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19 years ago
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I hope they manage to improve it by the time I buy a new computer and can play the fifth installment... I played it at a friend's house last week... It was my first time playing, but I immediately started on the highest difficulty level... Overall, I was surprised that the computer didn't offer any resistance at all... If it's difficult to improve the AI, then at least, like in the third game, you could give the player a start without resources on the highest difficulty level... Otherwise, it's just too easy – you have plenty of resources, so you can just build and build...

P.S. No matter how much you improve the AI, it will always lose to a human – that's just its fate.
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19 years ago
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You're right!
Even in cases where the computer initially crushes you, later you understand its algorithms and adapt to them. And it becomes very easy. Limited capabilities, the AI can't improvise.
In reply to Kamikaze
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19 years ago
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Kamikaze;102479
You're right!!!
Even in cases where the computer initially crushes you, later you understand its algorithms and adapt to them. And it becomes very easy. Limited capabilities, the AI can't improvise :)
There was a time when the computer could cheat. This leveled the playing field... but the fans didn't like it...
In general, compared to many similar games, Heroes 5 has a pretty good AI. You can play...
in general, I was surprised that the computer didn't offer any resistance at all...
It just sat in the castle with one hero and didn't build any buildings... It waited for you to come...
I'LL NEVER BELIEVE IT!!!!!!!!
In reply to Vlad
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19 years ago
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Xaker;102498

In general, compared to many similar games, Heroes 5 has a pretty good AI. It's playable...
Exactly, play on random against three allies, on normal difficulty. For example, in Heroes 3, it's not even challenging!!!
In reply to Kamikaze
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19 years ago
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Kamikaze;102506
Exactly, play a random map against three allied AI opponents, on normal difficulty. For example, in Heroes of Might and Magic III, it's not even challenging!
We are in the Heroes of Might and Magic V section... what does Heroes of Might and Magic III have to do with it?

To be honest, when playing against three allied AI opponents on a random map... I couldn't win... But that was only in the first 5-6 attempts... Then I started to get the hang of it and played better...

For those who think the AI is too weak... play solo against several AI opponents who are allied...
In reply to Vlad
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19 years ago
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Xaker;102509

We are in the Heroes of Might and Magic V section... what does Heroes of Might and Magic III have to do with it?

That's why I'm comparing the fifth game with the third.
Xaker;102509

To be honest, playing against 3 AI opponents on a random map... I couldn't beat them.... At least not in the first 5-6 attempts... Then I started to get the hang of it and played better...

If the AI is too weak for you... play solo against several AI opponents... who are in an alliance...
That's what I'm talking about, you gradually adapt to any opponent if they have limited capabilities.
In reply to Kamikaze
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19 years ago
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Kamikaze;102517
That's exactly what I'm comparing in Heroes 5 and Heroes 3.

And that's the point – you gradually adapt to any opponent if they have limited options.
So, which game has better AI, Heroes 3 or Heroes 5???

Of course, but the exact same thing happens when you play against one person...
The beauty of online play is that there are many different people... but just like with one person, the AI is also just one entity... so it's easy to adapt to it.
In reply to Vlad
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19 years ago
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Xaker;102519

And which game has better AI, Heroes of Might and Magic III or V?
Currently, the AI is more interesting in Heroes of Might and Magic V, but that's just for now. In Heroes of Might and Magic III, all its tactics are already known and described. If you delve deeper into Heroes of Might and Magic V, you'll probably find that it's also just a PROFESSOR-LOUP :D
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19 years ago
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Kamikaze;102527
Right now, the AI is more interesting in the fifth game, but that's just for now. In the third game, all its tactics are already known and described. If you dig deeper into the fifth game, it will probably turn out to be a PROFESSOR-LOUP :D
I think Nival Interactive won't stop here and will continue to improve its AI.
The Orcish Jam... things will become clearer there...
In reply to Vlad
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19 years ago
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Xaker;102530

I think Nival Interactive won't stop here and will continue to improve its AI.
The Orcish Jam... things will become clearer there...
Yes, if we're going to make a Jam out of Orcs, then Nival will have to improve the AI :D
In reply to Kamikaze
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19 years ago
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Kamikaze;102533
If we turn the Orcs into a "gem," then Nival will have to improve the AI :D
Hehe, clumsy hands...
P.S. You made it into the quote of the day! =)

