn't that great. So many blocks everywhere (mainly a guard for his rich zone (17) (9k) blocked the way to zone 21, so he had a really hard time playing this map.



Games were fun, tfp.
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9 years ago
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15.08.2017 MicroElf (Red, Stronghold, Gunnisson) lose Timbuktu (Blue, Fortress, Broghild) 6lm10a 211

The first week was very productive. I got a decent start, built bears in the castle, and took my native computer. The Griffin Conservatories and a convenient two-slot were scouted and checked along the road; I was preparing to take it. But on day 121, I scouted and checked a two-slot at the computer's respawn and decided to rush it – to start with it right away. The unpurchased army didn't bother me much, and I completely forgot about the grass speed bonus. As a result, I couldn't handle it at all, but at the last moment I managed to retreat on the last orc. I could have surrendered there, but the opponent had just taken my native computer's town, and I decided to try finishing off the Griffin Conservatory and then somehow recover using the angels.
On the second week, unfortunately, I couldn't cleanly take the second Griffin Conservatory, and I still left one angel there due to morale. But I built up the second town decently and prepared to take the next computer.
On day 131, I immediately took the computer, and right then the opponent emerged from the other side, cutting me off. Judging by his army, he had already taken the Dragon Fly Hive, but he had only one angel. The Dungeon was built luxuriously; I bunkered down there to defend. The opponent turned around and zipped off into a one-way portal. At that moment, I made a second fateful decision: to go into my native super treasure zone. I knew the army was too small, but I really hoped to find hive there. In the end, the minimal hive was blocked, and my journey through the treasure zone ended there. A lot of time was wasted. However, I discovered three hives in another zone, took a village there with a scout hero, and after blocking the exit from the one-way portal (so the opponent couldn't come), I moved the army there.
On the fourth week, I broke those hives, but unfortunately they were modest. I also scouted another small Dragon Fly Hive and a Griffin Conservatory near the orange computer's respawn. I took the town there during a split with no major difficulties. The problem was leveling Gunnisson without Earth magic (couldn't properly use Town Portal), plus I had to hold the one-way portal. On day 136, the opponent arrived with 2 Dimension Doors. The stats advantage was significant, but the army difference wasn't that big – I could have tried to defend in the town. The opponent gave me a couple of days, but Gunnisson still didn't advance Earth magic in that time => I couldn't cast Town Portal. Thanks for the game.
P.S. I was 200 movement points short of the 15k experience from the already triggered Pandora's Box; on the next level-up, Earth magic finally advanced. Every little thing can be decisive.
In reply to MicroElf
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9 years ago
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MicroElf
15.08.2017 MicroElf (Red, Stronghold, Gunnison) lose Timbuktu (Blue, Fortress, Broghild) 6lm10a 211

The first week was very productive. Got a decent start, built Bears in the castle, took my native AI. Griffin Conservatories were scouted and a convenient two-lane was checked along the road, was preparing to take it. But on day 121 I scouted and checked the two-lane at the AI's respawn and decided to tempo it — start with it right away. The undersized army didn't bother me much, but I completely forgot about the grass speed bonus. As a result, I couldn't handle it at all, but at the last moment I managed to retreat on the last movement point. Could have surrendered here, but the opponent had only just taken the native AI's town, and I decided to try to finish off the Griffin Conservatory and then somehow scale up from the Angels.
On the second unfortunately, I couldn't cleanly take the second Griffin Conservatory, and left one Angel there on morale procs. But I built up the second town decently and prepared to take the next AI.
On day 131 I immediately took the AI and right then the opponent emerged from the other side, cutting me off. From the army it was clear he had already taken the Dragon Fly Hive, but there was only one Angel. The Dungeon was built up lavishly, so I holed up there to defend. The opponent turned around and zipped into a one-way portal. At that moment I made a second fateful decision: to go into my native super treasure zone. I knew the army was a bit weak, but I really hoped to find Hives there. But in the end, behind a minimal Hive I found a block, and that was the end of the treasure zone journey. A lot of time wasted. However, I discovered three Hives in another zone, took a village there with a scout hero, and blocking the exit from the one-way portal (so the opponent wouldn't come) I moved the army there.
On the fourth I broke those Hives, unfortunately they turned out to be modest. Also scouted another small Dragon Fly Hive and a Griffin Conservatory at the orange AI's respawn nearby. Took the town there by splitting armies without much trouble. The problem became leveling Gunnison without Earth Magic (couldn't use Town Portal properly), plus I had to hold the one-way portal. On day 136 the opponent flew in with 2 Dimension Doors. Stat advantage was significant, but army-wise not that much — could have tried to defend in the town. The opponent gave me a couple days, but during that time Gunnison still didn't advance Earth Magic => couldn't cast Town Portal. Thanks for the game.
P.S. I was 200 movement points short of the 15k experience Pandora's Box, on the next level-up Earth Magic finally advanced. Every little detail can be decisive.
Good game. Thank you for the game.
In reply to Br_Bulgakov_pct
9 years ago
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Vladolord (red, Inferno, Xyron) def muunis (blue, Rampart, Kirr) Jebus Cross 124

