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[HoMM V]9 Race - Swamp! Is it needed?

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#56
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So, let's start from the very beginning!:rolleyes:
First, the Swamp faction will NOT have alternate upgrades, just like the Orcs!!! Things are already complicated enough, and you're making them even more so!
Second, the Swamp faction's main hero ability will be "Swamp Slowdown"! It will reduce the initiative and speed (i.e., movement range) of creatures by at least 1, as M4s said. Thanks for the idea...! Kamikaze, I've decided that the flying snakes will be without riders; it will be even simpler!:smile01:
Third, there will be new buildings in the Swamp Fortress: one that destroys any artifact for resources, a second building that improves the previous one (i.e., gives 50% more resources for the artifact), and a building that increases the speed of all Swamp creatures by 1 and decreases the speed of enemy creatures by 1!:smile01:
I've started reviewing all the "data.pak" files of Heroes! I understand some things, but not others! The files are mostly written in "xml," which isn't that complicated! But it won't be easy! It will take at least a year to create such a mod! And you're right; there's no point in starting it yet until the Tribes of the East expansion is released. So, right now, I just want to figure everything out, and then I'll get to work!
I still can't figure out how all the creature animations were made (using what program) and where it is located in data.pak! I can't find it! And creating my own Swamp Hero will also be difficult! But there's still time!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!

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