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Posts from - A reference guide and manual in Russian for Heroes 3.

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20 years ago
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
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19 years ago
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AmberSoler, a question for you:)
I was reading the "Heroes of Might and Magic" manual, the diplomacy section, and I'm not quite understanding something; I even argued with Kyle, and he told me to read it...
The question was this: I claimed that creatures in an army do not increase the chance of neutral monsters (of the same type) joining the hero's army – it turned out I was wrong :(
Then I said: "You'll also say that if you look at a neutral monster and see that "it" is running away, and then take monsters of the same type and strengthen the army, the chance of joining will still be there," i.e., the neutral monster can change its attitude towards the hero and join? – I didn't
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19 years ago
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ley, I'm 100% sure, but I've noticed many times that at the beginning of a new week, the monster locations change, and monsters that used to run away now stay, and then I got monsters like him, and he joined.
In reply to ab+roe
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19 years ago
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ab+roe;102127
ley I'm 100% sure, but I've had it happen many times that at the beginning of a new week, the location of the monsters changed, and those that used to run away started appearing, and then I took monsters like him, and he joined.

I don't believe that. And what does "at the beginning of a new week, the location of the monsters changed" mean? Maybe this monster was attacking you first?
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19 years ago
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roe+ab;101461
Please explain how to use the "hero digger" in the tavern?
You open the program, select the heroes you need, specify which castle they should come from (castles are numbered in the order they are captured), specify which window to dig in (left or right), and that's it... And in the game, you must have a save made before you start digging. The program will load it and check for the presence of the desired hero. If he can appear in the tavern (if he is not banned on the map and is not with the enemy), then sooner or later he will be hired.

The only limitation is that there can never be two heroes of the same class in the tavern. This is prohibited by the rules of the game itself. That is, if you have an elementalist in the left window, you will not be able to hire him in the right window. However, you can hire a wanderer (even though he is from the same castle). These are different classes.

Added 7 minutes ago
Ley;102119
AmberSoler, a question:) :
I was reading PhysMig, the diplomacy section, and again, I don't quite understand; I even argued with Kyle, and he told me to read it...
The question was this: I argued that creatures in the army do not increase the chance of neutral monsters (of the same type) joining the hero's army - it turned out I was wrong :(
Then I said: "You'll also say that if you look at a neutral monster and see that "it" is running away, and then take monsters of the same type and strengthen the army, the chance of joining will still be there," i.e., can a neutral monster change its attitude towards the hero and join? - I didn't find anything like that in the reference. In my opinion, this is nonsense!
I want to know what you think. Sincerely.
Let's take it in order - you have presented several unrelated points here.

1. If there were no monsters of the same type in the army, then after you take them, the probability of joining will increase by 10%.

2. If you take a lot of them, and they become the majority in your army, then the probability will increase not by 10, but by 20%.

3. If the neutral monster is running away, then strengthening the army with the same monsters and getting a higher chance of joining (see points 1 and 2) does not guarantee that it will join... A too strong army may simply scare the enemy, and it will continue to run away. But in this case, if there is an opportunity to weaken your army (for example, leave part of the troops to guard the mine) or even dismiss a stack of the least useful units, then it is possible that after that, it will join... You need to experiment.

Added 3 minutes ago
ab+roe;102127
ley I'm 100% not sure, but it happened to me many times that at the beginning of a new week, the location of monsters changed, and those that used to run away appeared, and then I took monsters like him, and he joined.
This happens, but the reason is not that they change their location. The reason is different - at the beginning of a new week, their number increases by 10%, they feel stronger, and instead of running away, they are ready to fight. And if you have recruited the same units into your army, then they may join...

But the degree of loyalty in the game never changes. It is generated once along with the starting save, and then only your hero's actions determine whether you increase the probability of joining or not... But often, neutral monsters do not join under any circumstances. This also needs to be taken into account...
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19 years ago
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AmberSoler;102153


3. If a neutral creature is fleeing, even if you reinforce your army with the same types of creatures and increase the chance of recruitment (see points 1 and 2), it's not guaranteed that they will join... A too-strong army might simply scare the opponent, and they will continue to flee. But in this case, if there's an opportunity to weaken your army (e.g., leave a portion of your troops to guard a mine), it's possible that they will join after that... You need to experiment.