The opponent pushed towards the center, lost his army, and surrendered. Thanks for the game!
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9 years ago
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08/15/2017 MicroElf (Blue, Rampart, Kirrh) def. Denspb (Red, Inferno, Kalh) Jebus Cross 114

It was my first time playing with trading, and I also hadn't played much on Jebus before. I had to retreat quite a bit for the ramp and both resets went into forced blocks. I had to play with what I had. I got off to a good start, quickly took the villages, but I didn't see any continuation near the roads. I hoped to find something to work with and by the end of the week, take the horse lair and ideally the dragon lair. However, my opponent was in an even worse position, and they surrendered.
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9 years ago
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MicroElf
15.08.2017 MicroElf (Blue, Rampart, Kyrre) def denspb (Red, Inferno, Calh) Jebus Cross 114

This was my first time playing with the Tavern, and also my first time on Jebus for the most part. I had to do quite a bit of rolling for Rampart, and both restarts went to forced blocks. Had to play with what was dealt. I got off to a decent start, took the villages quickly, but saw no continuation anywhere near the roads. I was hoping to find at least something to rotate around and grab an external dwelling of horses by the end of the week, and ideally dragons. However, my opponent's situation was even worse, and he surrendered.
Thanks for the game, it turned out all the roads were blocked by stacks, all up to 49 units, eyes, mages, monks, and there was no way around, I tried to take the Pandora's Box with vampires but there were too many, 47 units with an upgraded stack. That's it.
9 years ago
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Rep1sk (Blue, Dungeon, Gunar) def Wallys (Red, Rampart, Kirya) JC 126

On day 1, I scouted 2 external dwellings of minotaurs and cats. I thought it was a great distribution. But as it turned out, there were just 2 roads along the edge of the map to 2 villages, and that was basically it. The entire respawn was off-road; I gathered what I could, 3 cons wherever they were, but good fat ones, 11 angels from 3 cons. I took them on 122, which formed the core of the army. Also took Dragon Utopia, got КВ. Met opp in the center, he was sitting in Castle. It was close, but I won. Thx for the game
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9 years ago
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Vladolord
Vladolord (red, Inferno, Xiron) def Muunis (blue, Rampart, Kirr) Jebus Cross 124

The opponent pushed towards the center, lost his army, and surrendered. Thanks for the game!

thank you for the game
9 years ago
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Rep1sk (Blue, Cita, Crag) losef muunis (Red, Inferno, Caitlin) JC 115
Very bad respawn, nothing but mountains, roads in the ass. Climbed to the max Dragon Fly Hive and died.
Thanks for the game
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9 years ago
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Rep1sk
Rep1sk (Blue, Cita, Crag Hack) losef muunis (Red, Inferno, Caitlin) JC 115
Very bad respawn, nothing but mountains, roads in the middle of nowhere. Camped the max Dragon Fly Hive and died.
Thanks for the game


Thanks for game
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9 years ago
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Rep1sk
Rep1sk (Blue, Dungeon, Gunnar) def Wallys (Red, Rampart, Kyril) JC 126

On day 1 scouted 2 external dwellings of nagas and gremlins. I thought, great loot. But as it turned out, 2 roads along the edge of the map to 2 villages, and that was basically it. the entire respawn was in impassable terrain, gathered what was there, 3 conservatories scattered around, but good fat ones, 11 angels from 3 conservatories. took them on 122, that formed the core of the army. also took a Dragon Utopia, it gave КВ. Met the opponent in the center, he was sitting in the castle. A close call, but won. Thanks for the game

Everything foreshadowed victory, but as they say, I needed to hurry to exit into ГО.
On the respawn 4 external dwellings of unicorns, gathered them all, broke through ГО, sat in the castle and then the opponent. Truly one turn was not enough, as they say, Kyril had room to roam in ГО %).

Thanks for the game, waiting for agreement on a rematch.
9 years ago
Munis ( Red , Fortress, Tazar, Tazar) lose Suris ( Blue , Inferno, Marius, Marius) 6lm10a
Fun game 136
gg
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9 years ago
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Thanks for the game.

