Posts from NHF – new heroes for Heroes V 3.1.
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I understand everything. What about specialists 9, 10, and 11?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Then, for example, a hero could have both the Mastercraft Amulet and the Quick Gate Opening skill (although I think such a hero exists).
So, is it impossible to change the Perfect Gate Opening skill for a single hero?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
A Song of Ice and Fire - Inherent skills: Hellfire and Cold Steel.
Oh my god. "Game of Thrones" won't let me rest. It demands that I add my name to the list of fans. Now it's bothering me even here.
Too simultaneous an ability, in my opinion.
I haven't watched or read it :) I named it that because it popped up :) Additional elemental damage is always good... probably...
If it's possible to get these abilities without skills (opening portals and chaos magic), then it might be useful for some Warlocks because of the elemental damage...
Added 48 minutes later
It’s a pity that heroes can’t be given creature abilities. We could come up with something else.
Perhaps we could add mana cost per level to the ability, something along those lines.
Maybe... It would just make the ability more universal. Since fire depends on magic, and cold depends on the creature's damage. Then it could be given to both mages and warriors, because fire is random, while cold is constant...
I would also add: it's a pity that the EWA launcher automatically disables EE and MegaAI if NHF is connected, but I think that this issue will be resolved sooner or later.
Finally, it happened! I think version 0.86 was refined and adjusted for the longest time! So, it turned out great. Yes, there are some minor issues regarding balance, but they are insignificant. Overall, the version is a success!
I would also add: it's a pity that the EWA launcher automatically disables EE and MegaAI if NHF is connected, but I think this issue will be resolved sooner or later.
I read on the forum that this was done intentionally, and in the future, NHF will be integrated so that it can be disabled with a checkbox... Isn't that right?