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Posts from Awakening of Evil

4.6 (11 ratings)
In reply to AstralLein
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listen, I only found the ring and the amulet (got them from neutral creatures).
Where can I find the Necropolis army? I've searched the entire map 15 times – nothing:smile17:

Added after 6 minutes
listen, I also found the staff now, I just need to find the cloak, where is it?
In reply to AstralLein
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Can you find a tear of Askh?
:smile02:
In reply to AstralLein
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Found it?:)

Added 1 minute ago
1 mission
In reply to AstralLein
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To enter the dungeon in the first mission, you need to give the prophet the tear of Ashi:smile45:
In reply to AstralLein
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Not just thank you, but a HUGE thank you!
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It's a pity that at the beginning of the first mission, it isn't indicated that the heroes will be limited in their development to level 36. :(
I specifically didn't touch the trees of knowledge until I defeated all the neutrals, which cost me a lot of time (at least a month), and what a disappointment it was when, after the first tree, I was told that the development limit had been reached :smile07:.
However, I completed the first mission (with/without a hero) without any particular problems, didn't pay anyone anything at any of the gates – I just wiped everyone out (and the demons near the Virtue as well). Losses occurred only at the very beginning of the game (while escaping from the dungeon) and in the last battle with Lethos in his castle, and even then, only from his plague and attacking spells (I think they could have been avoided if I hadn't given the scroll of vampirism to Railag, he didn't need it anyway, but it doesn't matter now).
Railag also managed without losses in the battle with the elven scout's mega-army, because the red witch, freed by Sigrif, had the "berserk" spell scroll and first halved his army, and the second freed witch (the white witch) gave Railag all the artifacts accumulated by Sigrif during his journey (except for the boots and the dragon set).
AstralLein
You need to complete all the additional prophet quests, take the rewards, one of them is in the tavern, and then, with four clues, you will be given the option to reveal the map of the puzzles.

There are actually five clues: 1 about the city, 2 about the lake, 3 about the peasant, 4 about the cardinal direction, and 5 about the cornfield. And it's more profitable to take them than to increase the army, because for each clue, the attack increases by 3, and that's much more important than 4 dragons or 15 witches; I won't even mention hydras – in this game, they turned out to be a burden along with minotaurs – I always kept them with the auxiliary heroes so that there would be a couple of free stacks, and then I left them to guard the mines.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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