Added 39 seconds ago
muunis
Muunis (Red, Fortress, Tazar, Tazar) loses to Suris (Blue, Inferno, Marius, Marius) 6lm10a
Fun game 136
gg

Thanks for the game.
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9 years ago
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17.08.2017 MicroElf (Blue, Dungeon, Gunnar) lose Getto (Red, Rampart, Kyrry) 6lm10a 133

At the beginning of the week, I moved around my own large respawn. I had plenty of money and planned to place cats in the castle. The crossroads was glowing on the snow and I had to bypass archers, so I decided not to rush there. I didn't see a path to the treasure zone at all. The ore mine turned out to be in a very inaccessible place, which almost ruined the whole plan, but I managed to break through and collect it in time.
On 115, I come out to the crossroads and immediately take the unguarded passage to the second crossroads. I managed to orient myself well and the next day took the opponent's "native" computer and settled into the citadel. I changed my plan from building up the castle to building a double cat army in the citadel; I just needed to find mercury and money on the last day. I succeeded in this, and also cut off the opponent's scout to make his reconnaissance more difficult.
The second week was spent in constant skirmishes with scouts at the opponent's crossroads. This is my first time playing like this, so the timer flew by brutally. I collected money from the computer's respawn and bought up my double army, but not very efficiently, partly because of the timer. On 125, I went into a max Griffin Conservatory; the timer completely burned out, but I managed to settle in the city with my main hero and the entire army. However, I allowed the opponent to conduct reconnaissance. On 127, I made a pretty gross mistake by leaving the opponent a scout, through whom he was able to take the city on 131. Meanwhile, my main was picking up conservatories at the native respawn, which turned out to be faster.
The battles with scouts shifted to the next crossroads. In one of them, I allocated a scout of one angel, but the opponent had a lightning bolt for 89 damage and enough mana for 3 such hits. Oops. However, I still didn't let him scout my crossroads, finishing him off with the next hero.
After picking up the conservatories, I moved toward my crossroads, where there was also work to be done. The opponent's Kyrry was far away, but unexpectedly it turned out she already had Town Portal and was running straight for me. In terms of army, it was something even, perhaps with a slight advantage for me. I pulled all forces together, upgraded a bunch of eyes, and went into battle. But there was an explosion for 1050 with plenty of mana.
Thanks for the game.
In reply to MicroElf
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9 years ago
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MicroElf
17.08.2017 MicroElf (Blue, Dungeon, Gunnar) lose Getto (Red, Rampart, Kyrr) 6lm10a 133

At the beginning of the week, I moved around my own large respawn. I had plenty of money and planned to place cats in the castle. The crossroads was glowing on the snow and I had to bypass the archers, so I decided not to rush there. I didn't see a path to the treasure zone at all. The ore mine turned out to be in a very inaccessible place, which almost ruined the whole plan, but I managed to break through and collect it in time.
On 115, I come out to the crossroads and immediately take the unguarded passage to the second crossroads. I managed to orient myself well and the next day took the opponent's "native" computer and settled into the citadel. I changed my plan from building up the castle to building a double cat army in the citadel; I only needed to find mercury and money on the last day. I succeeded in doing this, and also cut off the opponent's scout to make his reconnaissance more difficult.
The second week was spent in constant skirmishes with scouts at the opponent's crossroads. This is my first time playing such a game, so the timer was flying by fast. I collected money from the computer's respawn and bought up my double army, but not very effectively, partly because of the timer. On 125, I went for max Griffin Conservatory; the timer completely burned out, but I managed to settle in the city with my main hero and the entire army. However, I allowed the opponent to conduct reconnaissance. On 127, I made a pretty gross mistake by leaving the opponent a scout, through whom he was able to take the city on 131. Meanwhile, my main was picking up conservatories at the native respawn, which turned out to be faster.
The battles with scouts shifted to the next crossroads. In one of them, I assigned a scout of one angel, but the opponent had a lightning bolt for 89 damage and enough mana for 3 such hits. Oops. However, I still didn't let him scout my crossroads, finishing him off with the next hero.
After picking up the conservatories, I moved toward my crossroads, where there was also work to be done. The opponent's Kyrr was far away, but unexpectedly it turned out she already had Town Portal and was running straight toward me. In terms of army, it was something even, perhaps with a slight advantage for me. I pulled all forces together, upgraded a bunch of eyes, and went into battle. But there was an explosion for 1050 with plenty of mana.
Thanks for the game.

Yes, I built up the guild quickly, which essentially decided it.
Thanks for the game!

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