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Posts from [HoMM V]9 Race - Swamp! Is it needed?

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Would you like there to be a Swamp race?
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In reply to Saruman
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Saruman;102178
Ah, if only it were that simple. The Fortress team worked on a mod for the third Heroes game for about a year, and making a mod for the third game is easier... I think it would be a good idea to ask for help on d2f, gather a team of developers there, and gradually start working on it, but first, of course, you need to develop a detailed concept... But in general, this is a very long process, the main thing is not to burn out!
In Heroes 3, the map editor is much simpler; you don't have to be an expert to make a map there, but here there are scripts, landscapes, etc... There is a new clan called Dungeon's Rangers; they (i.e., we ;) ) are now planning to make maps, campaigns...
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Spreading the plague... you might remember that Lethos from Dungeon has such an ability...
Restless. Endless. Mindless.
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З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
In reply to Kreesanya
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I came up with the main special ability for the SWAMP faction. "Swamp Sludge" reduces the speed of all enemy units by 3 and also reduces initiative by 30%. Combined with "Swamp Mire," this gives a -4 to movement speed. A unit's speed cannot be less than 1. So now, Dragons will only be able to fly 5 squares!)))
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Kreesanya;102201
Spreading the plague... you could remember that Leto from Dungeon has such an ability...
Well, I immediately thought, maybe make him the main character of a campaign for the Dungeon faction. For example, he decided to leave the Dungeon and, using his skills, he is a super poisoner even without spellcasting. :cool:
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Hmm, the only hero who leads Goblins and Lizardmen. Interesting.

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In reply to Святой_Паладин
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If the rules for your mod align with the final version, I think it will add variety to the game. However, you will need a lot of help for such a project. After all, creating a faction with 14 creatures + a hero requires 6 animations for each creature... You will also need to develop a certain number of skills. Half of them already exist, but the other half will have to be written from scratch... And you will also need to come up with a skill system. This will take a lot of time. If you have any existing work, please share it, and we can take a look. Otherwise, your idea might not be suitable for Heroes V from the start.
С уважением, Vlad

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In reply to Vlad
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While we haven't fully experienced the "Orcs" expansion yet, I can definitely say that there isn't enough variety in Heroes 5... and it wouldn't hurt to have some swamp creatures like Thiea Gnolls or Basilisks... as far as I remember, in Heroes 5, there are no "duplicates" of these monsters.
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you are right about the diversity... elves, humans, and dwarves are almost everywhere, but the Swamp is unique)).

P.S. about gnolls... it's strange that the developers of the third game placed them in the Swamp; they are human-hyena (jackal) creatures and live in wastelands, etc., and in other games, they are found in forests and deserts...
but we're already used to it, so it's all good =))).

Be strong. Believe
In reply to Amko
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So, let's start from the very beginning!:rolleyes:
First, the Swamp faction will NOT have alternate upgrades, just like the Orcs!!! Things are already complicated enough, and you're making them even more so!
Second, the Swamp faction's main hero ability will be "Swamp Slowdown"! It will reduce the initiative and speed (i.e., movement range) of creatures by at least 1, as M4s said. Thanks for the idea...! Kamikaze, I've decided that the flying snakes will be without riders; it will be even simpler!:smile01:
Third, there will be new buildings in the Swamp Fortress: one that destroys any artifact for resources, a second building that improves the previous one (i.e., gives 50% more resources for the artifact), and a building that increases the speed of all Swamp creatures by 1 and decreases the speed of enemy creatures by 1!:smile01:
I've started reviewing all the "data.pak" files of Heroes! I understand some things, but not others! The files are mostly written in "xml," which isn't that complicated! But it won't be easy! It will take at least a year to create such a mod! And you're right; there's no point in starting it yet until the Tribes of the East expansion is released. So, right now, I just want to figure everything out, and then I'll get to work!
I still can't figure out how all the creature animations were made (using what program) and where it is located in data.pak! I can't find it! And creating my own Swamp Hero will also be difficult! But there's still time!
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Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 3DogMZA
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3DogMZA;102583
So, let's start from the very beginning!:rolleyes:
Firstly, there will be NO alternate upgrades for the Fortress, just like there won't be for the Stronghold!!! Everything is already complicated, and you're making it even more so!
Dude, what are you talking about? The Stronghold will have alternate upgrades; who told you it wouldn't???
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But it won't be easy! Creating such a mod will take at least a year! And you're right, there's no point in starting it until the Tribes of the East expansion is released. So, I just want to get everything sorted out first, and then I'll start working on it!

I would also suggest planning the castle, dwellings, and other structures before the expansion is released... and I have an idea for the castle's interior: in the center of the castle, there's a structure like a pyramid (like in Diablo 2, in the swamp camp), all entwined with vines and overgrown with moss, and around it, there are trees, trees, trees, like in Heroes of Might and Magic III, and vines, vines...
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In reply to Drnik
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Night Nazgul;102586
Dude, what are you talking about? Orcs will have upgraded units; who told you they wouldn't???
And who told you they would? I only know that there will be orcs (the most powerful race in terms of direct attack, but without magic), and since there are upgraded units for the Renegade humans, there will also be upgraded units for all other races! It says there are 49 new creatures: 7 orcs and upgrades for 6 castles, 42 creatures!:rolleyes:
Drnik;102589
I would also advise you to plan the Castle, dwellings, and other structures before the add-on is released... and I have an idea for the internal view of the Castle: in the center of the Castle, there is a structure like a pyramid (like in Diablo 2, in the swamp camp), all entwined with vines and overgrown with moss, and around it, there are trees, trees, trees, like in Heroes 3, and vines, vines...
I was also thinking about the Castle! But a pyramid is not a good idea! I was thinking of making a large swamp with quicksand, large trees, and vines! All the buildings will be located on the swamp itself! Around the swamp, there will be a wall (fort, citadel, and Castle)! Making the Castle will be the most difficult, but nothing is impossible!:)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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I was also thinking about a castle! But pyramids are better left out! I was thinking of making a large swamp with quicksand, big trees, and vines! All the buildings will be located on the swamp itself! Around the swamp, there will be a wall (fort, citadel, and castle)! Making the castle will be the most difficult, but nothing is impossible!

And what will be in the center? Just quicksand? If so, why? Every castle has something in the center: elves have a tree, the undead have a spire, etc. If you put a tree in the swamp, it will look like elves, and a pyramid (actually, not a pyramid, but a structure like the ones the Native Americans built, shaped like a pyramid), in my opinion, would be a perfect fit for them...
Ваши интересы и учеба\работа


In reply to Drnik
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Drnik;102594
and what's in the center? Just a swamp? If so, why? Every castle has something in the center: elves have a tree, undead have a spire, etc. If you give the swamp a tree, it will be too similar to the elves, but a pyramid (strictly speaking, not a pyramid, but a building like those of the Indians that looks like a pyramid), in my opinion, suits them perfectly...
1) Remember the dwarves? They don't have anything in the center either! And in the center there will be the Tear of Ashi, which will erect a monument to the water goddess! And creature buildings will be located throughout the swamp!
2) Or you could put a pyramid like those of the Maya people in the center, and then build the monument to the water goddess and other buildings on it! You can make a swamp around the pyramid, and then the walls!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!

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