Anyway, we've basically strayed from the topic.
We, as ordinary users, can't improve the game's intelligence in any way...
So, further discussion on this matter leads to a dead end...
In reply to Vlad
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19 years ago
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Maybe we should send a letter to Nival, I don't know. :smile41:
In reply to Магистр
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19 years ago
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Magistr;102540
Maybe you can send a letter to Nival, I don't know.:smile41:
No, sending them letters is pointless... They'll ignore it...
But it's worth waiting...
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19 years ago
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Anything is possible. But a computer is a computer. It has a task: to defend (hold) 1 castle + a certain territory, and it will do just that and won't move any further than necessary. But when, after a battle, you look at the number of creatures available for recruitment in the castle and realize that it simply lacked resources, you really start to doubt its AI. In general, I think... it's probably necessary to introduce another level of difficulty above impassable. Otherwise, it's becoming uninteresting to play...
In reply to Малыч
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19 years ago
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Everything can be done. :)
To do this, you will need to delve into the AI's characteristics. You can find them in the AI section of the DefaultStats.xdb file, which is located in the \GameMechanics\RPGStats directory (data.pak archive). Open the file in Notepad and find the Combat subsection, which specifies the ratio of forces between opposing sides during battles. Here, there is a parameter called EnemyDamageCoef – the damage coefficient inflicted by computer-controlled troops (in percent). Enter a value in the range of 110-120 (or even higher – it is initially set to 100). As a result, the computer's army will become stronger.

Assign a value of 50-60 to the EnemyTroopsHealthCoef attribute (the health coefficient of enemy troops), and 1.5 to the EnemyWarMachinesHealthCoef characteristic (the durability coefficient of the enemy's war machines).

Go to the Adventure section. It describes the computer's actions on the game map and is divided into three small blocks: DifficultyNormal (relates to the low difficulty level), DifficultyHard (medium difficulty), and DifficultyHeroic (high difficulty). If you are an experienced player, you are only interested in the last block.

The first parameter you need to edit is AttackHumanAggressivityCoef, which determines the aggressiveness of computer-controlled players in attack. Note that the value of this parameter is equal to one on all three difficulty levels. Increase the value to 1.2-1.5, and the computer will attack you at the first opportunity.

The next attribute is AttackComputerAggressivityCoef, which sets the aggressiveness of one race controlled by the computer towards another. If you want your computer opponents to fight each other, set the value to 1-1.5. But keep in mind that such a change does not always make the AI a more serious opponent. Most often, the opponents begin infighting at the beginning of the round and forget about you for a while. But then one of them wins, captures castles, and it becomes extremely difficult to defeat him. In our opinion, it is better to reduce the value of this characteristic to 0.1-0.2.

In all blocks, there is a setting called CowardiceVersusHuman. It determines the computer's cowardice in fighting you. Set the value to 0. There is no place for cowards in our mini-mod!

Let's move on. ArmyPowerCoefBonusPerHeroLevel is the army power coefficient of the computer, depending on its level. On all difficulty levels, its value is the same. In the DifficultyHard and DifficultyHeroic blocks, you should set the values for this attribute to 0.2 and 0.3, respectively. In this case, on medium and high difficulty, the dependence of the strength of the computer player on its level will significantly increase.

The AvengerVersusHumanCoef and AvengerVersusComputerCoef parameters set the computer's vengefulness towards you and towards the computer opponent, respectively. In the first case, the value of the parameter is the same for all difficulty levels – 1. In the DifficultyHard and DifficultyHeroic sections, it is recommended to set the values to 1.25 and 1.5. The computer will become very vindictive.

The HireHeroesPerTown and HireHeroesGlobalLimit settings are also of interest. The first sets the maximum number of heroes from one city that the computer can control simultaneously. The second is the maximum total number of heroes under the control of the AI. If you want the enemies to fill the entire map, set a larger value for the HireHeroesPerTown attribute. But keep in mind that in this case, you are unlikely to find truly strong opponents (all heroes will be very weak), and the game will slow down significantly.

As for the HireHeroesGlobalLimit parameter, it is better to reduce its value to 12-15. The fact is that the AI is not able to manage a large number of heroes properly. It raises many weak opponents.

By the way, if you are not a professional player, but are just starting to learn the world of HoMM 5, you can perform the opposite operations – the game will become much easier.

The article was taken from "Igrovania" (110). EBMP.

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