Ah, if only it were that simple. The Fortress team worked on a mod for the third Heroes game for about a year, and making a mod for the third game is easier... I think it would be a good idea to ask for help on d2f, gather a team of developers there, and gradually start working on it, but first, of course, you need to develop a detailed concept... But in general, this is a very long process, the main thing is not to burn out!
Posts from [HoMM V]9 Race - Swamp! Is it needed?
Would you like there to be a Swamp race?
З.Ы: кадилом по голове не бить.
З.З.Ы: А вот у нас в Шио....:D
Spreading the plague... you could remember that Leto from Dungeon has such an ability...
P.S. about gnolls... it's strange that the developers of the third game placed them in the Swamp; they are human-hyena (jackal) creatures and live in wastelands, etc., and in other games, they are found in forests and deserts...
but we're already used to it, so it's all good =))).
First, the Swamp faction will NOT have alternate upgrades, just like the Orcs!!! Things are already complicated enough, and you're making them even more so!
Second, the Swamp faction's main hero ability will be "Swamp Slowdown"! It will reduce the initiative and speed (i.e., movement range) of creatures by at least 1, as M4s said. Thanks for the idea...! Kamikaze, I've decided that the flying snakes will be without riders; it will be even simpler!:smile01:
Third, there will be new buildings in the Swamp Fortress: one that destroys any artifact for resources, a second building that improves the previous one (i.e., gives 50% more resources for the artifact), and a building that increases the speed of all Swamp creatures by 1 and decreases the speed of enemy creatures by 1!:smile01:
I've started reviewing all the "data.pak" files of Heroes! I understand some things, but not others! The files are mostly written in "xml," which isn't that complicated! But it won't be easy! It will take at least a year to create such a mod! And you're right; there's no point in starting it yet until the Tribes of the East expansion is released. So, right now, I just want to figure everything out, and then I'll get to work!
I still can't figure out how all the creature animations were made (using what program) and where it is located in data.pak! I can't find it! And creating my own Swamp Hero will also be difficult! But there's still time!
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
So, let's start from the very beginning!:rolleyes:
Firstly, there will be NO alternate upgrades for the Fortress, just like there won't be for the Stronghold!!! Everything is already complicated, and you're making it even more so!
But it won't be easy! Creating such a mod will take at least a year! And you're right, there's no point in starting it until the Tribes of the East expansion is released. So, I just want to get everything sorted out first, and then I'll start working on it!
I would also suggest planning the castle, dwellings, and other structures before the expansion is released... and I have an idea for the castle's interior: in the center of the castle, there's a structure like a pyramid (like in Diablo 2, in the swamp camp), all entwined with vines and overgrown with moss, and around it, there are trees, trees, trees, like in Heroes of Might and Magic III, and vines, vines...
Dude, what are you talking about? Orcs will have upgraded units; who told you they wouldn't???
I would also advise you to plan the Castle, dwellings, and other structures before the add-on is released... and I have an idea for the internal view of the Castle: in the center of the Castle, there is a structure like a pyramid (like in Diablo 2, in the swamp camp), all entwined with vines and overgrown with moss, and around it, there are trees, trees, trees, like in Heroes 3, and vines, vines...
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
I was also thinking about a castle! But pyramids are better left out! I was thinking of making a large swamp with quicksand, big trees, and vines! All the buildings will be located on the swamp itself! Around the swamp, there will be a wall (fort, citadel, and castle)! Making the castle will be the most difficult, but nothing is impossible!
And what will be in the center? Just quicksand? If so, why? Every castle has something in the center: elves have a tree, the undead have a spire, etc. If you put a tree in the swamp, it will look like elves, and a pyramid (actually, not a pyramid, but a structure like the ones the Native Americans built, shaped like a pyramid), in my opinion, would be a perfect fit for them...
and what's in the center? Just a swamp? If so, why? Every castle has something in the center: elves have a tree, undead have a spire, etc. If you give the swamp a tree, it will be too similar to the elves, but a pyramid (strictly speaking, not a pyramid, but a building like those of the Indians that looks like a pyramid), in my opinion, suits them perfectly...
2) Or you could put a pyramid like those of the Maya people in the center, and then build the monument to the water goddess and other buildings on it! You can make a swamp around the pyramid, and then the walls!
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!