So, you're saying that this is quite possible? That, by using a spell like "Vision" or thieves, for example, and seeing that they are fleeing, the creatures might still join, but only after they replenish their numbers, right?
I think we need to slightly adjust this question and add it to the Physics Engine Guide.
P.S. I've been playing Heroes 3 for a very long time, but I've never encountered this, not even once...
In reply to Ley
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19 years ago
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Ley;102159
So, you're saying that this is quite possible? That, by using the "clairvoyance" spell or thieves, for example, and seeing them flee, monsters can still join, but only after they reproduce, right?
I think we need to refine this question a bit and add it to the physics engine.
P.S. I've been playing Heroes 3 for a very long time, but I've never encountered this, not once...
It doesn't necessarily have to be after they reproduce; you can simply weaken your army, i.e., shift the balance of power in their favor. But this is only done to prevent them from fleeing and to prepare them for a fight... However, the question of joining is independent of this; you still need to increase this probability, for example, by recruiting the same units into your army... This is what we were talking about earlier. Simply weakening your army won't allow you to recruit them... Conversely, if the probability of joining is high enough, then when the army is weakened, the neutrals will join instead of fleeing... But I will still make a small caveat - diplomacy involves the concept of probability. It is practically impossible to calculate it experimentally. Therefore, it is possible that there are still some interrelationships - and we don't know everything about them... But I have had cases where, instead of fleeing, the neutrals subsequently joined. But I can't say for sure what exactly this depended on... You just need to test this for a long time.
In reply to AmberSoler
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19 years ago
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AmberSoler;102153
The only limitation is that there can never be two heroes of the same class in the tavern. This is prohibited by the game's rules. That is, if you have an Elementalist in the left window, you cannot hire one in the right window. However, you can hire a Wanderer (even though he is from the same faction), as they are different classes.
What a pain... and I spent 2 hours cursing when I was playing the third stage of Van Koninghem because I couldn't recruit either Alamar or Jedid in the right window of the tavern... and it turns out it was because of Darkstorm (who was in the left window). What a...<
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19 years ago
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to AmberSoler: I'm also interested in this: if a hero has 99 points in all primary skills, but 0 attack, then when they gain levels, say, ten skill points, will all ten points go into defense, or will they simply be lost? Is there a logical explanation for this?
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19 years ago
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Ley;102721
to AmberSoler:
I'm also interested in this:
If a hero has primary skills at 99, and attack at 0, then when gaining levels, say, ten skills - not all ten will go into defense, i.e., they will simply be lost. Is there a reasonable explanation for this?
Let's consider an example... The parameters 0/99/99/99 are theoretically impossible because the probability of their distribution exists, and it is not zero - that's the first thing. Secondly, by leveling up primary skills to such an extent, the hero will most likely already reach the maximum possible level - level 108, and, therefore, no further increase is expected. In practice, it will be a glitch because experience will go into the negative, and the parameters will be reset...

But let's assume that we initially create a hero with these parameters in the editor; then, when gaining experience, only those primary skills that do not have a maximum will increase... When an increase of +1 skill (random) occurs, which has already reached level 99, this bonus will simply be "lost." That is, when the maximum possible level of a primary skill is reached, it will no longer increase.

But the bonus will not only be "lost" when leveling up. All artifacts that increase a primary skill that has reached its maximum will also be useless, and no objects on the map that are designed to increase a primary skill will help. Exception - the effect of native land for units, which gives +1 to attack and defense (only for units). In this case, the damage calculation will be based on the base +100 (where +99 is the maximum primary skill "Attack/Defense" and +1 is the landscape bonus, which works in any case).
19 years ago
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I recently fought against 21 Phoenixes, and after they died, 7 of them were resurrected. Another question: will the Wall of Fire spell affect Azure Dragons?
In reply to Монца
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19 years ago
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Monza;102918
another question, will the wall of fire affect the Azure Dragons?
Under certain circumstances, it will.
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19 years ago
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Monza;102918
I recently fought 21 phoenixes, and after they died, 7 of them were reborn.

And what does that have to do with what you wrote about the phoenix? The percentage of rebirth?
Monza;102918
another question, will the Wall of Fire affect Azure Dragons?

Of course! There is such an ability - it's called the vulnerability sphere :)

Added 2 minutes later
AmberSoler;102763

But let's say we initially create a hero with these parameters in the editor, then when he gains experience, only those primary skills that do not have a maximum will increase... When a +1 skill increase (random) drops, which has already reached level 99, this bonus is simply "lost". That is, when the maximum possible level of a primary skill is reached, it will no longer increase.

So, that's what I'm asking, why does "it" (the skill) disappear? And not, let's say, go to where it's 0?
In reply to Ley
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19 years ago
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Ley;103085
So, I'm asking, why does "it" (the skill) "burn out"? Wouldn't it, for example, just go to where it's 0?
This is a question for Van Caneghem, not for me. :) The game's programmers decided this, and logic isn't involved here. Two rules embedded in the game simply coincided: the random increase of a primary skill and the fact that skills cannot be higher than 99. Accordingly, when the check for the maximum shows that this limit has been reached, the bonus "burns out." It's just a fact, one of many.
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19 years ago
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So, here's a question:
Many monsters have their own unique abilities. What is the percentage chance of these abilities triggering, and is it possible to predict this in any way? (Let's take the blinding ability of unicorns as an example).
And since I've brought up these creatures (unicorns), does the percentage chance of them blinding an enemy depend on the monster's upgrade level? In other words, if you upgrade a unicorn, will it blind enemies more often than an unupgraded one, or does the upgrade simply add an "aura" (with characteristics like speed, attack, etc., which may not be crucial)?
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19 years ago
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Ley;103178
Many monsters have their own special abilities. What is the percentage chance of these abilities triggering, and is it possible to predict them in any way? (For example, the blinding ability of unicorns).
I'm quoting myself:

Unicorn (Battle Unicorn) has a 20% chance of blinding the enemy (similar to the Blind spell). It emits a magical aura that grants 20% magic resistance to all its warriors on adjacent squares.

This is stated in the reference guide. The information is taken from official sources. So, I don't quite understand what you mean by "predict it somehow"? On average, one out of five attempts will be successful.
Is that prediction? I don't think so –

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