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Linking buildings to the city type.Auto-translated
Gentlemen, I've encountered a problem... I decided to create my own map, and I kind of cobbled it together "from what I had," but I've run into an issue. There are 4 castles, and I've set it to random (so that you can choose a race in the game itself, but this doesn't affect the question), and each castle has buildings of level 1 and 2, where additional units can be recruited. So, how do I link the buildings to the castles so that when a castle is chosen, the appropriate building is available (in other words, I'm playing as Dwarves, but there's a Necropolis on the territory)?
Yes, it helped, but I meant something else... I probably didn't explain it correctly... Basically, buildings shouldn't be tied to a city from the very beginning (the status should be neutral), BUT the buildings themselves should match the city's race (if a Mage Castle is in the desert, then the buildings should be for Gargoyles and Gremlins, but not for Imps and Archers). I hope I explained it more clearly this time. :smile24: