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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
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#4535
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Apparently, these are special abilities (something like the Silvan's Rain or abilities from the center of the skill wheel).
In reply to MiRyA
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#4537
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MiRyA
I understand everything. What about specialists 9, 10, and 11?
I managed to add them. = 4. This is a battle event. SU = Super Ability = SA = Super Skill = Central faction perk. And what don't you like about the existing biography of Kha-Belekh in the mod?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#4538
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So, is it impossible to change the Perfect Gate Opening skill for a single hero?
Then, for example, a hero could have both the Mastercraft Amulet and the Quick Gate Opening skill (although I think such a hero exists).
In reply to MiRyA
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#4539
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MiRyA
So, is it impossible to change the Perfect Gate Opening skill for a single hero?
Without the source code, it's not possible to modify the executable file. You can only change it for all heroes at once.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#4540
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I wanted to suggest another one, but I think it might have already been suggested. Or is it also not possible to implement?

A Song of Ice and Fire - Inherent skills: Hellfire and Cold Steel.
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#4541
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Oh my god. "Game of Thrones" won't let me rest. It demands that I add my name to the list of fans. Now it's bothering me even here. Too simultaneous an ability, in my opinion. And who will be the hero with this ability, I wonder?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#4542
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AstralLein
Oh my god. "Game of Thrones" won't let me rest. It demands that I add my name to the list of fans. Now it's bothering me even here.

Too simultaneous an ability, in my opinion.

I haven't watched or read it :) I named it that because it popped up :) Additional elemental damage is always good... probably...
If it's possible to get these abilities without skills (opening portals and chaos magic), then it might be useful for some Warlocks because of the elemental damage...
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#4543
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That’s right. This thing enslaves minds better than demons; I’ve been resisting for three years now, and it all started after watching two seasons of the series… which, according to most, are the worst. The ability is strong for a Warlock, but it doesn’t scale. Once you get it, that’s it. This makes its usefulness relative to heroes with level-based abilities. I meant in comparison to heroes with level-based abilities.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#4544
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It would be possible to add a level-based bonus to the damage from Chaos magic (if it’s feasible), because we shouldn’t forget that Hellfire drains some of the hero’s mana, which means the hero who receives this ability should be focused on magic.

Added 48 minutes later
It’s a pity that heroes can’t be given creature abilities. We could come up with something else.
In reply to AstralLein
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#4546
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AstralLein
Perhaps we could add mana cost per level to the ability, something along those lines.

Maybe... It would just make the ability more universal. Since fire depends on magic, and cold depends on the creature's damage. Then it could be given to both mages and warriors, because fire is random, while cold is constant...
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#4547
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Finally, it happened! I think that version 0.86 was refined and adjusted for the longest time! So, it turned out great. Yes, there are some minor issues regarding balance, but they are insignificant. Overall, the version is a success!
I would also add: it's a pity that the EWA launcher automatically disables EE and MegaAI if NHF is connected, but I think that this issue will be resolved sooner or later.
In reply to atlant108
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#4548
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atlant108
Finally, it happened! I think version 0.86 was refined and adjusted for the longest time! So, it turned out great. Yes, there are some minor issues regarding balance, but they are insignificant. Overall, the version is a success!
I would also add: it's a pity that the EWA launcher automatically disables EE and MegaAI if NHF is connected, but I think this issue will be resolved sooner or later.

I read on the forum that this was done intentionally, and in the future, NHF will be integrated so that it can be disabled with a checkbox... Isn't that right?